| Ref | Ouvrage | Question | | Reponse |
---|
31. | DR126 | Dragon #126 | What is a murder hole? | | A murder hole is an opening in a ceiling,
usually in a fortification, from which a
defender can attack an intruder with a
spear or other long, stabbing weapon. It is
very hard to return an attack made from a
murder hole. In the D&D game, a murder
hole provides the attacker with full cover
(-4 AC bonus). In the AD&D game, a
murder hole provides 75% cover (+7
defensive adjustment). |
32. | DR119 | Dragon #119 | D&D® Masters Set: Would an anti-magic shell prevent
a mystic from using his special
attacks or abilities? | | A mystics special abilities are not magical
per se, so they cannot be disrupted by
Anti-Magic in any form. |
33. | DR129 | Dragon #129 | How many experience points are
normal and giant rats worth? | | A normal rat has an experience-point
value of 1; a giant rat has an experiencepoint
value of 6. |
34. | DR131 | Dragon #131 | Is there any way to fight a phase
spider without magical aid? Can the
victim of a phase spider return the
attack even if no one else can? | | A phase spider can phase in, attack, and
phase out before its opponents can strike
if it has the initiative; otherwise, it may be
attacked normally. Phase spiders go to the
Ethereal plane when they phase out, so
ethereal beings can attack them. |
35. | DR134 | Dragon #134 | D&D: What is a pocket of holding? | | A pocket of holding is similar in design
and function to a bag of holding. It is
permanently attached to a garment and
may not be removed without destroying
both the pocket and the garment. The
pocket can hold up to 10,000 cn, but it
weighs only 600 cn when full. The largest
item that can be placed in the pocket is
5" x 2" x 1". |
36. | DR120 | Dragon #120 | D&D® Companion Set : What does a potion of super healing
do? | | A potion of super healing cures 6-21
(3d6 +3) hp damage. |
37. | DR120 | Dragon #120 | D&D® Companion Set : Drolems are immune to first
through fourth level spells, so protection from evil cannot affect any
of them, right? | | A protection from evil spell will work
against a drolem, its immunity to first
through fourth level spells not withstanding.
See the Master Players’ Book, page 8. |
38. | DR078 | Dragon #78 | Can a psionic character cast a spell while employing any sort
of psionic power (attack, defense, or discipline)? | | A psionic character can maintain a thought shield defense
while fighting, casting a spell, or being involved in some other
strenuous activity. This wont work for any other defense mode
or any attack mode, however; a psionic character cannot mount a
physical attack and a psionic attack at the same time (although
certain monsters, like the intellect devourer, can), and also cannot
employ both a spell and a psionic discipline simultaneously,
since its impossible to fully concentrate on both activities. |
39. | DR124 | Dragon #124 | D&D® Expert Set : Geas and quest spells are much abused. For example, couldnt an
evil magic-user geas a character to
never attack him? Couldnt an evil
cleric do a similar thing with quest? | | A quest must be a specific and finite
task; the victim must be able to take
actions that will bring about the end of the quest, or the spell has no effect. A geas is
similar to a quest in that it must be specific. Never stand while I am sitting: is a
long-term request, but it is specific enough for a geas spell. Serve me until one of us dies is either too general for a geas spell
or possibly fatal for the caster, if interpreted literally so that the caster is served to a tribe of man-eating giants.
Never attack me is potentially suicidal
for the victim if the caster attacks him,
and will reflect back to the caster (see the 1983 Expert Rulebook, page 161). |
40. | DR134 | Dragon #134 | D&D: How lawful can an unintelligent
repeater be? What magical properties
do its teeth have, and how many
teeth are there? | | A repeater is an intelligent creature -
thus its communication and power abilities.
"How lawful is it"- is an irrelevant
question. How lawful is a lawful character?
It is sufficient to say that repeaters
aren't the fanatics that archons are, since
a repeater's alignment arises mostly from
its association with the Sphere of Time.
Each repeater has 1d20 + 20 teeth; each
tooth may be ground up and added to a
potion (DM's option as to cost and time of
manufacture). Each potion, when imbibed,
allows the drinker to reflect power attacks
just as a repeater does for one round. The
potion lasts one turn, or until the reflection
power is used. See the DM's Guide to
Immortals, page 47. |