Sage Advice Collection

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 91DR127 Dragon #127 BATTLESYSTEM™: What is THAC0? How do I find it?  THAC0 is an acronym for the phrase “To Hit Armor Class 0." You get the THAC0 number from the combat tables of the AD&D or D&D game rules. Just look on the appropriate attack table and take the numerical entry required to hit AC 0. 
 92DR127 Dragon #127 BATTLESYSTEM™: When a unit encounters a wall or barrier, must it cross the obstacle at a right angle, or can it cross at any angle?  An obstacle can be crossed at any angle. The unit crossing the obstacle pays the movement penalty and must go to open order, no matter what angle is adopted when crossing the obstacle. 
 93DR127 Dragon #127 BATTLESYSTEM™: When a unit is forced into open order due to a failed morale check, does it pay a movement cost? When can it return to closed order? What happens if the unit is still in melee? What is the effect on a unit that has performed a wrap-around? Since wrap-around forces the unit into open order, wouldn’t the unit rout immediately?  The switch to open order is automatic; there is no movement. Melee or wraparound does not effect the change. The unit simply spreads out. This has no effect on the melee other than to reduce the number of figures in base-to-base contact. Units that perform wrap-arounds are not forced into open order until after the melee. If morale failure forces them into open order before that, there is no effect. 
 94DR127 Dragon #127 BATTLESYSTEM™: When can enemy archers shoot at a hero? Can opposing archers “sharpshoot” at a hero – that is, shoot at only him when he is with a unit, or alone and engaged in melee with a unit?  If the hero is actually attached to a unit (in command or fighting with it), archers cannot pick him out. If the figure is not attached, he can be a target. A hero in melee with a unit can’t be fired on because the unit he is fighting is a much bigger target than he is – besides, the hero’s foes might be your own allies. 
 95DR127 Dragon #127 BATTLESYSTEM™: When do heroes check morale? If a hero routs, who can rally him?  Heroes do not check morale using the BATTLESYSTEM supplement rules, and do not rout. If an NPC hero (or other single figure) is faced with a total disaster or extreme peril, he may flee or disobey orders according to the morale rules on pages 36-37 and page 67 of the DMG. It is best to have a neutral referee decide when NPC heroes check morale or obedience. 
 96DR127 Dragon #127 BATTLESYSTEM™: When figuring the BATTLESYSTEM supplement point cost for heroes, what do you charge for psionics? How much for each major and minor ability?  There is no fixed cost for major or minor psionic disciplines. The referee (or the players, if there is no referee) must decide which spell or magic item each ability approximates; the point cost for the ability is the same as the equivalent spell or magic item. Since most disciplines are usable as long as the character possessing them has psionic strength, treat them as innate spell abilities (100 points per spell level). 
 97DR127 Dragon #127 BATTLESYSTEM™: When is a melee round finished? Do units that come into contact simply fight until one of them routs or is annihilated?  A melee (game) round is over when each side has made one attack (remember that melee attacks are assumed to take place simultaneously). If there are still figures in base-to-base contact after this, move on the next phase of that BATTLESYSTEM supplement Game Turn. A battle is finished when one side is either destroyed, routs, withdraws, or is otherwise rendered incapable of continuing the fight. 
 98DR127 Dragon #127 BATTLESYSTEM™: Where exactly will routing units go if there are enemy units between them and their own lines? Do they run toward their heroes or commanders? What happens if a routing unit encounters an impassable terrain feature such as a river?  Routing units move away from the cause of the rout along the path of least resistance. They go toward the point at which they entered the playing area, avoiding obstacles and enemy units along the way. When a routing unit encounters terrain that it cannot cross or enter, it moves along the edge of the feature in the direction that takes it away from the enemy. 
 99DR132 Dragon #132 BATTLESYSTEM™: Can a unit execute a wrap-around if attacked from the rear?  No. 
 100DR132 Dragon #132 BATTLESYSTEM™: Can creatures such as elves or treants charge in the woods?  Only figures representing single creatures or characters may charge in or into the woods. 
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