Sage Advice Collection

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 551DR119 Dragon #119 D&D® Immortals Set: What are the sixth and higher dimensions?  These dimensions are the domain of the Old Ones. They are not perceivable by creatures living in the multiverse and cannot be described — yet, anyway. 
 552DR066 Dragon #66 Why are elves unable to become rangers? Why do half-elves have limited ranger abilities? Shouldn’t sylvan elves have ranger-like talents? How are certain of the elven deities able to have ranger fighting abilities if their subjects do not?  These questions are all interrelated to some degree, and are some of the most-asked questions about elves in general. The answer to all of them lies in the nature of the ranger class. Rangers developed among humanity as a response to the presence of the giant-class humanoids as direct competitors for food, living space, and power within the worlds governed by the laws of the AD&D™ game. The deities of humanity saw fit to encourage certain persons to take up roles of guardianship, in essence entrusted with the safety and security of the human race. Rangers are intended to be self-reliant, strong, hardy, and possessed of the wisdom and intelligence to fully appreciate their roles as guardians. They operate in outdoor environments by and large, thus being familiar with normal woodcrafts like tracking, hunting, and camping. Rangers develop skills related to stealthy movement, spying, and so forth, so they may better serve as scouts, keeping tabs on local humanoid groups in the wilderness and in so doing, keeping their home communities and allied settlements informed of all happenings. Tracking, however, does not a ranger make. One of the facts of life about being a ranger is that rangers are going to be on the hot spot, in the middle of some very savage fighting, on a fairly frequent basis. Humanoids don’t like having humans around them, much less having humans spy on them; furthermore, rangers, in their roles as scouts, are somewhat more vulnerable since they prefer travelling in smaller groups. It is forbidden for more than three rangers to travel together, because when this happens rangers interpret this as meaning that they are leaving some other place undefended, and they will immediately try to spread out and cover the widest area possible. On top of this, rangers have (from their upbringing and studies) an intense dislike (to put it mildly) of all evil humanoids. Rangers are not just taught how to live off the land; they are taught to kill, and kill efficiently and quickly. They learn the vulnerable spots giantclass humanoids have, the ways in which they fight and wear their armor, and the best way to do battle with them so that the ranger, and not the humanoid, is still standing afterwards. No bones are made about this; some rangers are fond of describing their jobs as “going to exotic places, meeting interesting creatures, and killing them.” However, it is understood that the purpose of combat is not to make oneself rich, famous, or fearsome. Combat is fought only if it cannot be avoided; humanoids, though, offer all sorts of opportunities for combat with their distinctly aggressive and often sadistic policies toward humanity. Rangers are therefore “on call” at all times in the defense of their homes, communities, and nations. Elves, regardless of how they feel about humanoids, do not make good rangers because their empathy for life and living things runs counter to many of the teachings that rangers must absorb and learn to use. Elves put a lot of emphasis in combat on style, and cannot rid themselves of their distaste for killing any creature, even evil ones and even when it’s necessary for one’s own protection (though they are still perfectly capable of fighting and killing, too). Rangers, whether lawful good, neutral good, or chaotic good, all share a high degree of dedication to their cause (from their loyalty to humanity as a whole, if lawful good, or from their personal standards, if chaotic good); elves see such intense commitment as grievous to a carefree and cheerful spirit. But elves appreciate rangers, because rangers regard them as allies and will usually try to help elves just as they help humanity. Half-elves may become rangers since they usually inherit at least part of their human parent’s viewpoint on life, watering down their elven attitudes considerably. They don’t gain the high levels humans do as rangers because they are slightly smaller and less effective in hand-to-hand fighting, and because they still have some of their innate elven distaste for bloodshed in them. There doesn’t seem to be any particular reason why elves, especially sylvan elves, shouldn’t have a knowledge of how to track wild game. Human or elven player characters with secondary skills of Forester, Hunter, and possibly Trapper might reasonably be allowed a limited skill in tracking animals or persons, around 20-50% in accuracy, in outdoor (and maybe indoor) environments. But the other skills rangers have would not necessarily apply. Finally, some elven deities have ranger talents because their ageless experience and spheres of interest make this possible. Gods do not operate by mortal rules; they make themselves proficient with whatever talents they deem necessary for them to best operate according to their respective viewpoints. For this same reason, gods may have high levels of experience in numerous character classes, though mortals are quite limited in the number and levels of proficiency they may achieve in their own classes. One cannot measure a god’s power with a mortal’s yardstick. 
 553DR126 Dragon #126 I’m trying to locate two older TSR modules, the solo modules M1 and M2. Where can I find them?  These two products may be obtained by getting in touch with the Mail Order Hobby Shop. Write to the address given in the first question in this column and ask for prices and a catalog. 
 554DR119 Dragon #119 D&D® Masters Set: When do the various dragon rulers appear in play?  These unique creatures generally appear only when the DM decides they should. Otherwise, they sometimes appear as wandering monsters in special areas such as other planes, remote mountains, deep caverns, or other exotic locales. 
 555DR134 Dragon #134 D&D: Why are normal bats more powerful than giant bats?  They are not; the statistics in the Basic Set Dungeon Masters Rulebook, page 25, were reversed. 
 556DR076 Dragon #76 Can half-ogres be barbarians?  They can behave in a barbarous fashion, but cannot be of the barbarian character class. They lack the dexterity and agility of humans and cannot perform many of the barbarians’ basic skills. Half-ogres could, however, be raised in barbarian tribes and be considered members of such a tribe, though they would still be of the fighter class. 
 557DR079 Dragon #79 In the game “Flight of the Boodles” (issue #60), does the Boodle wizard hit on a 1-3 or 1-4? The text contradicts itself.  They hit on a 1-4, according to the original rules, so two of the charts in the game need to be corrected accordingly. 
 558DR118 Dragon #118 Can any mounted character fire a bow weapon while riding a horse (or other mount)? Page 33 in the DSG seems to say that he can, while page 86 in the Wilderness Survival Guide says that only a character with riding proficiency can do this. Which is correct?  They’re both correct. Page 33 in DSG says that any character can fire a bow from a stationary mount. Rut the next sentence states that only a character with riding proficiency (and a bow weapon proficiency) can fire a bow weapon from a moving mount. 
 559DR035 Dragon #35 Can Thieves be chaotic good? I have three players who are, and we are wondering if they will have to make an alignment change. We are also wondering whether or not this alignment change is considered voluntary on their part? If it is, will I have to make them drop a level?  Thieves can be neutral or evil, but not good. In this situation, I don’t think you should force them to make an alignment change. Just have them become their new alignments as if they have always been of that alignment This way they won’t be penalized for not reading their Players Handbook, but the next time they don’t read the book, don’t show them any mercy—unless, of course, you goofed too. 
 560DR133 Dragon #133 Can a ring of spell turning turn a wish spell?  This depends upon how the wish is used. If the wish is used so as to have a personal effect (one not involving a broad area) on the ring’s wearer, and the effect is not delivered by touch, then the wish is subject to turning, and the wearer and wisher each get saves (unless the turning fails or is total). See the ring’s description in the DMG, page 131. 
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