Sage Advice Collection

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 111DR121 Dragon #121 Oriental Adventures : Do monks get dexterity bonuses to thief abilities?  Monks do get dexterity bonuses to their thieves’ abilities; use table 23, page 19, Oriental Adventures. 
 112DR121 Dragon #121 Oriental Adventures : Does the monk weapon damage bonus also apply to missile weapons or martial arts?  The monk damage bonus of 1 hp per two levels applies to both missile and melee weapons, provided that the monk is proficient with the weapon used. This bonus does not apply to martial arts. Use the Additional Martial Damage column of table 21 (Oriental Adventures, page 18) for martial arts damage bonuses. 
 113DR121 Dragon #121 Oriental Adventures : Can ninja become dual-classed characters?  No, ninja are already dual-classed characters and cannot become triple-classed. [However, see the article on the genin, a variant, single-classed ninja, in this issue.] 
 114DR121 Dragon #121 Oriental Adventures : Do ninja have to pay any training costs to their clans?  All Oriental classes pay training costs (see the DMG, page 86). Ninja pay training costs to their clans. 
 115DR121 Dragon #121 Oriental Adventures : Do high-level ninja attract followers or help to train lower level ninja? Does the ninja clan ever gather in one place?  The answers to these two questions depend on what the head of the ninja clan in your campaign wants. There can be periodic gatherings in order to train or to affirm loyalties. Likewise, the clan leader can direct PCs to teach skills to up-andcoming clan members. The DM must play the role of the clan leader and make these decisions. 
 116DR121 Dragon #121 Oriental Adventures : What are the ninja’s dexterity bonuses for falling, disguise, escape, and tightrope walking? Why don’t ninja have the acrobat’s evasion and attack abilities?  Ninja are not acrobats and cannot use acrobatic maneuvers. There are no dexterity adjustments for ninja falling, disguise, escape, or tightrope walking abilities; for ninja, these feats are purely a matter of conditioning and discipline, not dexterity. 
 117DR121 Dragon #121 Oriental Adventures : Since ninja can get dexterity adjustments for picking pockets (Oriental Adventures, page 19, table 23), what are their base chances for doing so?  Ninja do not have the ability to pick pockets. The adjustments should apply to ninja-yakuza and yakuza only. 
 118DR121 Dragon #121 Oriental Adventures : Since all ninja are also bushi, sohei, wu jen, or yakuza, can a character with one of these classes opt to become a ninja using the dualclassed rules?  The ninja is not an independent class. The decision to become a ninja must be made at the start of play. A character who started play as a non-ninja cannot become a ninja later. 
 119DR121 Dragon #121 Oriental Adventures : When a samurai is granted a fief, or when any character’s family owns land, how do you determine what the property’s resources are and how many peasants live on it?  All of these details are up to the DM. Common sense and what resources are available in your campaign should govern this decision. Pages 31-36 of Oriental Adventures give basic information that will help you make decisions about family resources. The population and productivity of an area have to be determined by the DM. The Dungeoneer’s Survival Guide, Wilderness Survival Guide, and DMG provide some information. Page 34 of Oriental Adventures also has some information, and the WORLD OF GREYHAWK™ Fantasy Setting should provide some useful examples.  
 120DR121 Dragon #121 Oriental Adventures : Page 22 of Oriental Adventures seems to indicate that a samurai can specialize with a katana using only one slot. Does this special ability also apply to the daikyu?   Paragraph two, page 22, is misleading. The samurai uses two slots when specializing with the katana, and must use three when specializing with the daikyu. 
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