| Ref | Ouvrage | Question | | Reponse |
---|
71. | DR119 | Dragon #119 | D&D® Immortals Set: Can an Epic Hero have help on his
quest? | | An Epic Hero may lead a party on his
quest, trial, or task (see Master DMs Book,
page 15). He must, however, be the unquestioned
leader. |
72. | DR119 | Dragon #119 | D&D® Immortals Set: Can two Epic Heroes take on the
same quest? | | Quests, trials, or tasks may never be
shared, though they might be repeated. |
73. | DR119 | Dragon #119 | D&D® Immortals Set: The Dynast path to Immortality
requires the character to find an
artifact that will allow time travel
but there is no such artifact given. | | Use the artifact rules from the Masters
Set to create one. The time-travel power
should have a big PP cost at least 200
PP. Be sure to limit the artifact to prevent
abuse of the time travel power; we recommend
that a Doom strike the user immediately
upon the fifth use of the power. This
gives the user the four uses he needs
(three for traveling ahead and one to get
back) but prevents him from jaunting
through time, creating paradoxes with
which the DM must deal. |
74. | DR119 | Dragon #119 | D&D® Immortals Set: Will an anti-magic shell, prismatic
wall, or similar barrier keep a blackball
out? | | No. A blackball simply eats anything
that gets in its way. |
75. | DR119 | Dragon #119 | D&D® Immortals Set: Can creatures such as phoenixes
or storm giants become Immortal? | | Generally, only humans, demi-humans,
and some of the Nightmare creatures
(namely diaboli, the Nightmare humans)
can achieve Immortality. Note that diaboli
dont usually succeed at being Immortal,
due to their chaotic nature. Other creatures
who manage to achieve Immortality
will have a similar rate of failure for very
similar reasons. |
76. | DR119 | Dragon #119 | D&D® Immortals Set: What do you do when you become
the Full Hierarch of your Sphere? | | Such a PC has three options: - play out
the many duties and obligations of being
the Full Hierarch;
- retire; or,
- disburse
his essence into his home plane, become
mortal, and start all over again at 1st level
in hopes of reaching Full Hierarch a second
time and so becoming an Old One.
|
77. | DR119 | Dragon #119 | D&D® Immortals Set: Can PCs become Immortals of the
Sphere of Entropy? | | The Sphere of Entropy is strictly offlimits
to PCs. |
78. | DR119 | Dragon #119 | D&D® Immortals Set: Can an Immortal PC opt to become
a Hierarch of all the Spheres, since
this is actually more difficult than
becoming the Full Hierarch of just
one Sphere? | | Any Immortal who changes Spheres
immediately loses all accumulated power
(both temporary and permanent) and
becomes a Novice Temporal in the new
Sphere. The lost power can never be
regained except through experience.
While an Immortal character could become a Hierarch of each Sphere in this
manner (except Entropy, which is offlimits
to PCs), the character gets no special
benefit from the effort.
Full Hierarchs have the option of disbursing
their life forces into their home
planes and reincarnating themselves as
mortals, thus restarting the struggle toward
Immortality. This is not the same as
simply changing Spheres, and only a Full
Hierarch may do this. |
79. | DR119 | Dragon #119 | Unearthed Arcana: The book says that a character can
assume any profession with a hat of
difference. Does the power of the
hat supersede the class restrictions
based on alignment, race, and ability
score minimums required? | | No, on all counts. The hat merely allows
the character to pursue a different profession;
it does not bypass class requirements.
If the character does not have what
it takes to pursue the desired class, the hat
does not provide it. For example, an ugly
dwarf could not become a paladin or a
magic-user simply by wearing the hat —
neither class is open to dwarves, and the
character doesnt have the charisma
needed to be a paladin in the first place.
Likewise, a chaotic-evil fighter cannot use
a hat of difference to become a druid;
spells would not be granted to an evil
character.
A human fighter could use the hat to
operate as a mage, however, assuming he
met the intelligence requirement. The
character would have to acquire a spell
book before spell-casting would be possible,
and spells would have to be memorized
normally. Armor could not be worn,
and weapon use would likewise be restricted
according to the magic-user class
while the hat was in use. All fighting
would be done on the magic-user to hit
table, not that of the fighter, and saving
throws would be those of a magic-user as
well. |
80. | DR119 | Dragon #119 | Unearthed Arcana: The cavalier is no longer listed as
a sub-class of fighter, but as its own
class. What does this mean in terms
of the hit point bonus for high constitution?
As a non-fighter, the cavalier
is only entitled to a maximum
bonus of +2 hit points per die,
rather than the +4 maximum for
fighters. | | Treat cavaliers and paladins as fighters
for the purpose of determining hit point
bonus. A cavalier is entitled to the same
bonus as a fighter character with an
equivalent constitution score, up to the
full +4 maximum. Otherwise, their ability
to raise their constitution score would be
rather pointless. They are treated as fighters
in most other respects, and this case is
no exception. |