Sage Advice Collection

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 541DR054 Dragon #54 Are demons and devils immune to Sleep and Charm spells, just like the undead are?  Not exactly, although the end result is about the same. Demons and devils are not by nature immune to Sleep and Charm spells- except for the manes and lemures, which are specifically described as being immune to both those types of magic. The rest of the ranks don’t need to be “made” immune to Sleep spells — they already are, because the spell only affects creatures of up to 4+4 hit dice, and none of the demons or devils (except for manes and lemures) has a hit-dice figure lower than 5+5. Demons and devils are technically vulnerable to the effects of a Charm Monster spell, but the percentages aren’t exactly in favor of the character who tries to use such a spell -and keep it working after it is cast. Considering the magic resistance of demons and devils, plus the fact that they get a saving throw against the spell even if their magic resistance fails, plus the fact that they can successfully “break” the charm after it is cast, the odds are definitely against the spell caster. For example, consider an 11th-level magic-user trying to snare a “lowly” Type I demon with Charm Monster: The demon has a 50% chance (magic resistance) of being unaffected, a 35% chance to make a saving throw vs. the spell even if its magic resistance fails, and a 45% chance per week thereafter of snapping out of it. That all adds up to less than an 18% chance that the spell will succeed and be effective for longer than one week. The chance of success is a lot lower for the most powerful demons and devils, and it would not be improper for a DM to simply rule that the “big names” (Demogorgon, Juiblex, Orcus, Yeenoghu, Asmodeus, Baalzebul, Dispater, Geryon) are effectively immune to the spell. The idea of being able to bring one of the demon princes or arch-devils under control by means of a mere 4th-level spell is hard to accept. 
 542DR054 Dragon #54 What are the exact effects of the succubus’ energy-draining power? What is an “energy level”?  Quite simply, an energy level is equivalent to a level of experience. Losing an experience level means losing a number of experience points which will bring the victim down to the lowest possible point total allowable for the next lowest level. Example: A 4th-level fighter with 15,000 experience points get a big smack from a succubus, turning him into a 3rd-level fighter with 4,001 experience points. As specified in the Monster Manual description of the vampire, a loss in energy level also requires “corresponding losses in hit dice, ability level, attack level, etc.” In the case of our unfortunate fighter, the loss in level would also mean the loss of one weapon proficiency and the loss of any other abilities or characteristics he received simply by virtue of being 4th level. The loss does not include personal possessions, and does not involve a mandatory decrease in an ability score. 
 543DR056 Dragon #56 Can a ranger or a paladin become a bard? The Players Handbook makes it sound as if only true fighters can become bards. Is it possible for a bard-to-be who is neutral evil to become an assassin instead of a thief?  The answer to both questions is no. The bard description in the Players Handbook makes this clear by using the words “fighters” and “thieves” in italic type, for emphasis. A player character who intends to become a bard is not allowed to have the special skills and benefits of a fighter or thief sub-class during the preliminary stages of the character’s development; the special skills and benefits that the character receives when achieving bard status are more than adequate to compensate for this “disadvantage.” Also, consider that the decision to become a paladin, ranger or assassin involves making a commitment in alignment that might prove uncomfortable later in a would-be bard’s career. This is especially true of a paladin, who would automatically have to undergo an alignment change (and suffer all the appropriate penalities for doing so) when switching to the thief class. 
 544DR056 Dragon #56 When bards start as fighters, are they limited in the armor they can wear?  No, because they’re not bards yet. A would-be bard who is currently a member of the fighter profession is treated exactly like a fighter, and can use any armor or weapons while following that profession. Of course, it’s good to apply some forethought; if a fighter intends to eventually become a bard, he should plan to direct his weapon-proficiency training toward the weapons which a bard can use, and it would be a good idea to find a suit of +1 chain mail during the fighter phase and tuck it away in a safe place during the thief phase of the character’s development. 
 545DR056 Dragon #56 According to the Players Handbook, a bard is permitted to wear magical chain mail and carry a bastard sword, but a thief cannot use either. Can a bard employ these things while using thieving abilities without penalty?  Yes — assuming, of course, that the bard has attained proficiency with the sword. One of the significant benefits of becoming a bard is the ability to use armor and weapons not normally usable by a thief, and still be able to perform the various thieving abilities. All that’s necessary to properly play a bard with respect to this is to interpret the Players Handbook literally: A bard is able to use any of the armor and weapon types listed as permitted to the class, and a bard is able to function as a thief of the level which the character attained while pursuing that profession. Nothing in the description given in the Players Handbook puts any limitations or restrictions on either of these characteristics. The bard is an exceptional character class, for truly exceptional characters who are able to attain and accomplish things which are beyond the ability of “normal” characters. 
 546DR056 Dragon #56 A bard is limited to the use of certain weapons. However, is it possible for a bard to use a weapon he was previously trained in (for instance, a bow), perhaps with a penalty involved?  Again, this is a matter simply resolved by realizing the Players Handbook means what it says. No, bards cannot use bows, because that weapon does not appear in the list of weapons permitted to the class. A character who intends to become a bard should make a point of gaining proficiency with at least some of the weapons usable by a bard, in addition to skills with weapons (such as the bow) which the character might prefer to employ during his tenure as a fighter. A bard-to-be might wisely decide to become proficient with bow and arrow, to improve his chances of surviving during his fighter phase. But the use of that weapon is prohibited when the character switches to the thief class, and it can never again be legally employed before or after the character actually becomes a bard. 
