| Ref | Ouvrage | Question | | Reponse |
---|
91. | DR127 | Dragon #127 | BATTLESYSTEM: What is THAC0? How do I find it? | | THAC0 is an acronym for the phrase To
Hit Armor Class 0." You get the THAC0
number from the combat tables of the
AD&D or D&D game rules. Just look on
the appropriate attack table and take the
numerical entry required to hit AC 0. |
92. | DR127 | Dragon #127 | BATTLESYSTEM: When a unit encounters a wall or
barrier, must it cross the obstacle at
a right angle, or can it cross at any
angle? | | An obstacle can be crossed at any angle.
The unit crossing the obstacle pays the
movement penalty and must go to open
order, no matter what angle is adopted
when crossing the obstacle. |
93. | DR127 | Dragon #127 | BATTLESYSTEM: When a unit is forced into open
order due to a failed morale check,
does it pay a movement cost? When
can it return to closed order? What
happens if the unit is still in melee?
What is the effect on a unit that has
performed a wrap-around? Since
wrap-around forces the unit into
open order, wouldnt the unit rout
immediately? | | The switch to open order is automatic;
there is no movement. Melee or wraparound
does not effect the change. The
unit simply spreads out. This has no effect
on the melee other than to reduce the
number of figures in base-to-base contact.
Units that perform wrap-arounds are not
forced into open order until after the
melee. If morale failure forces them into
open order before that, there is no effect. |
94. | DR127 | Dragon #127 | BATTLESYSTEM: When can enemy archers shoot at
a hero? Can opposing archers
sharpshoot at a hero that is,
shoot at only him when he is with a
unit, or alone and engaged in melee
with a unit? | | If the hero is actually attached to a unit
(in command or fighting with it), archers
cannot pick him out. If the figure is not
attached, he can be a target. A hero in
melee with a unit cant be fired on because
the unit he is fighting is a much bigger
target than he is besides, the heros foes
might be your own allies. |
95. | DR127 | Dragon #127 | BATTLESYSTEM: When do heroes check morale? If a
hero routs, who can rally him? | | Heroes do not check morale using the
BATTLESYSTEM supplement rules, and do
not rout. If an NPC hero (or other single
figure) is faced with a total disaster or
extreme peril, he may flee or disobey
orders according to the morale rules on
pages 36-37 and page 67 of the DMG. It is
best to have a neutral referee decide when
NPC heroes check morale or obedience. |
96. | DR127 | Dragon #127 | BATTLESYSTEM: When figuring the BATTLESYSTEM
supplement point cost for heroes,
what do you charge for psionics?
How much for each major and minor
ability? | | There is no fixed cost for major or minor
psionic disciplines. The referee (or the
players, if there is no referee) must decide
which spell or magic item each ability
approximates; the point cost for the ability
is the same as the equivalent spell or magic
item. Since most disciplines are usable as
long as the character possessing them has
psionic strength, treat them as innate spell
abilities (100 points per spell level). |
97. | DR127 | Dragon #127 | BATTLESYSTEM: When is a melee round finished?
Do units that come into contact simply
fight until one of them routs or
is annihilated? | | A melee (game) round is over when each
side has made one attack (remember that
melee attacks are assumed to take place
simultaneously). If there are still figures in
base-to-base contact after this, move on
the next phase of that BATTLESYSTEM
supplement Game Turn. A battle is finished
when one side is either destroyed,
routs, withdraws, or is otherwise rendered
incapable of continuing the fight. |
98. | DR127 | Dragon #127 | BATTLESYSTEM: Where exactly will routing units
go if there are enemy units between
them and their own lines? Do they
run toward their heroes or commanders?
What happens if a routing
unit encounters an impassable terrain
feature such as a river? | | Routing units move away from the cause
of the rout along the path of least resistance.
They go toward the point at which
they entered the playing area, avoiding
obstacles and enemy units along the way.
When a routing unit encounters terrain
that it cannot cross or enter, it moves
along the edge of the feature in the direction
that takes it away from the enemy. |
99. | DR132 | Dragon #132 | BATTLESYSTEM™: Can a unit execute a wrap-around
if attacked from the rear? | | No. |
100. | DR132 | Dragon #132 | BATTLESYSTEM™: Can creatures such as elves or
treants charge in the woods? | | Only figures representing single creatures
or characters may charge in or into
the woods. |