Sage Advice Collection

Réponses 151 à 160 sur 680    ·   · 8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   ·  ·   
  Ref  Ouvrage  Question   Reponse 
 151DR117 Dragon #117 In the description of elfin chain mail, it is described as being so light and fine that it can be worn under clothing without anyone noticing that it is there. If it is that light and fine, why would it hinder some thieving abilities?  Elfin chain mail is not as light as normal clothing, so nonencumbrance bonuses do not apply for thieving skills while it is worn. Also, it is not silent, so a thief cannot effectively move silently while wearing it. The same applies to backstabbing, which depends upon surprise. Other abilities which do not depend upon silence may be performed normally while in elfin chain mail at the DM’s discretion. 
 152DR066 Dragon #66 How does one make or acquire “elfin chainmail”?  Elfin chainmail is a special type of chainmail armor that is much lighter and stronger than normal, and allows greater freedom of movement. It is made exclusively by elven armorsmiths of above average ability, who keep certain aspects of its manufacture secret for a number of reasons. Even were its manufacturing process better known, duplicating elfin armor would prove very difficult for most armorers. What little is known about making elfin chainmail is that the links of the chainmail are much thinner and smaller in diameter than usual. The metal from which elfin chainmail is made is apparently an alloy of high-quality steel and mithral, a rare and valuable metal of bright silvery color. In the process of making the alloy, the elven smiths add a special substance to the molten mixture to cause the metal to be harder; the nature of this substance has never been identified, since it is either completely absorbed into the metal in the smelting process, or somehow destroyed. Not even magical devices appear to be able to determine the nature of this substance. At any rate, the presence or after-effects of this substance also make the alloy impervious to enchantment, no matter how powerful the spell. Elfin chainmail is linked together in an exceptionally intricate fashion; the pattern of the interconnections of links changes from place to place across the armor, so that certain general designs may appear. One suit might seem to have a tree-like design on the chest, another might have an abstract pattern of criss-crossed lines, another might have sunburst designs on front and back. The intricacy of the links is another reason (aside from the nature of the alloy itself) for the armor’s strength. It appears that only elves, because of their passion for complexity and appreciation of artistic beauty, are able to properly fashion the armor in this way. It takes twice as long as normal to make a suit of elfin chainmail (90 days instead of 45), and may take even longer than that if the maker desires a particularly complex design for linking it together. Only 25% of all elven smiths are able to fashion elfin chainmail, the rest being occupied with making other sorts of armor (ring mail, scale mail, etc.) or being of lesser ability. Making elfin chainmail requires the full involvement of the smith and many years of study as well; player character elves, even those with exceptional characteristics and backgrounds as smiths or armorers, are not able to make elfin chainmail though they could make some minor repairs on it if necessary. Player character elves could, however, obtain such armor as a gift for extraordinary services rendered for the elven people; it is considered a great honor to have a suit of mail made, and some elves who own magical but human-made chainmail will prefer to use elfin chainmail instead. Dungeon Masters who like to start out characters with some minor magical item could offer elven characters an elfin chainmail suit instead, though evil elves would not be able to receive this benefit. Non-elves are not given elfin chainmail by longestablished tradition, and it is never sold. Elves regard it as an artistic treasure as well as an expression of appreciation and distinction; selling it would cheapen its social and cultural value. Most non-elves are not able to wear elfin chainmail anyway, since they do not have the proper build and size to fit an already made suit, though some thin and light humans and a few large tallfellow halflings might possibly be able to fit into it. Elves would not appreciate seeing a non-elf wearing elfin chainmail, however, and might believe the wearer got it by killing or robbing the previous owner. Elfin chainmail weighs about 15 pounds, allows movement at normal speed (up to 12”), and is regarded as non-bulky; its weight is very evenly distributed over the body and limbs. A thin layer of underpadding is required, usually made of tough but soft materials carefully woven to permit free movement and good ventilation. Special small helms are usually worn with it, and these take about a week each to make properly (including decorations, engravings, and so forth).  
 153DR122 Dragon #122 D&D® Companion Set : Couldn’t a character use a riding horse in a joust? Even an encumbered horse can charge, so a riding horse can be barded.  Encumbered horses can still charge. A riding horse, however, simply doesn’t have the strength, stamina, or temperament to participate in a joust — barded or not. Such an animal is far too undisciplined and skittish to be counted on in combat. Since it is not trained for combat, physically or mentally, a riding horse will not be able to charge hard enough to dismount a skilled opponent even if its rider hits with his lance. Furthermore, it is likely to check (stop dead in its tracks) when the opposing horse charges, or swerve to avoid the other horse. Anyone who tries to enter a mere riding horse into a joust will become the butt of many jokes, and will lose the joust in the bargain. 