 547DR056 Dragon #56 The Players Handbook says that bards-to-be must switch to thieving before attaining 8th level as a fighter. A footnote on page 181 of the DMG indicates that a bard could have 8th-level fighting ability. Of course, this only makes a difference if one opts for the special note regarding fighters’ progression on page 74 of the DMG. Please clarify.  Okay, I’ll try. The Players Handbook does stipulate that bards must stop gaining experience as fighters prior to attaining 8th level. But it also says that bards are subject to the effects of “magical books/librams/tomes which pertain to druids, fighters or thieves,” and these magic items can raise the effective fighting or thieving level of the bard beyond the usual limits. Thus, a bard who has 7th-level fighting ability and comes under the influence of the effects of a Manual of Puissant Skill at Arms will operate at the 8th level of fighting ability for as long as the manual’s benefits remain in effect. A bard is limited to “between the 5th and 9th level” in his advancement as a thief, which the sage interprets to mean that the bard-to-be must stop at the 6th, 7th or 8th level of thieving ability — between, but not including, 5th and 9th. Yet the same footnote on page 181 of the DMG allows for bards with 9th-level thieving ability — and it is possible for a bard to obtain that effective level of ability by settling down with a Manual of Stealthy Pilfering, providing he had 8th-level thieving ability to begin with. It’s also worth noting the table on page 181 of the DMG, to which the troublesome footnote refers, is designed to generate non-player characters for an encounter and has no bearing on the definition of a bard as a player character. If you don’t want to assume a non-player character bard with 8th-level fighting ability has gained that ability magically, then you can assume it is possible for a non-player character bard to have powers and abilities far beyond those of a normal (player character) bard. For justification of this position, see the “Adjustments to Ability Dice Rolls for Non-Player Characters” on page 100 of the DMG; many of these bonuses apply only to NPCs, and the overall effect is to make non-player characters generally more formidable (in some respects) than a player character of the same class and race. In some cases, this means non-player characters can possess ability scores higher than the maximum attainable by a player character. By the same reasoning, a NPC bard might have a higher fighting or thieving level than it is possible for a player character to possess without magical assistance. 
 548DR056 Dragon #56 Do ex-fighters (such as bards) keep their exceptional strength when they become a member of another class?  No. For bards, this is a case of giving up something to get something else: No character who is not an actual member of the fighter class can have exceptional strength. But when the ex-fighter becomes a bard, he does gain many benefits which are designed to make up for the prohibition on keeping his exceptional strength. The Players Handbook list 18 — not 18/01, or any other higher number—as the maximum strength possible for all non-fighter characters. As soon as a bard-to-be switches to the thief class, the character becomes a nonfighter. And although there will come a time when the bard-tobe regains the ability to use the skills he had as a fighter, he will never again be a fighter. 
 549DR056 Dragon #56 What are the maximum fighting and thieving levels of bards? How do you determine druid level for spell-casting ability for a bard? Does a bard of 7th level or higher possess the druidic ability of shape-shifting?  Unless something sneaky is hidden in these questions that the sage isn’t picking up on, they are all clearly answered by the description of the bard class in the Players Handbook: The maximum fighting level of a bard is 5th, 6th or 7th, depending on how far the character progressed in the fighter class before switching to thief. The maximum thieving level of a bard is 6th, 7th or 8th level, depending on when the character chooses to leave the thief profession and enter the next stage of training as a bard. A bard is able to use druidic spells according to the chart which is part of Bards Table I: One first-level druidic spell at first level, two first-level spells at second level, and so on. It is also clearly stated that a bard “gains druidic powers as a druid of the same level,” with the exception of the spells usable per level. These druidic powers include the identification, movement and language skills which begin at 3rd level, plus the immunity to certain forms of charms and the shape-shifting power which is first acquired at 7th level. 
 550DR056 Dragon #56 Is the original bard class, as printed in Best of The Dragon, or the bard class from the Players Handbook, supposed to be used for a player character? The earlier version of the bard indicates dwarves, halflings and elves can be bards, while the Players Handbook says only humans and half-elves can be bards. In the article from Best of The Dragon, bards have magic-user spells. In the PH, they have druid spells. Which is right?  The original appearance of the article on bards was ‘way back in the sixth issue of The Strategic Review, the predecessor of DRAGON™ magazine, and was printed before the ADVANCED DUNGEONS & DRAGONS® rules came into existence. As such, the original bard class could possibly be best employed in a DUNGEONS & DRAGONS® campaign, because this is the game for which it was developed. However, a bard player character which is going to be used in an AD&D™ campaign should be built around the rules given in the Players Handbook, which was published more than three years after the original appearance of the bard article. To make the “new bard” fit into the rest of the AD&D framework, many particulars in the original description of the class were altered. The result is a bard class that is more “right” than the first presentation — at least for the players who intend to use the character in AD&D adventuring. 
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