Sage Advice Collection

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 61DR119 Dragon #119 D&D® Immortals Set: The rules describe at least three different ways for an Immortal to cross a planar boundary. Does the requirement vary with the direction and exact location of the crossing, or what?  Immortals have three options when crossing planar boundaries: 1) spend 50 PP (or no PP if traveling outward); 2) use plane travel with cost adjusted for Sphere; or 3) construct a gate with cost adjusted for Sphere. Note that once a gate is constructed, it remains open until some outside force closes it. Also, there is no power cost for passing through a gate. Ignore any statement in the rules that contradicts this paragraph. 
 62DR119 Dragon #119 D&D® Immortals Set: Can an Immortal in a tetraspace use power to cross a planar boundary or create a magical effect?  Immortals in a tetraspace cannot use power to cross planar boundaries, but they could leave the plane through a previously constructed gate. They can, however, use power to memorize spells (one spell per round, as long as the power holds out), then cast those spells as a mortal would. Note that spells require at least four dimensions, and direct use of Immortal power requires at least five. If the dimensional requirement isn’t met, then the magic in question cannot work, whether related to a spell, Immortal, or artifact. 
 63DR119 Dragon #119 D&D® Immortals Set: What, exactly, is interdimensional travel?  Interdimensional travel is the ability to cross into spaces with varying numbers of dimensions. It is similar to interplanar travel in the sense that dimensions have boundaries just as planes do. 
 64DR119 Dragon #119 D&D® Immortals Set: Why do mortals gain the ability to see the fourth dimension while in the Astral Plane? Are they then in fact seeing four dimensions? Can this effect be duplicated elsewhere?  Mortals see, at most, three dimensions — usually the first, second, and third. On the Astral Plane, this shifts to the second, third, and fourth. The shifting of dimensional perspective is a unique effect of the Astral Plane. Wishes can also be used to shift dimensional perspective “up” or “down” one “notch” per wish. It is possible that a mortal using a properly constructed artifact could also make such shifts (DM’s option as to the availability and construction cost of such artifacts). 
 65DR119 Dragon #119 D&D® Immortals Set: How can an Immortal enlarge his home plane?  Home plane enlargements are made by permanent power expenditure. The cost is the same as that of moving the plane (DMs Guide to Immortals, page 21). This expenditure results in an enlargement of each dimension in the plane equal to the minimum size for the number of dimensions present on the plane (DM’s Guide to Immortals, page 10). Home planes are always bounded spaces; no amount of power expenditures can make them infinite. For example, a five-dimensional standard plane extends five trillion miles in each dimension. A permanent expenditure of 640 PP causes the plane to expand 5,000 miles in each dimension (5,000 miles is the size of a microplane, the smallest fivedimensional space there is). 
 66DR119 Dragon #119 D&D® Immortals Set: How is nonmagical life created on an Immortal’s home plane?  Non-magical life is created by spending permanent power. The Immortal makes a permanent expenditure for a create monsters spell of the appropriate type for the creature(s) to be created, with additional permanent expenditures for any unusual abilities the new life-form possesses (DM’s Guide to Immortals, page 20). 
 67DR119 Dragon #119 D&D® Immortals Set: Page 16 of the Players’ Guide to Immortals gives a method and PP cost to extend the duration of a magical effect, and a different method and PP cost to extend both range and duration. Which is correct?  Use the information on extending both range and duration in the third column on page 16; ignore the information in the second column. 
 68DR119 Dragon #119 D&D® Immortals Set: Are the magical effects listed on the inside back cover of the DM’s Guide to Immortals the only effects usable by Immortals of Entropy?   The inside back cover lists the only powers usable by those Entropy Immortals known as demons, but there are other Immortals of Entropy who can use any magical effect at the appropriate Sphere cost. 
 69DR119 Dragon #119 D&D® Immortals Set: How about creating a path to Immortality that favors demi-humans?  There is no path that favors demihumans, this being one of the many drawbacks of the demi-human classes. If you wish to have a path that favors demihumans, it should be Polymath since all demi-humans have fighting abilities. 
 70DR119 Dragon #119 D&D® Immortals Set: Can a magic-user friend of a character who is following the Epic Hero path to Immortality make the Epic Hero’s artifact for him?  An Epic Hero must obtain a major artifact from the Sphere of Thought (see Master DM’s Book, page 15). No mortal can create an artifact, and no Immortal will create an artifact for a mortal seeking to become Immortal. 
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