 154DR129 Dragon #129 What, exactly, is encumbrance?  Encumbrance is simply the amount of treasure and equipment a character can carry. Encumbrance is measured in units of weight equal to one coin (cn). The more weight carried, the slower the character moves. The table on page 30 of the Basic Set Players Book gives character movement rates at different encumbrances. The tables on page 19 of the Expert Rulebook gives weights in coins for various equipment. If you are not using the Expert Set, assume that each fully equipped PC has normal (400 cn) encumbrance. 
 155DR058 Dragon #58 Why aren’t ettins mentioned among the bigger creatures which attack dwarves and gnomes at -4?  Ettins may be big and dumb, but they don’t suffer any penalty “to hit” against dwarves and gnomes because of the most obvious difference between ettins and other big humanoids: their two heads. In the words of the Monster Manual, “One of the ettin’s heads is always likely to be alert, so they are difficult to surprise.” And, presumably, also difficult to sneak up on in any other way. 
 156DR053 Dragon #53 Can a human fighter split class into a monk if he has the required abilities?  Even though the answer to this question can easily be found in the AD&D rules, it gives the sage an opportunity to emphasize some points which a lot of players and DMs seem to have misinterpreted. Assuming that “split class” means “become multi-classed,” the answer is NO. Humans cannot be multiclassed characters, period. And, since only humans can become monks, no character can be a multi-classed monk. If “split class” instead means “become a character with two classes,” the answer is a qualified yes. Nothing in the rule books specifically prohibits a character from taking up the monk class as a second class, or temporarily abandoning monkish pursuits to gain experience in a new class. However, a monk (or would-be monk) who travels this path would effectively forsake all chance of advancement to the higher levels of the monk class — and it should probably be stipulated that no upper-level monk (8th or higher) can decide to stop being a monk and take up a new class in any event, because an unlawful act of that sort would seriously harm the monkish organizational structure. The Players Handbook says that “nearly any combination of, classes” is possible, but points out that alignment restrictions will make some switches impossible without being disqualified from the former class; for instance, a monk (must be lawful) can never decide to study as a druid (must be true neutral) without changing alignment and losing his right to be a monk, or vice versa. 
 157DR039 Dragon #39 Weapons like the three one-handed swords, the footman’s and horseman’s flail, and the many pole arms are all used in basically the same manner as the others of that type. Are these weapons treated as separate weapons for determining proficiency, or can a character be proficient in all of them at once since they are forms of the same general weapon type?  Every weapon is different enough from every other one to require a separate proficiency for each one. A character who can use one of the pole arms cannot automatically know how to use all pole arms. The same thing holds true with swords, for instance: Imagine a halfling who is quite skilled in the use of a short sword attempting to use a long sword or a broad sword. Obviously, the proficiency with the short sword would not automatically transfer to the other types. 
 158DR071 Dragon #71 ASTRAL, Movement and Combat: If a magic-user has a familiar, how fast can the familiar travel astrally?  Familiars (but not pets) are assumed to be able to travel at a velocity based on the magic-user’s intelligence if they are within 12” of the magic-user; beyond that range, they move at a rate based on their natural intelligence score. A minimum score of 2 (for a 2” movement rate) is suggested, even for a creature type of animal intelligence, since the Players Handbook says familiars are “abnormally intelligent.” 
 159DR134 Dragon #134 D&D: I find the fighter options rules in the Players Companion unclear and contradictory. The options section sets conditions for use of these options, but the striking section seems to indicate that anybody can use the fighter options!  Fighter options can be used when striking (as explained in the Players Companion, page 6), but only when the fighter in question qualifies for the option in the first place (as explained on page 18). 
 160DR044 Dragon #44 Exactly what is involved when a creature is subdued? Unconsciousness? Surrender? Does it apply to player characters?  First of all (from the DMG, page 67)‚ player characters cannot ever be “subdued” in the sense of forced surrender. The process of subduing involves attacks on creatures of semi-intelligence and higher, in an attempt to instill fear in the mind of the creature being attacked that it could be killed by its opponent(s). Subduing does only 25% of its damage in the form of actual damage (loss of hit points), and the act of subduing will therefore not drive a creature to unconsciousness. Creatures which are successfully subdued will be fearful of the characters who did the damage to them, and will obey those characters (according to the nature of the creature), out of fear of being punished further. This type of control is dangerous to try to maintain for a long time, because when the subduers show signs of weakness or when the subdued creature reaches a condition of maximum health once again, the once-subdued creature may attack. 
Réponses 151 à 160 sur 680    ·   · 8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   ·  ·   
Rechercher    

Sortir