Sage Advice Collection

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 131DR121 Dragon #121 Oriental Adventures : How does a character with a martial arts skill gain special maneuvers?  Each special maneuver learned requires one proficiency slot, no matter what style is used or what other maneuvers or weapons are known. 
 132DR121 Dragon #121 Oriental Adventures : Table 69 (Oriental Adventures, page 102) seems to indicate that a created style has a maximum of two attacks per round. Is this correct? If so, why does karate allow three attacks per round? Is karate offlimits to PCs?  Yes, created styles have a maximum of two attacks. PCs can learn any of the styles listed on page 101. Karate does allow three attacks per round. The common martial styles listed on page 101 were not created using the rules on page 102. Each is unique and cannot be recreated or modified using the rules creating new styles. 
 133DR121 Dragon #121 Oriental Adventures : How does a character learn a weapon-related martial arts style? Does he have to be proficient with the weapon first?  A weapon style is learned just like any other style; the weapon is part of the style and does not require an additional slot. Only martial arts weapons can be used with a weapon style. If a character wishes to be proficient in more than one martial arts weapon, he must learn a separate style for each weapon. 
 134DR122 Dragon #122 Oriental Adventures : How much does it cost to build Oriental structures? Where can I find building plans for such structures?  The cost for an Oriental-style structure is the same as a comparable structure in a western campaign (see the DMG, page 107). Oriental “paper wall” construction costs about the same as wooden construction (85% -100% depending on the quality of the paper construction), but is more expensive to maintain (150% of maintenance costs). Try your local library for information on architecture; ask the librarian for books on any of the following subjects: castles, the Middle Ages, medieval warfare, medieval architecture, Oriental architecture, Japanese feudalism. The bibliography on page 144 of Oriental Adventures gives a few specific titles to ask about. See also the two reference-book articles on the Oriental world in this issue of DRAGON® Magazine. 
 135DR122 Dragon #122 Oriental Adventures : What are art objects? How much are they worth? How do you determine the value of gems found in an Oriental campaign?  Art objects include calligraphic manuscripts (usually poetry), paintings, porcelain, statuettes of semi-precious stone, and other such objects. Use the jewelry table on page 26 of the DMG for the value of art objects, and the DMG gems tables (pages 25-27) for gems. 
 136DR122 Dragon #122 Oriental Adventures : What are the movement rates for Oriental watercraft? What are the movement rates for Oriental land vehicles?  Oriental watercraft have the same speeds as their western counterparts (see the Wilderness Survival Guide, page 44, Table 25). The same holds true for land vehicles — when they are available. Wheeled vehicles were rare in most of the ancient and medieval Far East and virtually nonexistent in Japan until the modern era arrived. 
 137DR122 Dragon #122 Oriental Adventures : Will TSR, Inc., be publishing an Oriental supplement to the WORLD OF GREYHAWK Fantasy Setting?  There are currently no plans for such a project. The current series of Oriental Adventures modules are assumed to be based in the FORGOTTEN REALMS™ campaign world, though they could easily be transferred to Oerth or another campaign world. 
 138DR122 Dragon #122 Oriental Adventures : When can special maneuvers be used? For example, can a character with prone fighting skill use a katana while prone?  Martial arts special maneuvers may be used only in conjunction with the character’s style; a katana is not a martial arts weapon and cannot be used with any martial arts style or special maneuver. However, common sense dictates that the special maneuvers from the mental and physical training category can be used any time, unless their descriptions state otherwise. 
 139DR122 Dragon #122 Oriental Adventures : Is there a duration for the iron fist special maneuver or a limit to the number attacks it can be used with in a single round?  Duration is irrelevant, as iron fist is used but once per round. If the principle body part used in the style is the hand, then each attack does 1-10 hp damage. Otherwise, one of the character’s other attacks does 1-10 hp damage. In either case, 1d10 from the maneuver replaces the style’s base damage. 
 140DR122 Dragon #122 Oriental Adventures : How does the form of a style (hard, soft, hard/soft) affect which special maneuvers can be used?  The principal method of the style, not the form, determines the style’s special maneuvers (Oriental Adventures, page 102). Each special maneuver on page 70 is labeled for use with one of the forms — information which might be helpful when assigning “out of method” special maneuvers; just match the chosen maneuver to the form of the style. 
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