| Ref | Ouvrage | Question | | Reponse |
---|
251. | DR076 | Dragon #76 | Numerous modules refer to a game called knucklebones. How
is this played in terms of the AD&D game? | | See the DMG, Appendix F, for a brief description of gambling
games that could be used within a scenario. |
252. | DR076 | Dragon #76 | In reading through past issues of DRAGON Magazine, I
noticed that several times characters and monsters have been described
differently from the presentations in the official AD&D
books. I now have two different versions of Circe, Medea, the
phoenix, and several others. Which version is correct? | | DRAGON Magazine frequently prints material that is not
necessarily considered official, but is presented as a reasonable
alternative to already existing material. Often two or more writers
have differing views, taken from different sources, on how a
certain personage or monster should appear in the AD&D game.
Presenting these different perspectives on the character or monster
is done to give the DM the freedom to select a version that
best fits the DMs campaign and personal conception of what
such a being would be like. |
253. | DR076 | Dragon #76 | Is everything that appears in DRAGON Magazine an official
rule change or addition? | | No. Virtually all of the magazines contents are not official,
excepting only those writings that are defined as official, either
by their nature (such as most articles written by E. Gary Gygax,
which are automatically official) or by a note prefacing the
article that indicates it should be considered official. For the
most part, the material in DRAGON Magazine is intended only
as possible suggestions for referees and players to adopt into
their campaigns if they so choose. No one is obligated to use any
of the material in the magazine but if you try something out
and you find you like it, have fun with it. |
254. | DR076 | Dragon #76 | Why are there so many contradictions between the Basic and
Expert D&D® sets and the Advanced D&D® books? | | The DUNGEONS & DRAGONS® game and the ADVANCED
DUNGEONS & DRAGONS® game are two different products,
and are not meant to be meshed. The similarity in names is confusing,
but the game systems are very different from each other,
in the way that both are different from the Runequest® game system
or the Traveller® game system. DMs and players should
avoid mixing the D&D® and AD&D systems at all times. |
255. | DR076 | Dragon #76 | What happens if a GAMMA WORLD® mutant hits an AD&D
character with the power de-evolution? | | The AD&D character, unlike GAMMA WORLD characters,
has no resistance to mental attacks or radiation attacks from
GAMMA WORLD monsters or devices. De-evolution will automatically
strip an AD&D character of one level per GAMMA WORLD combat round (10 seconds), meaning that 6 life levels
will be lost per AD&D round, no saving throw allowed. This was
confirmed by Jim Ward, the co-author of the GAMMA WORLD
rules. And you thought vampires were bad! AD&D characters
drained of life levels by de-evolution simply die and do not
become undead. If raised, the character so affected will be a zerolevel
character. |
256. | DR076 | Dragon #76 | Can a character who is paralyzed yell for help? Can such a
character use psionics? Cast spells? | | No. Yes, because the mind is unaffected. No, unless the being
that is paralyzed has innate spell-like powers like those of a
demon, devil, beholder, or lamia (for example), in which case
these powers can still be used at will. |
257. | DR076 | Dragon #76 | What does the inch sign () mean in reference to distances and
length? | | When discussing height or small items, it means inches. When
discussing spell ranges, missile ranges, and spell areas of effect
indoors, it means 1 = 10 feet. When discussing spell ranges and
missile ranges outdoors, it means 1 = 10 yards (30 feet); however,
areas of effect for spells are always measured in tens of feet, never
tens of yards. |
258. | DR076 | Dragon #76 | Whats the difference between a secret and a concealed door? | | Secret doors are constructed so that their function as a portal is
not immediately obvious; false backs on fireplaces, revolving
bookcases, and sliding sections of stonework are examples of
this. Concealed doors are just doors hidden by an intervening
object, like a tapestry, a stack of boxes, a door covered over with
plaster, and so forth. |
259. | DR076 | Dragon #76 | Do constitution bonuses for monks, rangers, and first-level
half-ogre characters (who all start with two hit dice) apply to
both hit dice as well as all hit dice earned after first level? | | Yes. |
260. | DR076 | Dragon #76 | How can you handle pregnancy in AD&D games? | | This is one of those aspects of AD&D gaming that is left up to
the DMs decisions; all campaigns are different, and the elves (for
example) within one campaign could legitimately have longer
gestation periods than those in another campaign. As a general
rule of thumb, it can probably be asserted that elves have the
longest pregnancy times (possibly as much as 2 years); dwarves,
gnomes, humans, halflings, and half-elves are all about the
same, between 8 and 12 months, and orcs and humanoids would
have shorter gestation periods, possible ranging down to 6
months. These are only suggestions, however; what the DM
decides for his campaign is the final answer. |