Sage Advice Collection

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 400DR120 Dragon #120 D&D® Companion Set : There are no costs given for the new armors introduced in the Companion rules.  Scale mail armor costs 30 gp, and banded mail costs 50 gp. 
 401DR120 Dragon #120 D&D® Companion Set : Can player characters create holy water? How is it done?  This is up to the DM. Generally, this requires a large, specially blessed receptacle and blessed containers. The actual creation requires casting several spells, including purify food and water, bless, and create water. The exact cost of the implements and the capacity of the receptacle is up to the DM, but keep in mind holy water’s standard cost of 25 gp per vial. 
 402DR120 Dragon #120 D&D® Companion Set : Could a group of-characters share rulership of a dominion?  A group of characters could jointly rule a dominion, but if the characters are not all of the same alignment, the dominion’s confidence level will suffer. The confidence level will also decrease each time the characters argue, as the subjects will not be confident when they see their rulers bickering. The confidence level will really take a plunge if the joint rulers contradict each other on dominion matters. 
 403DR120 Dragon #120 D&D® Companion Set : Since paladins and avengers can cast spells, can they also use wands and staves?  Magical items do not require spellcasters; they require certain character classes. A paladin or avenger is still a fighter and cannot use an item usable only by a cleric, druid, or magic-user. 
 404DR120 Dragon #120 D&D® Companion Set : What is an umber hulk? It’s mentioned as a monster with a gargantuan form.  The umber hulk is a monster from the AD&D® game. The hulker, from AC9, Creature Catalogue, page 70 (under the heading “Hook Beast”) is similar to the umber hulk. 
 405DR120 Dragon #120 D&D® Companion Set : What happened to the will o’ wisp?  The will o’ wisp was dropped from the Companion rules due to lack of space; an oversight caused it to be retained in the monster heading on page 28 of the Dungeon Masters Companion. See the Creature Catalogue, pages 80-81, “Wychglow, ” for the will o’ wisp’s statistics. 
 406DR120 Dragon #120 D&D® Companion Set : The War Machine gives a combat result modifier for a force that is immune to enemy attacks. Wouldn’t such a force simply win?  The modifier is + 150, enough to win in many (if not most) cases. You still have to go through the computation, however, in order to determine casualties and fatigue. Also, there is usually some way for the opponents to harm the force. Lycanthropes, for example, are not immune to fire. It is also possible to defeat a force purely through positioning or maneuvering. A horde of lycanthropes might not be able to take a castle, for example. 
 407DR120 Dragon #120 D&D® Companion Set : How do you create a gargantuan manticore?  Just apply the standard rules from page 32 of the DMC. Each of the gargantuan manticore’s spikes inflict four times the normal damage and have double range. 
 408DR120 Dragon #120 D&D® Companion Set : What does a potion of super healing do?  A potion of super healing cures 6-21 (3d6 +3) hp damage. 
 409DR120 Dragon #120 D&D® Companion Set : If druids don’t like metal, what do they do with all the coins they find while adventuring?  Druids are not restricted as to the types of treasure that they can keep. A druid will, however, convert metal treasure to “natural” forms of wealth — gems, ivory, etc. — as soon as possible. This makes sense in terms of the druids inclination toward nature and is also logical, since this type of wealth is more portable and easier to conceal in the druid’s woodland home. 
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