| Ref | Ouvrage | Question | | Reponse |
---|
400. | DR127 | Dragon #127 | BATTLESYSTEM: Do routing units have to pay a
movement penalty for the aboutface
required to turn their backs to
the enemy? Do they pay terrain
costs when they move through
woods or up hills? | | Routing units do not pay for the change
of facing. They ignore terrain modifiers as
long as the terrain is passable. |
401. | DR127 | Dragon #127 | BATTLESYSTEM: Where exactly will routing units
go if there are enemy units between
them and their own lines? Do they
run toward their heroes or commanders?
What happens if a routing
unit encounters an impassable terrain
feature such as a river? | | Routing units move away from the cause
of the rout along the path of least resistance.
They go toward the point at which
they entered the playing area, avoiding
obstacles and enemy units along the way.
When a routing unit encounters terrain
that it cannot cross or enter, it moves
along the edge of the feature in the direction
that takes it away from the enemy. |
402. | DR127 | Dragon #127 | BATTLESYSTEM: How can 1" -wide BATTLESYSTEM
supplement counters defend a castle
wall? | | Rules for handling sieges are included in
module DL 8, Dragons of War (TSR 9141).
If you dont want to buy the module, simply
build or draw your fortifications to the
BATTLESYSTEM supplement ground scale
and place your figures or counters on
them, one counter deep. This is unrealistic,
but its the easiest way to use fortifications
with the game. If youre a stickler for
accuracy, place the counters one counter
width apart from each other. This represents
each counters personnel spread out
along the wall. A unit deployed in this
fashion is still considered to be in closed
order. |
403. | DR120 | Dragon #120 | D&D® Companion Set : There are no costs given for the
new armors introduced in the Companion
rules. | | Scale mail armor costs 30 gp, and
banded mail costs 50 gp. |
404. | DR076 | Dragon #76 | Whats the difference between a secret and a concealed door? | | Secret doors are constructed so that their function as a portal is
not immediately obvious; false backs on fireplaces, revolving
bookcases, and sliding sections of stonework are examples of
this. Concealed doors are just doors hidden by an intervening
object, like a tapestry, a stack of boxes, a door covered over with
plaster, and so forth. |
405. | DR071 | Dragon #71 | ASTRAL, GENERAL TOPICS: How are psionics and psionic powers affected by travelling
the Astral Plane? | | See DRAGON #67 for comments on astral projection and
probability travel. As for other disciplines, body equilibrium
affects the user as per a feather fall spell; cell adjustment allows
healing astrally; mind over body, suspend animation, dimension
walk, and etherealness have no effect if used astrally; and
teleportation is described further as per the spell teleport in
DRAGON #67 and in this article. All other psionic attacks,
defenses, and disciplines function as normal or as similar magical
spells do, as described in the original article. Psionic
strength points are recovered at a varying rate, as follows:
points recovered during hard exertion (fighting), none; when
moving by mental effort, 6 pts/hour; when “floating” without
thinking of moving, 12 pts/hour. |
406. | DR076 | Dragon #76 | Numerous modules refer to a game called knucklebones. How
is this played in terms of the AD&D game? | | See the DMG, Appendix F, for a brief description of gambling
games that could be used within a scenario. |
407. | DR121 | Dragon #121 | Oriental Adventures : The subdual rules indicate that it
is preferable for shukenja to subdue
their opponents rather than slay
them. Does this mean that shukenja
get full experience for creatures
subdued? | | Shukenja are not supposed to be aggressive,
except toward evil spirits. They
receive half experience for other opponents
that they defeat by any means. |
408. | DR054 | Dragon #54 | When a character attacks a skeleton with a piercing weapon, is the character’s strength-damage adjustment added to the
number of points of damage inflicted on the creature? | | Skeletons take half damage from attacks by sharp weapons
-in other words, half of the points of damage that would have
been suffered by a creature which does not have that partial
protection. The result of the attack is computed normally, the
bonus to damage (if any) is added to the full result, and then the
damage points are halved. For example, a character with
strength 18 (+2 to damage) hits a skeleton with his long sword
and does 4 points of damage with the weapon. The skeleton will
take 3 points of damage from that attack (4 + 2 equals 6, divided
by 2 equals 3), as opposed to the 6 points of damage it would
inflict on a creature which is fully vulnerable to edged weapons. |
409. | DR037 | Dragon #37 | My character is a 9th-level Druid changed to
a Magic-User (he is now 10th level as a M-U). I want to be
able to put my previously owned Apparatus of Kwalish inside
my newly acquired Mighty Servant of Leuk-O. Then I
would have the ultimate weapon: If the need arose, I could
abandon the Mighty Servant and escape via the Apparatus of
Kwalish.
My ability scores are Str 13, Int 18(83), Wis 18(90), Dex
12, Con 11, Cha 18(84) and MR 10 (mental resistance, a trait
our group uses for psionic combat). He has an unbelievable
338 psionic points!
Is it possible for my character to change classes a third
time? He wants to become a Cleric. He is not content to just
be able to cast Druid and M-U spells. Is there any way for this
to happen? Also, if he changes alignment (not of his choosing)
from neutral, does he lose his Druid powers? Our DM is
very big on traps that change alignments. | | Skip Williams picked up this letter to answer, and the
next thing I knew he was scampering for a hiding place. Wondering
what scared him (because not very much does), I picked up the
letter. My first reaction was IIIIIIIEEEEEE!!!!
No, I don’t recommend that you place the Apparatus in the
Mighty Servant. We don’t believe it would fit, and your DM
shouldn’t allow you to do it even if it does fit. It wouldn’t be possible
to operate the Mighty Servant with the Apparatus inside it, and if
your DM lets you do it, he’s a fool. I think he’s foolish anyway to let
you have those magic items in the first place.
Now, for your error concerning ability scores. The only score that
may exceed 18 is strength. I don’t know where you got the idea that
others could. (Editor’s note: Ability scores besides strength exceed
18 only in the cases of deities or legendary or hypothetical
characters, such as those in Giants of the Earth.)
As for the loss of neutral alignment, yes, your Druid ability would
also be lost.
Now here’s a question for you: Have you ever thought of retiring
this character if you are so restless and want to keep changing
classes? It is possible to have more than one character at a time in a
campaign, you know. If you insist on changing, there is no reason
why you cannot switch classes again—but you can’t become a
Cleric, since you already are a Druid and Druid is a subclass of Cleric. |