| Ref | Ouvrage | Question | | Reponse |
---|
111. | DR121 | Dragon #121 | Oriental Adventures : Do monks get dexterity bonuses to
thief abilities? | | Monks do get dexterity bonuses to their
thieves abilities; use table 23, page 19,
Oriental Adventures. |
112. | DR121 | Dragon #121 | Oriental Adventures : Does the monk weapon damage
bonus also apply to missile weapons
or martial arts? | | The monk damage bonus of 1 hp per
two levels applies to both missile and
melee weapons, provided that the monk is
proficient with the weapon used. This
bonus does not apply to martial arts. Use
the Additional Martial Damage column of
table 21 (Oriental Adventures, page 18) for
martial arts damage bonuses. |
113. | DR121 | Dragon #121 | Oriental Adventures : Can ninja become dual-classed
characters? | | No, ninja are already dual-classed characters
and cannot become triple-classed.
[However, see the article on the genin, a
variant, single-classed ninja, in this issue.] |
114. | DR121 | Dragon #121 | Oriental Adventures : Do ninja have to pay any training
costs to their clans? | | All Oriental classes pay training costs
(see the DMG, page 86). Ninja pay training
costs to their clans. |
115. | DR121 | Dragon #121 | Oriental Adventures : Do high-level ninja attract followers
or help to train lower level
ninja? Does the ninja clan ever gather
in one place? | | The answers to these two questions
depend on what the head of the ninja clan
in your campaign wants. There can be
periodic gatherings in order to train or to
affirm loyalties. Likewise, the clan leader
can direct PCs to teach skills to up-andcoming
clan members. The DM must play
the role of the clan leader and make these
decisions. |
116. | DR121 | Dragon #121 | Oriental Adventures : What are the ninjas dexterity
bonuses for falling, disguise, escape,
and tightrope walking? Why dont
ninja have the acrobats evasion and
attack abilities? | | Ninja are not acrobats and cannot use
acrobatic maneuvers. There are no dexterity
adjustments for ninja falling, disguise,
escape, or tightrope walking abilities; for
ninja, these feats are purely a matter of
conditioning and discipline, not dexterity. |
117. | DR121 | Dragon #121 | Oriental Adventures : Since ninja can get dexterity
adjustments for picking pockets
(Oriental Adventures, page 19, table
23), what are their base chances for
doing so? | | Ninja do not have the ability to pick
pockets. The adjustments should apply to
ninja-yakuza and yakuza only. |
118. | DR121 | Dragon #121 | Oriental Adventures : Since all ninja are also bushi,
sohei, wu jen, or yakuza, can a character
with one of these classes opt
to become a ninja using the dualclassed
rules? | | The ninja is not an independent class.
The decision to become a ninja must be
made at the start of play. A character who
started play as a non-ninja cannot become
a ninja later. |
119. | DR121 | Dragon #121 | Oriental Adventures : When a samurai is granted a fief,
or when any characters family
owns land, how do you determine
what the propertys resources are
and how many peasants live on it? | | All of these details are up to the DM.
Common sense and what resources are
available in your campaign should govern
this decision. Pages 31-36 of Oriental
Adventures give basic information that
will help you make decisions about family
resources. The population and productivity
of an area have to be determined by
the DM. The Dungeoneer’s Survival Guide,
Wilderness Survival Guide, and DMG
provide some information. Page 34 of
Oriental Adventures also has some information,
and the WORLD OF GREYHAWK
Fantasy Setting should provide some useful
examples.
|
120. | DR121 | Dragon #121 | Oriental Adventures : Page 22 of Oriental Adventures
seems to indicate that a samurai can
specialize with a katana using only
one slot. Does this special ability
also apply to the daikyu?
| | Paragraph two, page 22, is misleading.
The samurai uses two slots when specializing
with the katana, and must use three
when specializing with the daikyu. |