| Ref | Ouvrage | Question | | Reponse |
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23. | DR033 | Dragon #33 | There is this character (a Magic-User) being
refereed by an inexperienced DM. Because of his lack of
knowledge, he let the character advance in levels too quickly.
He also has 86 magic items. By the time the character got to
34th level, the DM had learned from his mistakes and proceeded
to try to kill the powerful character. He tried a Ring of
Transference, and when that didnt work he hit him with 2000 (100% magic resistant) thieves. Is it within the D&D or AD&D
rules for a DM to deliberately try to kill a character? | | NO, it is not. There are classier ways to handle a
“monster” that you have created. One of the best ways, I feel, is to
inform him that because of his high level he is now a member of the city
council and therefore must aid in the running of the city. This, if done
properly, will prohibit the character from further adventuring. The city
elders certainly would not want nor like their high-level Magic-User
running around in some dangerous old dungeon. When this happens,
reassure the player that his character isn’t dead, just retired, and he
can’t play him anymore. The character should then fall into your hands
and become a non-player character subject to your will and yours
alone. However, you can ask advice from the player whenever a
situation arises where you aren’t sure how the character would react.
This will give the player a feeling that the character still belongs to him.
A DM should be creative. Find things for the powerful character to
do. Get him involved with politics. There are many ways to keep a
character busy. The character could have sons and daughters to continue
the blood line. A word of warning: Don’t let any of the character’s
magic fall into the hands of his children. Tell them they must find their
own. If you don’t, you will only be defeating yourself.
If you don’t like this method or you can’t do it, you can tell the
player you will not allow him to play in your campaign until he either
retires the character himself or lets you take away most of his magic. I
know this sounds cruel, but sometimes it is necessary. If things get really
bad, you can always blow up your world and start a new campaign.
But, if at all possible, try to keep the character so busy as an NPC that
any thoughts of adventuring are just pleasant memories of when he
was younger.
We all make mistakes when we first start a campaign. Correcting
them is the hard part. Try to explain to your powerful players that the
game balance is now lost and you would like their help in restoring it. I
am sure if you ask them nicely, they will be glad to help. The game is
supposed to be fun. If you are having a miserable time, why play? |
24. | DR033 | Dragon #33 | Do Rangers and Paladins cast spells at their
level or do they cast them as a first level? Would a 9th-level
Ranger cast a spell as a 1st-level Magic-User or would he cast
it as a 9th-level Magic-user? | | He would cast it as though he were a 9th-level Magic-
User. I don’t agree with this, but I am informed that it is correct. I still
think they should cast spells as a 1st-level Magic-User. |
25. | DR033 | Dragon #33 | Do Faerie Fire spells have a cumulative
effect? | | Yes, but only in the amount of area covered; not
duration, range or intensity of the lights. |
26. | DR033 | Dragon #33 | If two Continual Light spells were cast in the
same location, would a Dispel Magic negate both of them? | | It depends. The caster of the Dispel Magic would have
to roll percentile dice for each one to see if he successfully dispelled
each one. Dispel Magic affects everything within its range. |
27. | DR033 | Dragon #33 | If a crossbow bolt is Blessed for use against a
Rakshasa, will the Bless last only for the duration of the spell,
or does it last indefinitely? If it lasts indefinitely, and then hits
a Rakshasa, does it lose the Bless? | | The Bless will only last for the duration of the Spell
unless a Permanency spell is cast upon the Blessed bolt. |
28. | DR033 | Dragon #33 | How exactly does a Longevity Potion work?
My DM thinks it is a permanent ward against unnatural aging,
but is only good for one day against natural aging. Is it permanent
against natural aging? | | A Longevity Potion reduces age from 1-12 years.
There is a 1% chance, if you have used Longevity Potions before, that
the effect will be reversed and you will age. Otherwise, it restores youth,
vim, and vigor. It can also be used to counter magical aging attacks and
monster-based aging attacks. The entire potion must be consumed for
it to work. |
29. | DR033 | Dragon #33 | Is an invisibility spell cancelled when you
fall on your face from tripping either over your own feet or from
someone elses number 13s? | | No. |
30. | DR033 | Dragon #33 | Is a curse removed at death so that when you
are raised it is no longer with you? | | It depends on the curse. If it is for eternity, then you are
stuck with it. If it isn’t, then your DM will have to examine the curse and
make a ruling. Remember, his or her decision is final. |
31. | DR033 | Dragon #33 | What would happen if you hit a Lich with a
Rod of Resurrection? | | The Lich would have to make a system shock roll if he
is 120 years old or younger. If he is older than 120, then it would have
no effect. However, if he is young enough and makes his system shock
roll, he is resurrected, and you now have a mad, very high-level, evil
Magic-User facing you. Either way, you have your hands full. Remember,
the Lich loses all of his Lich abilities if resurrected. |
32. | DR033 | Dragon #33 | May thieves use bows? | | No. |