| Ref | Ouvrage | Question | | Reponse |
---|
400. | DR043 | Dragon #43 | If a 2nd-level illusionist casts Color Spray at two
bugbears, what happens? | | A bugbear has 3 hit dice and is thus one level above the
level of the caster. According to page 94 of the Players Handbook, the
monsters do get a saving throw, and if they fail it they will be blinded
for 1-4 rounds. |
401. | DR039 | Dragon #39 | If a character changes his alignment from
Chaotic Neutral to Chaotic Neutral Good, does the character
have to lose a level? | | A character cannot be Chaotic Neutral Good, because
this violates the alignment structure. A character could, however, be
described as Chaotic Neutral, tending towards Good. If a character exhibits this tendency, he/she should not lose a level. However, if
he/she changes completely from Chaotic Neutral to Chaotic Good,
then a loss in level becomes necessary. |
402. | DR043 | Dragon #43 | If a character is held in a Rope of Entanglement,
can he still cast a spell which requires a pointed finger? | | He cannot cast any spells while entangled. Spell-casting requires
absolute concentration. No other action can be attempted or
accomplished while casting a spell, and it is not possible to cast a spell
while otherwise engaged. |
403. | DR039 | Dragon #39 | If a character is killed by poison, does a
Neutralize poison spell have to be cast on the character before a successful Resurrection is possible? | | No. The Resurrection spell will take care of the poison if it is still in the body and still potent. |
404. | DR078 | Dragon #78 | If a character is slain by psychic crush, can he be raised or
resurrected? Would he still then possess psionic abilities? | | The character can be raised or resurrected, but all psionic abilities
will be permanently lost. |
405. | DR048 | Dragon #48 | If a creature has magic resistance
and someone is using a magical
weapon against it, does their magic resistance
affect the use of these kinds of
weapons (fail to work), or do they work
normally? | | As stated in the Explanatory
Notes in the front of the Monster Manual,
“Magic resistance indicates the percentage
chance of any spell absolutely
failing.” Magic resistance does not have
any effect on a creature’s ability to withstand
damage from magical weapons or
any magical item which can damage or
otherwise affect the creature, unless the
description of that weapon or magic
item specifically states otherwise. |
406. | DR033 | Dragon #33 | If a crossbow bolt is Blessed for use against a
Rakshasa, will the Bless last only for the duration of the spell,
or does it last indefinitely? If it lasts indefinitely, and then hits
a Rakshasa, does it lose the Bless? | | The Bless will only last for the duration of the Spell
unless a Permanency spell is cast upon the Blessed bolt. |
407. | DR078 | Dragon #78 | If a fighter gains the discipline of domination and then
switches to the thief class (as a bard would do), would this character
lose the domination power? | | Yes. The instant that the character crosses over to begin earning
experience as a thief, he is subject to the benefits and restrictions
of that class one of those restrictions being that a thief
cannot possess the psionic discipline of domination. The discipline
is lost, and the character may not replace it with another
ability. This principle may be applied to any instance involving
a two-classed character and a discipline that is prohibited to one
of the two classes.
Why cant thieves use domination in the first place? Well, as
Arthur Collins points out in an article elsewhere in this magazine,
it may be rationalized that domination is a concept alien to
the thieving frame of mind; thieves do not desire or intend to
control their victims, merely to rob them, taking their goods
unseen (preferably) and without the victims knowledge. Stealing
is an art to thieves, and domination is the antithesis of that art. |
408. | DR043 | Dragon #43 | If a fighter has a basic dexterity score of 16 but
needs a dexterity of 17 to change classes and become a thief,
can he become a thief if he has a magic item that raises his
dexterity to 17? | | No. If he raises his dexterity to 17 by a Wish or by drinking
a potion whose effects are permanent, or by any other means which
bring about a permanent change, then it is permissible to change to a
thief. Simply possessing a magic item that raises dexterity to 17 is not
enough, since the raise in dexterity would no longer apply if the character
lost possession of that item. |
409. | DR117 | Dragon #117 | If a fighter wearing a hat of difference
chose to be a magic-user and
memorized spells, would he lose
any spells carried if he removed the
hat to engage in combat? | | Yes. Once the hat is removed, the
wearer ceases to be anything except his
normal profession. The character remembers
none of the functions of the assumed
class. When the hat is put back on, the
character must memorize spells all over
again, subject to the normal restrictions on
rest and daily spell loads. |