Sage Advice Collection

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 260DR076 Dragon #76 How can you handle pregnancy in AD&D games?  This is one of those aspects of AD&D gaming that is left up to the DM’s decisions; all campaigns are different, and the elves (for example) within one campaign could legitimately have longer gestation periods than those in another campaign. As a general rule of thumb, it can probably be asserted that elves have the longest pregnancy times (possibly as much as 2 years); dwarves, gnomes, humans, halflings, and half-elves are all about the same, between 8 and 12 months, and orcs and humanoids would have shorter gestation periods, possible ranging down to 6 months. These are only suggestions, however; what the DM decides for his campaign is the final answer. 
 261DR076 Dragon #76 Some of the characters described by Gary Gygax in your magazine have an attribute labeled CO. What is this?  CO stands for Comeliness, a new attribute described by Gary Gygax (in issue #67 of DRAGON magazine) to represent physical beauty/handsomeness. Unlike other attributes such as strength, comeliness has a range from –8 (for the ugliest half-orc) to +25 (for the most beautiful elf). Scores of +10 to +13 are average. The use of a comeliness attribute is up to the DM and the players of an AD&D group. 
 262DR076 Dragon #76 How can any character be able to take more physical damage than an ancient huge red dragon?  AD&D gaming is based on what is sometimes called “fantasy realism.” In reality, none of us humans would have a chance against a monster the size of a red dragon; however, AD&D gaming is not reality. It reflects very well the kind of “fantasy realism ” found in myths, legends, tales, and modern fantasy literature, wherein it is possible to be so lucky, gifted, and powerful that one could even be tougher than a dragon. Hit points not only reflect bodily damage; they also reflect combat skill, the ability to sidestep an otherwise fatal blow, and the blessing of a patron deity, as well as innate luck (and perhaps other attributes of an intangible nature). Obviously, it cannot be argued that even the toughest fighter in an AD&D game has more body mass than a red dragon; however, it can be argued that a warrior, especially a heroic warrior on the level of Beowulf, Roland, or Conan, could be skilled enough to give a dragon a bad time in combat. After all, it’s the essence of heroic fantasy — not humdrum reality — that the game reflects. 
 263DR076 Dragon #76 Can half-ogres be barbarians?  They can behave in a barbarous fashion, but cannot be of the barbarian character class. They lack the dexterity and agility of humans and cannot perform many of the barbarians’ basic skills. Half-ogres could, however, be raised in barbarian tribes and be considered members of such a tribe, though they would still be of the fighter class. 
 264DR076 Dragon #76 Why do half-ogres have such low charismas?  No one really trusts them. They often have their ogre parent’s nastier habits, and many of them are chaotic evil. While they might not look particularly ugly (though some of them do) and might appear quite competent and powerful, social prejudice and their own behavior tends to strongly limit their charismatic effect toward other races. 
 265DR076 Dragon #76 How do half-ogres feel about other humanoid creatures?  Use the “Humanoid Racial Preferences Table” in the DMG; half-ogres will feel about the same way as regular ogres do toward other creatures. 
 266DR076 Dragon #76 Do half-ogre characters (as described in DRAGON Magazine #73) count as “giant-class humanoids” for purposes of rangers’ attacks against them?  No; half-ogres, like half-orcs, are not entirely “humanoid,” and rangers do not get any bonuses against them like they do against normal (full-blooded) ogres. 
 267DR076 Dragon #76 Why are the ability scores for half-ogres rolled differently than for other races?  Certain of the ability scores for half-ogres are considerably higher or lower than the human and demi-human racial norms. The change in die-rolling the ability scores is intended to reflect this difference. 
 268DR078 Dragon #78 How often should a character check for possession of psionic abilities?  Once when the character first begins play; afterward, psionics checks are made only when powerful magics or special circumstances permit this to occur; see the next question. 
 269DR078 Dragon #78 If a non-psionic character has his intelligence, wisdom, or charisma increased by powerful magics (tomes, wishes, etc.), would this allow for a new chance to become psionic?  Yes. The benefits of a tome of clear thought, leadership and influence, or understanding (which raise intelligence, wisdom, and charisma respectively) automatically allow for a new chance to become psionic. A wish spell, properly worded, would automatically give a character psionic ability, as long as the recipient has an intelligence, wisdom, or charisma score of at least 16. The action of a deity (far rarer than even a wish or a magical tome) would automatically give any character psionic ability, regardless of his ability scores. Increases in ability scores which occur naturally, such as through normal aging, would also allow for a later check if the character was not already psionic. As an example, consider the character described on p. 110 of the Players Handbook, with Int 17, Wis 12, and Cha 17. Suppose the player fails to roll 97 or higher on the character’s initial psionics check, and the character later gains a point of intelligence so that score is now 18. The player would then make a new check for the character’s psionic potential, adding the additional bonus for the extra point of intelligence to the dice roll, so that now a result of 95 or higher is needed. Also, it is possible for a character’s psionic strength to be automatically increased, if an increase in an ability score raises that score higher than 16. If the character in the above example started with a charisma score of 16, and was determined to have psionic ability, he would receive no “doubling” bonus on the roll for psionic ability points, since only one of his ability scores is higher than 16. But if a later event raised the character’s charisma to 17, he would immediately benefit from the change by having his psionic ability doubled. 
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