| Ref | Ouvrage | Question | | Reponse |
---|
11. | DR127 | Dragon #127 | BATTLESYSTEM: Could a dragon using split-fire
stay put, breathe, then move half its
movement allowance? What about
other units capable of split-fire? | | A bow-armed unit could do exactly what
you describe simply by firing during the
initial missile phase, but a dragon could
not. You must decide how strictly to apply
the split-fire rule strictly speaking, a
split-firing unit must move half its movement,
fire, then complete its movement.
You can, however, be a bit more flexible
than this. Many miniatures players allow
split-firing units to use their missiles any
time before the half-move mark; if you use
this rule, it is best to limit the unit to onehalf
a normal move after it fires, as you
have suggested. Note that in this case the
split-firing unit could move less than half a
move at the owning players option. |
12. | DR043 | Dragon #43 | If a 2nd-level illusionist casts Color Spray at two
bugbears, what happens? | | A bugbear has 3 hit dice and is thus one level above the
level of the caster. According to page 94 of the Players Handbook, the
monsters do get a saving throw, and if they fail it they will be blinded
for 1-4 rounds. |
13. | DR121 | Dragon #121 | Oriental Adventures : When does a bushi character gain
his first armor class bonus? | | A bushi gains his first such bonus at 5th
level, his second at 10th level, etc. |
14. | DR039 | Dragon #39 | If a character changes his alignment from
Chaotic Neutral to Chaotic Neutral Good, does the character
have to lose a level? | | A character cannot be Chaotic Neutral Good, because
this violates the alignment structure. A character could, however, be
described as Chaotic Neutral, tending towards Good. If a character exhibits this tendency, he/she should not lose a level. However, if
he/she changes completely from Chaotic Neutral to Chaotic Good,
then a loss in level becomes necessary. |
15. | DR129 | Dragon #129 | Will a character turned into a vampire
retain any character abilities?
Can such a character still use his
magical items? Can lycanthropes
carry or use magical items? | | A character turned into a vampire or
lycanthrope becomes a monster under the
DM’s control, unless the character’s fate is
changed by a wish. Whether or not the
new vampire retains any of his former
abilities is up to the DM.
A vampire can wear or use any magical
item that it could have used in life (although
it couldn’t use wands, staves, or
scrolls unless it has retained magic-user
abilities). Lycanthropes can use magic
while in their human forms, but they
discard and ignore any items carried when
they take animal form. A lycanthrope
always takes animal form when it attacks
or is attacked. |
16. | DR062 | Dragon #62 | A second-level thief is drained one life level. In the next few
days, he accumulates enough gold pieces and experience
points to not only get back to second level, but to pay for a
Restoration spell as well, Could the thief attain third level by
application of his XP’s and then a Restoration (or vice versa)? | | A character who wants to be restored has a fairly long time to
find a cleric to cast the spell. And in the meantime, the character
might very well acquire additional treasure and experience.
Whether or not the character actually “gets credit” for the
experience points, though, should depend on what the character’s
(assuming a player character in this case) intentions were
in the first place.
A second-level thief drained of one energy level becomes a
first-level thief with 625 experience points. As soon as that
character accumulates enough experience points to qualify for
second level, “no further experience points can be gained until
the character actually gains the new level,” according to the
DMG. The training period which the character must undergo to
qualify for the new level in all respects will take at least 1-4
weeks.
Even if the Restoration could still be attempted at this juncture,
it wouldn’t work, because the thief has already “restored”
himself. Restoration, as the name of the spell strongly implies,
only brings back an energy level when that energy level was
previously lost; the spell can’t “restore” a character to a level of
experience the character had never before attained.
Here’s where the character’s intentions come into consideration.
If the thief voices a desire to seek a Restoration after
suffering the energy-level drain, and if the thief actively pursues
that goal during the next 16 (or perhaps more) days of his life, a
kindly DM might defer the recording of experience points for
that character, in effect “holding” the thief at first level so the
Restoration (if it comes to pass) will have its intended effect.
Experience gained in the meantime could then be applied to the
character’s total after he has been restored to second level.
But the same benefit should not accrue to a character who
wasn’t Restoration-minded all along. If the thief only starts to
think about being restored after he happens to run across
enough cash to pay for the spell casting, the experience he has
gained in the meantime should not be deferred for later application
— the points are applied right after they are earned, and if
the thief’s current XP total exceeds the 1,250 upper limit for first
level, he can’t be restored no matter how much he pays. |
17. | DR052 | Dragon #52 | The DMG is very specific on how magic-users receive their
starting spells, but I cannot tell how to give clerics their starting
spells and how many of them to start with. | | A cleric who is starting an adventuring career has already
spent a long time affirming and strengthening his faith. As outlined
in the DMG, clerical spells of first and second level are
obtained by “inspiration” — that is, without needing the prior
approval of a deity or a servant of the deity (such as is the case
with spells of third level or higher). A cleric is assumed to be in
good standing with his deity when he begins as a first-level
character, and is entitled to choose from all of the first-level
spells, up to the limit allowable because of the cleric’s wisdom
score — 3 spells for those with wisdom of 14 or more, 2 spells for
those with wisdom of 13, and always at least 1 spell.
If the cleric remains in good standing with his deity, the continued
acquisition and replenishment of first- and second-level
spells will be automatic, assuming the cleric spends 15 minutes
in prayer per spell level each day. However, the DM must constantly
assess the relationship between the cleric and his deity.
Transgressions by even a first-level cleric should not go unpunished,
but that punishment will almost always be meted out by
mortal servants of the deity (higher-level clerics). As punishment,
a low-level cleric might be forbidden to use a certain spell
— or all spells— for a length of time, though this must always be
decided by the DM. Low-level clerics should remember that
even though they don’t have to ask for first- and second-level
spells, they aren’t always automatically entitled to receive them
if they don’t remain wholly faithful. |
18. | DR129 | Dragon #129 | What is a-concealed door? | | A concealed door is a door or portal that
has been physically hidden from view. The portal could be behind a bookcase, covered
with a layer of paint or plaster, or
simply hidden behind a curtain. This is not
the same as a secret door, which is constructed
so that it appears to be something
else entirely. |
19. | DR134 | Dragon #134 | D&D: Why is no experience-point value
listed for the megalith? Do megaliths
have treasure? Where do they
keep it? | | A creature's experience-point value is
based on its hit dice. Since megaliths have
almost infinite hit dice, this system doesn't
work. PCs should get no experience for
seeking out and destroying these planetsized
creatures. In scenarios that require
PCs to combat and defeat megaliths, assign
an experience value on a case-by-case
basis. A megalith's treasure, if it has any at
all, is located in its mantle. See the DM's
Guide to Immortals, pages 42-43. |
20. | DR127 | Dragon #127 | BATTLESYSTEM: Dragons can use their breath
weapons as both pass-through fire
and split-fire. In which phases can
dragons use their breath weapons? | | A dragon (or other creature with a
breath weapon) may breathe during the
missile and magic phase, or during the
movement phases if it uses pass-through
fire or split-fire. Breath weapons and
other effects that are usable only once per
round are not usable during the initial
missile phase: |