Sage Advice Collection

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 71DR119 Dragon #119 D&D® Immortals Set: Can an Epic Hero have help on his quest?  An Epic Hero may lead a party on his quest, trial, or task (see Master DM’s Book, page 15). He must, however, be the unquestioned leader. 
 72DR119 Dragon #119 D&D® Immortals Set: Can two Epic Heroes take on the same quest?  Quests, trials, or tasks may never be shared, though they might be repeated. 
 73DR119 Dragon #119 D&D® Immortals Set: The Dynast path to Immortality requires the character to find an artifact that will allow time travel — but there is no such artifact given.  Use the artifact rules from the Masters Set to create one. The time-travel power should have a big PP cost — at least 200 PP. Be sure to limit the artifact to prevent abuse of the time travel power; we recommend that a Doom strike the user immediately upon the fifth use of the power. This gives the user the four uses he needs (three for traveling ahead and one to get back) but prevents him from jaunting through time, creating paradoxes with which the DM must deal. 
 74DR119 Dragon #119 D&D® Immortals Set: Will an anti-magic shell, prismatic wall, or similar barrier keep a blackball out?  No. A blackball simply “eats” anything that gets in its way. 
 75DR119 Dragon #119 D&D® Immortals Set: Can creatures such as phoenixes or storm giants become Immortal?  Generally, only humans, demi-humans, and some of the Nightmare creatures (namely diaboli, the Nightmare “humans”) can achieve Immortality. Note that diaboli don’t usually succeed at being Immortal, due to their chaotic nature. Other creatures who manage to achieve Immortality will have a similar rate of failure for very similar reasons. 
 76DR119 Dragon #119 D&D® Immortals Set: What do you do when you become the Full Hierarch of your Sphere?  Such a PC has three options:
  1. play out the many duties and obligations of being the Full Hierarch;
  2. retire; or,
  3. disburse his essence into his home plane, become mortal, and start all over again at 1st level in hopes of reaching Full Hierarch a second time — and so becoming an Old One.
 
 77DR119 Dragon #119 D&D® Immortals Set: Can PCs become Immortals of the Sphere of Entropy?  The Sphere of Entropy is strictly offlimits to PCs. 
 78DR119 Dragon #119 D&D® Immortals Set: Can an Immortal PC opt to become a Hierarch of all the Spheres, since this is actually more difficult than becoming the Full Hierarch of just one Sphere?  Any Immortal who changes Spheres immediately loses all accumulated power (both temporary and permanent) and becomes a Novice Temporal in the new Sphere. The lost power can never be regained except through experience. While an Immortal character could become a Hierarch of each Sphere in this manner (except Entropy, which is offlimits to PCs), the character gets no special benefit from the effort. Full Hierarchs have the option of disbursing their life forces into their home planes and reincarnating themselves as mortals, thus restarting the struggle toward Immortality. This is not the same as simply changing Spheres, and only a Full Hierarch may do this. 
 79DR119 Dragon #119 Unearthed Arcana: The book says that a character can assume any profession with a hat of difference. Does the power of the hat supersede the class restrictions based on alignment, race, and ability score minimums required?  No, on all counts. The hat merely allows the character to pursue a different profession; it does not bypass class requirements. If the character does not have what it takes to pursue the desired class, the hat does not provide it. For example, an ugly dwarf could not become a paladin or a magic-user simply by wearing the hat — neither class is open to dwarves, and the character doesn’t have the charisma needed to be a paladin in the first place. Likewise, a chaotic-evil fighter cannot use a hat of difference to become a druid; spells would not be granted to an evil character. A human fighter could use the hat to operate as a mage, however, assuming he met the intelligence requirement. The character would have to acquire a spell book before spell-casting would be possible, and spells would have to be memorized normally. Armor could not be worn, and weapon use would likewise be restricted according to the magic-user class while the hat was in use. All fighting would be done on the magic-user “to hit” table, not that of the fighter, and saving throws would be those of a magic-user as well. 
 80DR119 Dragon #119 Unearthed Arcana: The cavalier is no longer listed as a sub-class of fighter, but as its own class. What does this mean in terms of the hit point bonus for high constitution? As a non-fighter, the cavalier is only entitled to a maximum bonus of +2 hit points per die, rather than the +4 maximum for fighters.  Treat cavaliers and paladins as fighters for the purpose of determining hit point bonus. A cavalier is entitled to the same bonus as a fighter character with an equivalent constitution score, up to the full +4 maximum. Otherwise, their ability to raise their constitution score would be rather pointless. They are treated as fighters in most other respects, and this case is no exception. 
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