Sage Advice Collection

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  Ref  Ouvrage  Question   Reponse 
 51DR036 Dragon #36 Can a Paladin put someone to death if the victim is severely scarred and doesn’t want to live?  Absolutely not! The Paladin would try to find a reason for the person to live, if not with the world, then shut away doing religious work where those who benefit from the aid would not care what he looks like. The Paladin would also do all that he could to see that the character did not succeed in taking his own life. 
 52DR044 Dragon #44 May a character cast a spell by reading aloud from his spell book?  Absolutely not! The spell books do not contain the power of, say, a scroll with a spell on it; they are a means for the M-U to enable himself to retain a number of magic spells at a single time. Within the framework of each spell are gestures and moves that must be done in a special sequence, as well as materials that must be employed while making the incantation. Simply reading a spell from the spell book will not cause it to be cast while the other conditions of the spell remain unfulfilled. 
 53DR043 Dragon #43 On the cover of the Monster Manual there is a creature flying just above the centaur and the unicorn. What is it?  According to Dave Sutherland, the artist who painted the cover, it is a red dragon. 
 54DR121 Dragon #121 Oriental Adventures : What, exactly, is the forest barbarian ’s rhetoric ability? Isn’t rhetoric a little highbrow for uncivilized barbarians? Wouldn’t rhetoric be useful as a court proficiency?  According to David Cook, designer of Oriental Adventures, the forest barbarian ’s rhetoric proficiency is the art of longwinded argument. Essentially, the two opponents sit face-to-face, take deep breaths, and talk nonstop. The first one who pauses for breath loses. This proficiency has nothing to do with logic or the elegant use of words, in spite of its name. It is strictly a barbarian proficiency. 
 55DR076 Dragon #76 Who was Baba Yaga, the magic-user lady who made the Hut artifact in the DMG?  According to David Nalle’s assessment of her in issue #53 of DRAGON® Magazine (p. 32), Baba Yaga was a cannibalistic ogre-witch who dwelled in old Russia. She was chaotic evil, with all the powers of a 20th-level magic-user, a 15th-level illusionist, a 10th-level druid, and a 12th-level fighter. Her “vital statistics” were: AC 7, 24” move, 150 HP, 80% magic resistance, hit only by magical weapons, 8’ in height (she’s non-human), and her ability scores are S 22, I 24, W 17, D 16, C 18, CH 2. The sight of her causes fear in all, –3 to save vs. spell, and anyone looking into her eyes must save vs. spell at –5 or be charmed into doing her bidding. If her spells fail or if she’s feeling especially mean, she’ll attack with her two clawed hands and her fanged mouth; each set of claws does 2-16 points damage, plus 1-12 points for poison if a save fails against it, and her bite does 1-10 damage. Avoid her at all costs. 
 56DR127 Dragon #127 BATTLESYSTEM™: What do you do when the total number of melee casualties inflicted on a unit exceeds the total number of figures that the unit has in melee (base-to-base) contact with the enemy?  According to designer Doug Niles, a unit must always remove all casualties inflicted during melee, even when the number of casualties exceeds the number of figures in melee contact. A unit in any kind of formation always fills gaps during melee (see pages 9-10 of the rulebook). 
 57DR043 Dragon #43 What are the armor class, hit dice, etc. figures for the snakes in the clerical Sticks to Snakes spell?  According to Gary Gygax, these are the figures that should be used:
Poisonous Constrictor
ARMOR CLASS 5 6
MOVE 15” 12”
HIT DICE 1 3
NO. OF ATTACKS 1 1
DAMAGE/ATTACK 1 2-5
SPECIAL ATTACKS Poison Nil
SPECIAL DEFENSES Nil Nil
 
 58DR039 Dragon #39 In TD-37’s “Sage Advice” there was a question referring to the paralysis caused by ghouls, ghasts and carrion crawlers. The reply stated that the duration of the paralysis was not clearly defined in any of the rule books. However, a duration for the paralysis inflicted by ghouls is given on page 15 of T1, The Village of Hommlet. It states that “Any human or demi-human must save vs. paralyzation or become immobile for 3-12 turns.” I suppose this is the official word. Still, what is the duration of the paralysis caused by ghasts and carrion crawlers?  According to Lawrence Schick, Vice-President for Production and Design at TSR Hobbies, the paralyzation caused by carrion crawlers is of the same duration as that caused by ghouls— 3-12 turns. Paralyzation caused by a ghast takes twice as long—6-24 turns—to wear off. 
 59DR127 Dragon #127 BATTLESYSTEM™: Certain characters and monsters in the AD&D game have a natural ability to detect invisible creatures. How does this work in the BATTLESYSTEM supplement – is it an automatic ability?  According to page 60 of the DMG, the ability is almost automatic. A creature is “exposed to invisibility” if attacked by an invisible creature, actually looking right at the invisible creature, listening carefully for movement, etc. There are so many distractions on a battlefield, however, that no unit or hero can detect an invisible 1:1- scale figure unless given orders to do so and told where to look – that is, the player in charge of the opposing unit or hero must state that an attempt to locate an invisible foe is being made and where the figures are looking. If a unit is looking, roll once for the whole unit. Only the hero or unit that successfully makes the detection roll can “see” the invisible creature(s), although others may be told where to look. Invisible figures of greater than 1:1 scale, however, have a chance to be spotted if they simply cross a hero’s or unit’s line of sight. 
 60DR042 Dragon #42 Can evil Clerics turn good creatures such as Lammasu and Shedu?  According to page 66 of the Dungeon Masters Guide, “ . . . A Cleric of the opposite alignment may attempt to negate the effects of a Cleric who has affected undead or other creatures.” This would seem to indicate that such turning or control is possible, but as with a paladin’s being turned, it should only happen between chaotic evils and lawful goods and chances of success should be roughly equivalent to the paladin turning system. 
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