| Ref | Ouvrage | Question | | Reponse |
---|
101. | DR132 | Dragon #132 | BATTLESYSTEM™: Can missiles be fired into melee?
Can pass-through fire be used
against units performing wrap
arounds? | | Missiles cannot be fired into melee (at
least those involving your own allies).
Wrap-around occurs during the movement
phase, and figures performing such movement
are subject to pass-through fire. |
102. | DR132 | Dragon #132 | BATTLESYSTEM™: Does a unit need initiative in order
to execute a wrap-around? | | No. In order to execute a wrap-around, a
unit must start its movement phase in baseto-
base contact with an enemy unit. It must
have one or more figures that are not yet in
base-to-base contact, and it must have room
to expand its frontage. Only figures that
begin the phase out of base-to-base contact
can be involved in the wraparound. A unit
can perform wrap-around movement only in
its own movement phase. For example, a
unit that is eight figures wide and two figures
deep wins initiative and moves into
melee with an identical unit. In this case, the
enemy unit’s next movement phase comes
before the melee phase, initiative not withstanding.
The unit may use its extra figures
to wrap the attacking unit during this movement
phase. |
103. | DR132 | Dragon #132 | BATTLESYSTEM™: How do you determine whether or
not artillery fire hits a tree, assuming
that the fire is deliberately
aimed at the tree? | | Treat the target tree just like any other
artillery target (see page 19 of the rule
book). |
104. | DR132 | Dragon #132 | BATTLESYSTEM™: How fast will a forest burn? | | Assuming the the trees are very dry and
the wind is calm, a fire started by a single
figure stand begins as a ½”-diameter
circle and expands ½” per turn until
extinguished. If there is a light wind, the
fire starts as a rectangle ½” wide and 1”
long, aligned with the wind. Each turn
thereafter, the fire spreads 1” downwind
and ½" to either side. If the wind is
strong, the windward expansion is 2” per
turn. Forest fires can spread much more
slowly or quickly than this (damp, live
trees are almost fireproof, save in exceptionally
strong fires), but the foregoing is
sufficient for most game situations. If you
think a variant on these rules is in order,
decide on one before the game starts. |
105. | DR132 | Dragon #132 | BATTLESYSTEM™: The combat-results table shows
how many hit dice of damage an
attack delivers. Assuming that 1 HD
is 1-8 hp, how do you calculate damage
against creatures with better
than 1-8 hp, like 1st-level fighters
with 1-10? Surely these troops are
harder to kill than goblins at 1d8 - 1. | | Most players ignore the variation in hit
dice for simplicity’s sake. If this bothers
you, add or subtract hit dice from each
figure according to the creature’s average
hit points per die. To make the conversion,
calculate the total average hit points for a
figure and divide by 4.5 (the average result
for 1d8), then round fractions of .5 or less
down (rounding the rest up). For example,
creatures with one 12-sided hit die average
6.5 hp each, or 65 hp per 1:10 figure.
Dividing 65 by 4.5, we get 14.445, rounded
down to 14, so each figure has 14 HD
instead of 10. The goblins in your example
would have 8 HD per 1:10 figure (35 hp
per figure divided by 4.5 equals 7.778,
rounded up to eight). |
106. | DR132 | Dragon #132 | BATTLESYSTEM™: Will flying over a woods negate
the sighting penalties as described
on page 21 of the rule book? | | Probably not. A flying creature not in
woodlands can sight and cast spells in a 1”
radius centered directly below the figure.
Elves and other woodland creatures can
sight and cast spells within a 6” radius. A
woods made up of leafless trees or conifers
might be more transparent to aerial
viewing; this should be decided before the
game starts. |
107. | DR117 | Dragon #117 | Can a cavalier of name level or
higher build a castle or other
stronghold, then collect revenue
from the inhabitants? No rules are
given in the class description for
handling the situation. | | Like fighters, cavaliers are permitted to
build strongholds when they reach name
level. Given the cavaliers social standing,
such a stronghold would have to be grand
and stylish, with a large staff. A cavalier
who was born into a noble family might
receive a castle and grounds as part of an
inheritance, though for game purposes the
character should be name level before
assuming full control of the estate. Or, if
you are using a full medieval European
motif for your campaign world, land for a
stronghold might be granted by the cavalier
s liege lord as a reward for good and
sufficient service upon reaching name
level. The latter method is especially suitable
for second sons of noble houses who
are not in line for inheritance, and for
characters who have worked their way up
to cavalier status from common backgrounds.
[See also Feuds and Feudalism,
by John David Dorman, in this issue.]
Revenue collected is a matter for the
individual DM to decide, based on the
campaign economics and the relative
wealth of the region. Colonists in a previously
unsettled wilderness area cannot
produce as much revenue as would be expected from a civilized realm. The structure
and economy of the cavaliers realm
should be worked out in detail for an
extended campaign, but for occasional
gaming assume that the cavalier collects
double the revenue that a fighters freehold
would produce. |
108. | DR117 | Dragon #117 | Can a cavalier use a crossbow? | | In general, cavaliers shun the use of
missile weapons, with the exception of
elven and half-elven cavaliers who often
use short composite bows. Cavaliers tend
to see missile weapons as ignoble because
they deal out damage at a distance, which
calls the cavaliers personal bravery into
question. This does not mean that a cavalier
cannot take proficiency in crossbow at
higher levels, but the character risks losing
status in the knightly community for
doing so, depending upon the circumstances
and whether or not the character
is dependent upon the undesirable
weapon. Historically, the crossbow was
sometimes used by normal soldiers, so it
would probably offend the cavalier, who is
supposed to be superior. |
109. | DR078 | Dragon #78 | Can a character lose his psionic potential if he suffers a
decrease in one of the three important ability scores? | | It is possible for a character to be stripped of psionic ability by
the loss of one or more points of intelligence, wisdom, or charisma.
If the change leaves the character without a score of 16,
then the character fails to meet the minimum requirement for
psionic potential, and any psionic ability he once possessed is
now lost.
If a character suffers a decrease in one of the three important
ability scores, but still meets the minimum requirement (one
score of 16 or higher), he has not lost his psionic potential, but
will possibly suffer a decrease in his psionic strength point total.
If the ability score in question was formerly 13 or higher (allowing
a bonus to the psionic strength roll), then that bonus is lost
and must be subtracted from the characters psionic strength. If a
character originally had scores of 16 or higher in two of the three
ability areas (permitting the doubling or quadrupling of the
number of strength points) and suffered a loss that brought one
of those scores below 16, then both the doubling (or quadrupling)
bonus and the single bonus point originally awarded for
that score must be subtracted from the characters psionic
strength. |
110. | DR035 | Dragon #35 | Can a character that failed to make his system
shock roll while being resurrected still be brought back via a
wish? | | Yes. |