Sage Advice Collection

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 71DR127 Dragon #127 BATTLESYSTEM™: How can 1" -wide BATTLESYSTEM supplement counters defend a castle wall?  Rules for handling sieges are included in module DL 8, Dragons of War (TSR 9141). If you don’t want to buy the module, simply build or draw your fortifications to the BATTLESYSTEM supplement ground scale and place your figures or counters on them, one counter deep. This is unrealistic, but it’s the easiest way to use fortifications with the game. If you’re a stickler for accuracy, place the counters one counter width apart from each other. This represents each counter’s personnel spread out along the wall. A unit deployed in this fashion is still considered to be in closed order. 
 72DR127 Dragon #127 BATTLESYSTEM™: How do you determine if a unit is completely in or just at the edge of a woods? Is the entire unit considered to be at the edge if just one figure touches the edge?  Only the status of individual figures matters when a unit is in or near a woods. A figure is at the edge of a woods if any portion of the figure touches the edge. Otherwise, the figure is either completely in or completely out of the woods. Thus, a unit could be half-in and half-out of a forest, with some figures on the edge. 
 73DR127 Dragon #127 BATTLESYSTEM™: How do you include a PC in a unit? Is he one of 10 people in a particular figure or is he the eleventh? How does the PC affect the unit’s AR?  The PC or NPC hero does not belong to any particular figure in a unit; he is an extra assigned to the unit as a whole. A hero affects a unit’s AR or other statistics only when he is averaged in with the rest of the unit when the unit’s roster is prepared (see page 5). This must be done before the game starts. This is not a very good way to use a hero. If this is done, the hero does not fight on his own. The unit’s improved stats account for the hero’s presence. Most heroes who fight with units attack separately according to their own AR, using the rules on pages 17 and 18. 
 74DR127 Dragon #127 BATTLESYSTEM™: How far can an elf or other woodland creature see in woods?  Page 21 of the rules says that elves and other woodland creatures can see and cast spells up to 6” away. Other creatures are limited to 1”. 
 75DR127 Dragon #127 BATTLESYSTEM™: How much damage does the spell insect plague do in a battle?  Insect plague does no damage in the BATTLESYSTEM supplement rules. It just creates an obstacle and causes units to rout or check morale (see the Players Handbook, page 50). 
 76DR127 Dragon #127 BATTLESYSTEM™: If a routing unit’s path takes it past several commanders or heroes, can each commander attempt to rally the unit?  There may be only one attempt to rally a unit per rally phase, the number of commanders present notwithstanding. 
 77DR127 Dragon #127 BATTLESYSTEM™: If the rules say that a figure can take two wounds before being killed, does this mean that a figure can suffer two wounds, with the third wound killing it?  No. The second wound kills the figure. 
 78DR127 Dragon #127 BATTLESYSTEM™: Is there any way to stop a routing unit other than rallying it?  No, a unit continues to rout until it rallys or leaves the board. 
 79DR127 Dragon #127 BATTLESYSTEM™: Rule [7.8] seems to indicate that a unit can perform a wrap-around during the movement phase even if it does not have the initiative. Is this correct?  No. Rule [7.8] (page 11) applies only to units that move into base-to-base contact with an enemy unit during their own movement phase. Movement under this rule is not the same as wrap-around movement as described under rule [7.11] (page 12). Figures in a unit moving under rule [7.8] may not change direction in any way once even a single figure in the unit makes base-to-base contact with the enemy. The figures can only move straight ahead. 
 80DR127 Dragon #127 BATTLESYSTEM™: The illustration on page 11 ([7.8]) of the BATTLESYSTEM rulebook shows a wheeling movement and gives the movement cost as 5”. Can a unit perform a double wheel and go twice as far, or half a wheel and go only half as far?  There is no fixed cost for wheeling; you have misinterpreted the example in the rules. A wheeling unit pivots on one of its “corners,” the cost of the wheel being determined by the total movement of the figure that is farthest from the pivot point. A unit may wheel as far as its movement allowance allows. The 5” cost shown on page 11 is just an example. 
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