| Ref | Ouvrage | Question | | Reponse |
---|
71. | DR127 | Dragon #127 | BATTLESYSTEM: How can 1" -wide BATTLESYSTEM
supplement counters defend a castle
wall? | | Rules for handling sieges are included in
module DL 8, Dragons of War (TSR 9141).
If you dont want to buy the module, simply
build or draw your fortifications to the
BATTLESYSTEM supplement ground scale
and place your figures or counters on
them, one counter deep. This is unrealistic,
but its the easiest way to use fortifications
with the game. If youre a stickler for
accuracy, place the counters one counter
width apart from each other. This represents
each counters personnel spread out
along the wall. A unit deployed in this
fashion is still considered to be in closed
order. |
72. | DR127 | Dragon #127 | BATTLESYSTEM: How do you determine if a unit is
completely in or just at the edge of a
woods? Is the entire unit considered
to be at the edge if just one figure
touches the edge? | | Only the status of individual figures
matters when a unit is in or near a woods.
A figure is at the edge of a woods if any
portion of the figure touches the edge.
Otherwise, the figure is either completely
in or completely out of the woods. Thus, a
unit could be half-in and half-out of a
forest, with some figures on the edge. |
73. | DR127 | Dragon #127 | BATTLESYSTEM: How do you include a PC in a unit?
Is he one of 10 people in a particular
figure or is he the eleventh? How
does the PC affect the units AR? | | The PC or NPC hero does not belong to
any particular figure in a unit; he is an extra
assigned to the unit as a whole. A hero
affects a units AR or other statistics only
when he is averaged in with the rest of the
unit when the units roster is prepared (see
page 5). This must be done before the game
starts. This is not a very good way to use a
hero. If this is done, the hero does not fight
on his own. The units improved stats
account for the heros presence. Most heroes
who fight with units attack separately
according to their own AR, using the rules
on pages 17 and 18. |
74. | DR127 | Dragon #127 | BATTLESYSTEM: How far can an elf or other woodland
creature see in woods? | | Page 21 of the rules says that elves and
other woodland creatures can see and cast
spells up to 6 away. Other creatures are
limited to 1. |
75. | DR127 | Dragon #127 | BATTLESYSTEM: How much damage does the spell
insect plague do in a battle? | | Insect plague does no damage in the
BATTLESYSTEM supplement rules. It just
creates an obstacle and causes units to
rout or check morale (see the Players
Handbook, page 50). |
76. | DR127 | Dragon #127 | BATTLESYSTEM: If a routing units path takes it past
several commanders or heroes, can
each commander attempt to rally
the unit? | | There may be only one attempt to rally a
unit per rally phase, the number of commanders
present notwithstanding. |
77. | DR127 | Dragon #127 | BATTLESYSTEM: If the rules say that a figure can
take two wounds before being
killed, does this mean that a figure
can suffer two wounds, with the
third wound killing it? | | No. The second wound kills the figure. |
78. | DR127 | Dragon #127 | BATTLESYSTEM: Is there any way to stop a routing
unit other than rallying it? | | No, a unit continues to rout until it rallys
or leaves the board. |
79. | DR127 | Dragon #127 | BATTLESYSTEM: Rule [7.8] seems to indicate that a
unit can perform a wrap-around
during the movement phase even if
it does not have the initiative. Is this
correct? | | No. Rule [7.8] (page 11) applies only to
units that move into base-to-base contact
with an enemy unit during their own
movement phase. Movement under this
rule is not the same as wrap-around movement
as described under rule [7.11] (page
12). Figures in a unit moving under rule
[7.8] may not change direction in any way
once even a single figure in the unit makes
base-to-base contact with the enemy. The
figures can only move straight ahead. |
80. | DR127 | Dragon #127 | BATTLESYSTEM: The illustration on page 11 ([7.8])
of the BATTLESYSTEM rulebook
shows a wheeling movement and
gives the movement cost as 5. Can a
unit perform a double wheel and go
twice as far, or half a wheel and go
only half as far? | | There is no fixed cost for wheeling; you
have misinterpreted the example in the
rules. A wheeling unit pivots on one of its
corners, the cost of the wheel being
determined by the total movement of the
figure that is farthest from the pivot point.
A unit may wheel as far as its movement
allowance allows. The 5 cost shown on
page 11 is just an example. |