Sage Advice Collection

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 31DR126 Dragon #126 What is a murder hole?  A murder hole is an opening in a ceiling, usually in a fortification, from which a defender can attack an intruder with a spear or other long, stabbing weapon. It is very hard to return an attack made from a murder hole. In the D&D game, a murder hole provides the attacker with full cover (-4 AC bonus). In the AD&D game, a murder hole provides 75% cover (+7 defensive adjustment). 
 32DR119 Dragon #119 D&D® Masters Set: Would an anti-magic shell prevent a mystic from using his special attacks or abilities?  A mystic’s special abilities are not magical per se, so they cannot be disrupted by Anti-Magic in any form. 
 33DR129 Dragon #129 How many experience points are normal and giant rats worth?  A normal rat has an experience-point value of 1; a giant rat has an experiencepoint value of 6. 
 34DR131 Dragon #131 Is there any way to fight a phase spider without magical aid? Can the victim of a phase spider return the attack even if no one else can?  A phase spider can phase in, attack, and phase out before its opponents can strike if it has the initiative; otherwise, it may be attacked normally. Phase spiders go to the Ethereal plane when they phase out, so ethereal beings can attack them. 
 35DR134 Dragon #134 D&D: What is a pocket of holding?  A pocket of holding is similar in design and function to a bag of holding. It is permanently attached to a garment and may not be removed without destroying both the pocket and the garment. The pocket can hold up to 10,000 cn, but it weighs only 600 cn when full. The largest item that can be placed in the pocket is 5" x 2" x 1". 
 36DR120 Dragon #120 D&D® Companion Set : What does a potion of super healing do?  A potion of super healing cures 6-21 (3d6 +3) hp damage. 
 37DR120 Dragon #120 D&D® Companion Set : Drolems are immune to first through fourth level spells, so protection from evil cannot affect any of them, right?  A protection from evil spell will work against a drolem, its immunity to first through fourth level spells not withstanding. See the Master Players’ Book, page 8. 
 38DR078 Dragon #78 Can a psionic character cast a spell while employing any sort of psionic power (attack, defense, or discipline)?  A psionic character can maintain a thought shield defense while fighting, casting a spell, or being involved in some other strenuous activity. This won’t work for any other defense mode or any attack mode, however; a psionic character cannot mount a physical attack and a psionic attack at the same time (although certain monsters, like the intellect devourer, can), and also cannot employ both a spell and a psionic discipline simultaneously, since it’s impossible to fully concentrate on both activities. 
 39DR124 Dragon #124 D&D® Expert Set : Geas and quest spells are much abused. For example, couldn’t an evil magic-user geas a character to never attack him? Couldn’t an evil cleric do a similar thing with quest?  A quest must be a specific and finite task; the victim must be able to take actions that will bring about the end of the quest, or the spell has no effect. A geas is similar to a quest in that it must be specific. “Never stand while I am sitting:’ is a long-term request, but it is specific enough for a geas spell. “Serve me until one of us dies” is either too general for a geas spell or possibly fatal for the caster, if interpreted literally so that the caster is “served” to a tribe of man-eating giants. “Never attack me” is potentially suicidal for the victim if the caster attacks him, and will reflect back to the caster (see the 1983 Expert Rulebook, page 161). 
 40DR134 Dragon #134 D&D: How lawful can an unintelligent repeater be? What magical properties do its teeth have, and how many teeth are there?  A repeater is an intelligent creature - thus its communication and power abilities. "How lawful is it"- is an irrelevant question. How lawful is a lawful character? It is sufficient to say that repeaters aren't the fanatics that archons are, since a repeater's alignment arises mostly from its association with the Sphere of Time. Each repeater has 1d20 + 20 teeth; each tooth may be ground up and added to a potion (DM's option as to cost and time of manufacture). Each potion, when imbibed, allows the drinker to reflect power attacks just as a repeater does for one round. The potion lasts one turn, or until the reflection power is used. See the DM's Guide to Immortals, page 47. 
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