| Ref | Ouvrage | Question | | Reponse |
---|
400. | DR120 | Dragon #120 | D&D® Companion Set : There are no costs given for the
new armors introduced in the Companion
rules. | | Scale mail armor costs 30 gp, and
banded mail costs 50 gp. |
401. | DR120 | Dragon #120 | D&D® Companion Set : Can player characters create holy
water? How is it done? | | This is up to the DM. Generally, this
requires a large, specially blessed receptacle
and blessed containers. The actual
creation requires casting several spells,
including purify food and water, bless, and
create water. The exact cost of the implements
and the capacity of the receptacle is
up to the DM, but keep in mind holy
waters standard cost of 25 gp per vial. |
402. | DR120 | Dragon #120 | D&D® Companion Set : Could a group of-characters share
rulership of a dominion? | | A group of characters could jointly rule
a dominion, but if the characters are not
all of the same alignment, the dominions
confidence level will suffer. The confidence
level will also decrease each time
the characters argue, as the subjects will
not be confident when they see their
rulers bickering. The confidence level will
really take a plunge if the joint rulers
contradict each other on dominion
matters. |
403. | DR120 | Dragon #120 | D&D® Companion Set : Since paladins and avengers can
cast spells, can they also use wands
and staves? | | Magical items do not require spellcasters;
they require certain character
classes. A paladin or avenger is still a
fighter and cannot use an item usable only
by a cleric, druid, or magic-user. |
404. | DR120 | Dragon #120 | D&D® Companion Set : What is an umber hulk? Its mentioned
as a monster with a gargantuan
form. | | The umber hulk is a monster from the
AD&D® game. The hulker, from AC9,
Creature Catalogue, page 70 (under the
heading Hook Beast) is similar to the
umber hulk. |
405. | DR120 | Dragon #120 | D&D® Companion Set : What happened to the will o wisp? | | The will o wisp was dropped from the
Companion rules due to lack of space; an
oversight caused it to be retained in the
monster heading on page 28 of the
Dungeon Masters Companion. See the
Creature Catalogue, pages 80-81, Wychglow,
for the will o wisps statistics. |
406. | DR120 | Dragon #120 | D&D® Companion Set : The War Machine gives a combat
result modifier for a force that is
immune to enemy attacks. Wouldnt
such a force simply win? | | The modifier is + 150, enough to win in
many (if not most) cases. You still have to
go through the computation, however, in
order to determine casualties and fatigue.
Also, there is usually some way for the
opponents to harm the force. Lycanthropes,
for example, are not immune to
fire. It is also possible to defeat a force
purely through positioning or maneuvering.
A horde of lycanthropes might not be
able to take a castle, for example. |
407. | DR120 | Dragon #120 | D&D® Companion Set : How do you create a gargantuan
manticore? | | Just apply the standard rules from page
32 of the DMC. Each of the gargantuan
manticores spikes inflict four times the
normal damage and have double range. |
408. | DR120 | Dragon #120 | D&D® Companion Set : What does a potion of super healing
do? | | A potion of super healing cures 6-21
(3d6 +3) hp damage. |
409. | DR120 | Dragon #120 | D&D® Companion Set : If druids dont like metal, what do
they do with all the coins they find
while adventuring? | | Druids are not restricted as to the types
of treasure that they can keep. A druid
will, however, convert metal treasure to
natural forms of wealth gems, ivory,
etc. as soon as possible. This makes
sense in terms of the druids inclination
toward nature and is also logical, since this
type of wealth is more portable and easier
to conceal in the druids woodland home. |