Sage Advice Collection

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 131DR079 Dragon #79 The article revising the Celtic mythos in issue #65 lists some of deities as having druidic powers of over 14th level. How is this possible?  Deities do not have any of the restrictions placed upon them that mortals have. A good-aligned deity may be able to use assassin powers; neutral gods may have paladin powers. The deities in issue #65 with druidic powers of greater than 14th level should have the given level apply where applicable for spell ranges, areas of effect, and so forth that depend upon the spell caster’s level. Taking a cue from E. Gary Gygax’s writings on 15thlevel druids in the same issue, a deity with an effective druid level of more than 14th should have the ability to cast 6 spells of each level per day, plus as many bonus spells as the deity’s wisdom score will permit. 
 132DR036 Dragon #36 Why can’t demi-humans be Sages?   Demi-humans can be Sages. However, they are not as readily available as humans. Demi-humans are especially not interested in answering adventurers’ questions. 
 133DR134 Dragon #134 D&D: Is it possible for demi-humans to follow other classes after they have reached their maximum level? The notes in the demi-human section of the Companion Set Players Companion (page 29) seem to indicate that this is so.  Demi-humans never follow other classes. The notes that have you confused refer to the increased fighting abilities that demihumans can gain after they have reached maximum level. 
 134DR127 Dragon #127 BATTLESYSTEM™: What exactly does the prohibition against premeasurement mean? Do players have to describe their units’ actions in minute detail before placing the ruler on the table?  Detailed descriptions of a unit’s actions are not necessary. The premeasurement rule is there to prevent players from using their rulers as aids to decision making. For example, a player cannot measure the distance between his unit and an enemy unit, then decide not to try to charge the enemy unit because the distance is too great. In this case, the player would have to move his unit as close to the opposing unit as its normal movement allowance will take it. 
 135DR121 Dragon #121 Oriental Adventures : Do monks get dexterity bonuses to armor class? How about strength bonuses to damage? Does a monk get the AC modifier for his martial arts style?  Dexterity never affects the AC of a monk. Monks never get strength bonuses of any sort when using weapons or martial arts. A monk gains either the armor class of his style (AC modifier applied to AC 10 or the AC of a common style), or the armor class of his monk level, whichever is best. 
 136DR079 Dragon #79 “Gems Galore” (issue #72) does not say how some of the gemstones described in the article may be found.  DMs may create their own random-roll tables as extensions of the ones given in the DMG (p. 26), for gemstones found in treasure hoards in their campaigns; the gems described in the article may be included therein. 
 137DR126 Dragon #126 Can the DM also play in a roleplaying game?  DMs should not be players in their own campaigns; they are supposed to be neutral and disinterested people who control the action, resolve conflicts fairly, and try to make sure that everyone has a good time. The DM may control NPCs who join a party and act like PCs, but this is not the same as playing. When playing in someone else’s campaign, a DM is just another player; he has no special rights or privileges. 
 138DR043 Dragon #43 I’m worried about my characters not being as powerful as the other characters in tournaments. What type of character will I need to improve my chances of winning?  Don’t worry. No characters from campaigns are allowed to be entered in important tournaments. Characters are provided for players in such events, to ensure that no one character is the most powerful and that all players entered have a chance at winning. 
 139DR118 Dragon #118 I want to create a map as large and as detailed as the map of Deepearth on pages 76 and 77 of the DSG. The blank maps included at the back of the DSG use boxes. that are too large for mapping at this scale. Is there any way around this?  Doug Niles rolled up into a ball and thought about this one for a while. When he unwound himself, he offered a solution. Take the most suitable map in the back of the DSG (probably one of those on page 127) and enlarge it using a photocopy machine. Then, take a straight edge and draw a vertical line between each pair of vertical lines on the blank map (these new lines should bisect the spaces between the old lines). Do the same for the horizontal lines. You have now doubled the number of spaces available for your subterranean world. 
 140DR131 Dragon #131 Do hold or charm person spells work on draconians from the DRAGONLANCE® Adventures world of Krynn? Do rangers get giant-class damage bonuses against them?  Draconians are not giant-classed monsters, but they are “persons,” and the two spells you mention do affect them. 
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