Sage Advice Collection

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 141DR122 Dragon #122 Oriental Adventures : The rules say that special maneuvers must be learned in order, yet the common martial arts styles skip some of the maneuvers in several categories. Why is this so?  Any style’s special maneuvers are learned in numerical order, no matter what groups they are from (as per Oriental Adventures, page 102). In tae kwon do, for example, Movement 5 is the last maneuver learned; the character does not have to (and, in fact, cannot) learn Movements 1-4, because they are not part of his style. 
 142DR122 Dragon #122 Oriental Adventures : The leap maneuver requires a “to hit” roll — but against what armor class?  The “to hit” roll is normally vs. AC 10, but the DM may alter the armor class rating to reflect a particularly dangerous or difficult circumstance, such as bad footing, poor visibility, or a confined space. Magic and dexterity do not alter the “to hit” roll in any way. 
 143DR122 Dragon #122 D&D® Companion Set : Couldn’t a character use a riding horse in a joust? Even an encumbered horse can charge, so a riding horse can be barded.  Encumbered horses can still charge. A riding horse, however, simply doesn’t have the strength, stamina, or temperament to participate in a joust — barded or not. Such an animal is far too undisciplined and skittish to be counted on in combat. Since it is not trained for combat, physically or mentally, a riding horse will not be able to charge hard enough to dismount a skilled opponent even if its rider hits with his lance. Furthermore, it is likely to check (stop dead in its tracks) when the opposing horse charges, or swerve to avoid the other horse. Anyone who tries to enter a mere riding horse into a joust will become the butt of many jokes, and will lose the joust in the bargain. 
 144DR122 Dragon #122 D&D® Companion Set : How is a drolem constructed? What is the cost?  This would require a magical Book of Drolem Creation and at least 25,000 gp for materials. Some portion of the required materials should be impossible to obtain except through adventuring. Since the book is not in any of the treasure lists, the DM or a PC must create one. 
 145DR122 Dragon #122 D&D® Companion Set : How are illusory walls created?  The individual DM must decide. There can be a high-level illusory wall spell, or they can be constructed with a rare magi. cal item, or simply a phantasmal force of a wall made permanent with a permanence spell. 
 146DR123 Dragon #123 D&D® Masters Set : A horse’s natural armor class is 7. Why, then, does leather barding also give a horse an armor class of 7? What’s the point of using leather barding?  Use the following table for equine armor classes:
Barding typeAC
Joust-1
Field1
Plate2
Banded3
Chain4
Scale5
Leather6
The encumbrance and cost of each type of barding remains unchanged (see the D&D® Master Players’ Book, page 15). 
 147DR123 Dragon #123 D&D® Masters Set : What is the effect of a light catapult on a castle? How about on creatures?  Light catapults and other siege engines are covered in the Masters Players’ Book, pages 23-32. 
 148DR123 Dragon #123 D&D® Masters Set : If a bastard sword is used onehanded, does the user still lose initiative?  You lose initiative when using the sword two-handed, but not when using it onehanded. See the Master Players’ Book (pages 19 and 21) for more details. 
 149DR123 Dragon #123 D&D® Masters Set : What exactly are the differences between light crossbows and heavy crossbows?  Light crossbows have ranges 60/120/180 and can be fired once per round. Heavy crossbows have ranges 80/160/240 and can be fired once every two rounds unless the user has an 18 strength, in which case the heavy crossbow may be fired every round. Light crossbows cost 30 gp and have an encumbrance of 50 cn. Heavy crossbows cost 40 gp and have an encumbrance of 70 cn. See the Master Players’ Book (pages 17, 18, and 20) for more information. 
 150DR123 Dragon #123 D&D® Masters Set : What is a war hammer, +3 boomerang? Can it be thrown?  Yes, it can be thrown. See the Master Players’ Book, Weapon Mastery Section. The war hammer is listed in the Weapons Charts under “Hand-Held Weapons Rarely Thrown.” A war hammer, + 3 boomerang is just what the name implies — a + 3 weapon that returns to the user when it is thrown. Use the war hammer statistics from the Weapons Charts in the Master Players’ Book (pages 20-21) for range and damage. 
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