| Ref | Ouvrage | Question | | Reponse |
---|
141. | DR122 | Dragon #122 | Oriental Adventures : The rules say that special maneuvers
must be learned in order, yet
the common martial arts styles skip
some of the maneuvers in several
categories. Why is this so? | | Any style’s special maneuvers are
learned in numerical order, no matter
what groups they are from (as per Oriental
Adventures, page 102). In tae kwon do,
for example, Movement 5 is the last
maneuver learned; the character does not
have to (and, in fact, cannot) learn Movements
1-4, because they are not part of his
style. |
142. | DR122 | Dragon #122 | Oriental Adventures : The leap maneuver requires a “to
hit” roll — but against what armor
class? | | The “to hit” roll is normally vs. AC 10,
but the DM may alter the armor class
rating to reflect a particularly dangerous
or difficult circumstance, such as bad
footing, poor visibility, or a confined space.
Magic and dexterity do not alter the “to
hit” roll in any way. |
143. | DR122 | Dragon #122 | D&D® Companion Set : Couldn’t a character use a riding
horse in a joust? Even an encumbered
horse can charge, so a riding
horse can be barded. | | Encumbered horses can still charge. A
riding horse, however, simply doesn’t have
the strength, stamina, or temperament to
participate in a joust — barded or not.
Such an animal is far too undisciplined
and skittish to be counted on in combat.
Since it is not trained for combat, physically
or mentally, a riding horse will not be
able to charge hard enough to dismount a
skilled opponent even if its rider hits with
his lance. Furthermore, it is likely to check
(stop dead in its tracks) when the opposing
horse charges, or swerve to avoid the
other horse. Anyone who tries to enter a
mere riding horse into a joust will become
the butt of many jokes, and will lose the
joust in the bargain. |
144. | DR122 | Dragon #122 | D&D® Companion Set : How is a drolem constructed?
What is the cost? | | This would require a magical Book of
Drolem Creation and at least 25,000 gp for
materials. Some portion of the required
materials should be impossible to obtain
except through adventuring. Since the
book is not in any of the treasure lists, the
DM or a PC must create one. |
145. | DR122 | Dragon #122 | D&D® Companion Set : How are illusory walls created? | | The individual DM must decide. There
can be a high-level illusory wall spell, or
they can be constructed with a rare magi.
cal item, or simply a phantasmal force of a
wall made permanent with a permanence
spell. |
146. | DR123 | Dragon #123 | D&D® Masters Set : A horses natural armor class is 7.
Why, then, does leather barding also
give a horse an armor class of 7?
Whats the point of using leather
barding? | | Use the following table for equine armor
classes:
Barding type | AC
|
---|
Joust | -1
|
---|
Field | 1
|
---|
Plate | 2
|
---|
Banded | 3
|
---|
Chain | 4
|
---|
Scale | 5
|
---|
Leather | 6
|
---|
The encumbrance and cost of each type
of barding remains unchanged (see the
D&D® Master Players’ Book, page 15). |
147. | DR123 | Dragon #123 | D&D® Masters Set : What is the effect of a light catapult
on a castle? How about on
creatures? | | Light catapults and other siege engines
are covered in the Masters Players’ Book,
pages 23-32. |
148. | DR123 | Dragon #123 | D&D® Masters Set : If a bastard sword is used onehanded,
does the user still lose
initiative? | | You lose initiative when using the sword
two-handed, but not when using it onehanded.
See the Master Players’ Book
(pages 19 and 21) for more details. |
149. | DR123 | Dragon #123 | D&D® Masters Set : What exactly are the differences
between light crossbows and heavy
crossbows? | | Light crossbows have ranges 60/120/180
and can be fired once per round. Heavy
crossbows have ranges 80/160/240 and can
be fired once every two rounds unless the
user has an 18 strength, in which case the
heavy crossbow may be fired every round.
Light crossbows cost 30 gp and have an
encumbrance of 50 cn. Heavy crossbows
cost 40 gp and have an encumbrance of 70
cn. See the Master Players’ Book (pages 17,
18, and 20) for more information. |
150. | DR123 | Dragon #123 | D&D® Masters Set : What is a war hammer, +3 boomerang?
Can it be thrown? | | Yes, it can be thrown. See the Master
Players’ Book, Weapon Mastery Section.
The war hammer is listed in the Weapons
Charts under Hand-Held Weapons Rarely
Thrown. A war hammer, + 3 boomerang
is just what the name implies a + 3
weapon that returns to the user when it is
thrown. Use the war hammer statistics
from the Weapons Charts in the Master
Players’ Book (pages 20-21) for range and
damage. |