Sage Advice Collection

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 11DR127 Dragon #127 BATTLESYSTEM™: Could a dragon using split-fire stay put, breathe, then move half its movement allowance? What about other units capable of split-fire?  A bow-armed unit could do exactly what you describe simply by firing during the initial missile phase, but a dragon could not. You must decide how strictly to apply the split-fire rule – strictly speaking, a split-firing unit must move half its movement, fire, then complete its movement. You can, however, be a bit more flexible than this. Many miniatures players allow split-firing units to use their missiles any time before the half-move mark; if you use this rule, it is best to limit the unit to onehalf a normal move after it fires, as you have suggested. Note that in this case the split-firing unit could move less than half a move at the owning player’s option. 
 12DR043 Dragon #43 If a 2nd-level illusionist casts Color Spray at two bugbears, what happens?  A bugbear has 3 hit dice and is thus one level above the level of the caster. According to page 94 of the Players Handbook, the monsters do get a saving throw, and if they fail it they will be blinded for 1-4 rounds. 
 13DR121 Dragon #121 Oriental Adventures : When does a bushi character gain his first armor class bonus?  A bushi gains his first such bonus at 5th level, his second at 10th level, etc. 
 14DR039 Dragon #39 If a character changes his alignment from Chaotic Neutral to Chaotic Neutral Good, does the character have to lose a level?  A character cannot be Chaotic Neutral Good, because this violates the alignment structure. A character could, however, be described as Chaotic Neutral, tending towards Good. If a character exhibits this tendency, he/she should not lose a level. However, if he/she changes completely from Chaotic Neutral to Chaotic Good, then a loss in level becomes necessary. 
 15DR129 Dragon #129 Will a character turned into a vampire retain any character abilities? Can such a character still use his magical items? Can lycanthropes carry or use magical items?  A character turned into a vampire or lycanthrope becomes a monster under the DM’s control, unless the character’s fate is changed by a wish. Whether or not the new vampire retains any of his former abilities is up to the DM. A vampire can wear or use any magical item that it could have used in life (although it couldn’t use wands, staves, or scrolls unless it has retained magic-user abilities). Lycanthropes can use magic while in their human forms, but they discard and ignore any items carried when they take animal form. A lycanthrope always takes animal form when it attacks or is attacked. 
 16DR062 Dragon #62 A second-level thief is drained one life level. In the next few days, he accumulates enough gold pieces and experience points to not only get back to second level, but to pay for a Restoration spell as well, Could the thief attain third level by application of his XP’s and then a Restoration (or vice versa)?  A character who wants to be restored has a fairly long time to find a cleric to cast the spell. And in the meantime, the character might very well acquire additional treasure and experience. Whether or not the character actually “gets credit” for the experience points, though, should depend on what the character’s (assuming a player character in this case) intentions were in the first place. A second-level thief drained of one energy level becomes a first-level thief with 625 experience points. As soon as that character accumulates enough experience points to qualify for second level, “no further experience points can be gained until the character actually gains the new level,” according to the DMG. The training period which the character must undergo to qualify for the new level in all respects will take at least 1-4 weeks. Even if the Restoration could still be attempted at this juncture, it wouldn’t work, because the thief has already “restored” himself. Restoration, as the name of the spell strongly implies, only brings back an energy level when that energy level was previously lost; the spell can’t “restore” a character to a level of experience the character had never before attained. Here’s where the character’s intentions come into consideration. If the thief voices a desire to seek a Restoration after suffering the energy-level drain, and if the thief actively pursues that goal during the next 16 (or perhaps more) days of his life, a kindly DM might defer the recording of experience points for that character, in effect “holding” the thief at first level so the Restoration (if it comes to pass) will have its intended effect. Experience gained in the meantime could then be applied to the character’s total after he has been restored to second level. But the same benefit should not accrue to a character who wasn’t Restoration-minded all along. If the thief only starts to think about being restored after he happens to run across enough cash to pay for the spell casting, the experience he has gained in the meantime should not be deferred for later application — the points are applied right after they are earned, and if the thief’s current XP total exceeds the 1,250 upper limit for first level, he can’t be restored no matter how much he pays. 
 17DR052 Dragon #52 The DMG is very specific on how magic-users receive their starting spells, but I cannot tell how to give clerics their starting spells and how many of them to start with.  A cleric who is starting an adventuring career has already spent a long time affirming and strengthening his faith. As outlined in the DMG, clerical spells of first and second level are obtained by “inspiration” — that is, without needing the prior approval of a deity or a servant of the deity (such as is the case with spells of third level or higher). A cleric is assumed to be in good standing with his deity when he begins as a first-level character, and is entitled to choose from all of the first-level spells, up to the limit allowable because of the cleric’s wisdom score — 3 spells for those with wisdom of 14 or more, 2 spells for those with wisdom of 13, and always at least 1 spell. If the cleric remains in good standing with his deity, the continued acquisition and replenishment of first- and second-level spells will be automatic, assuming the cleric spends 15 minutes in prayer per spell level each day. However, the DM must constantly assess the relationship between the cleric and his deity. Transgressions by even a first-level cleric should not go unpunished, but that punishment will almost always be meted out by mortal servants of the deity (higher-level clerics). As punishment, a low-level cleric might be forbidden to use a certain spell — or all spells— for a length of time, though this must always be decided by the DM. Low-level clerics should remember that even though they don’t have to ask for first- and second-level spells, they aren’t always automatically entitled to receive them if they don’t remain wholly faithful. 
 18DR129 Dragon #129 What is a-concealed door?  A concealed door is a door or portal that has been physically hidden from view. The portal could be behind a bookcase, covered with a layer of paint or plaster, or simply hidden behind a curtain. This is not the same as a secret door, which is constructed so that it appears to be something else entirely. 
 19DR134 Dragon #134 D&D: Why is no experience-point value listed for the megalith? Do megaliths have treasure? Where do they keep it?  A creature's experience-point value is based on its hit dice. Since megaliths have almost infinite hit dice, this system doesn't work. PCs should get no experience for seeking out and destroying these planetsized creatures. In scenarios that require PCs to combat and defeat megaliths, assign an experience value on a case-by-case basis. A megalith's treasure, if it has any at all, is located in its mantle. See the DM's Guide to Immortals, pages 42-43. 
 20DR127 Dragon #127 BATTLESYSTEM™: Dragons can use their breath weapons as both pass-through fire and split-fire. In which phases can dragons use their breath weapons?  A dragon (or other creature with a breath weapon) may breathe during the missile and magic phase, or during the movement phases if it uses pass-through fire or split-fire. Breath weapons and other effects that are usable only once per round are not usable during the initial missile phase: 
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