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 311DR079 Dragon #79 What is a cantrip?  Cantrips are minor magical spells for magic-users and illusionists, often referred to as “0-level” spells. Typical cantrips include polish, sweeten, curdle, knot, flavor, (summon) mouse, and (produce) belch. These spells were described in issues #59-61 of DRAGON Magazine, and are reprinted in the Best of DRAGON® Vol. III anthology. 
 312DR079 Dragon #79 In the game “Flight of the Boodles” (issue #60), does the Boodle wizard hit on a 1-3 or 1-4? The text contradicts itself.  They hit on a 1-4, according to the original rules, so two of the charts in the game need to be corrected accordingly. 
 313DR079 Dragon #79 In “Modern Monsters” (issue #57) the speeds given for modern automotive vehicles in AD&D terms seem awfully low (example: 70”/round is about 8 mph). Why was this done?  As mentioned in that article, the speeds of such vehicles were scaled down by as much as a factor of ten; this was done partly for game balance, and because offroad speeds will be much slower than normal and game scenarios may have overland travel involved. DMs using this material may wish to increase these speeds, but should be careful in doing so to preserve game balance. 
 314DR079 Dragon #79 In issue #48, in the section on undersea magical items, there seems to have been a misprint of some kind.  The confusion can be cleared up by reading “+” where “=” appears, so that the names of the items are “Dagger +1/+2 vs. Dolphins” and “Trident +1/+3 vs. Elemental Beings.” 
 315DR079 Dragon #79 What is a balrog, and what are the statistics for it?  A balrog, as described in the Lord of the Rings trilogy by J.R.R. Tolkien, appears to be similar to lower planes creatures like demons in the AD&D system. (Note that the original rules for the D&D game did include mention of creatures such as the balrog and the hobbit, but those references were changed or deleted in subsequent editions of that game, and the terms do not appear in the rules for the AD&D system.) The Type VI demon in the Monster Manual resembles the balrog, but is probably not as powerful as a true balrog would be. If something meant to be identical to a balrog is to be used in a variant AD&D game, the DM will have to invent his own game statistics for the monster after carefully reading the various Tolkien books. 
 316DR079 Dragon #79 With regards to AD&D module S3, Expedition to the Barrier Peaks, would a shield spell stop a laser shot?  No; the shield would have no effect. 
 317DR079 Dragon #79 Would blasters or lasers from GAMMA WORLD adventures be able to harm creatures only affected by magical weapons, such as gargoyles?  Yes; such energy attacks would harm nearly all AD&D monsters or characters. Use the “Mutants & Magic” section of the DMG to arbitrate details of such combat. 
 318DR079 Dragon #79 What are the following weapons like in AD&D gaming: great axe, great bow, great sword?  The great axe is a bardiche or halberd (which are both poleaxes); the great bow is a long bow or long composite bow; the great sword is a two-handed sword. 
 319DR079 Dragon #79 Do real barbarians eat quiche?  Real barbarians would hack and slay anyone who offered them quiche to eat, and would then stomp the quiche until it was totally flat. Barbarians are like that. 
 320DR117 Dragon #117 Can a cavalier of name level or higher build a castle or other stronghold, then collect revenue from the inhabitants? No rules are given in the class description for handling the situation.  Like fighters, cavaliers are permitted to build strongholds when they reach name level. Given the cavalier’s social standing, such a stronghold would have to be grand and stylish, with a large staff. A cavalier who was born into a noble family might receive a castle and grounds as part of an inheritance, though for game purposes the character should be name level before assuming full control of the estate. Or, if you are using a full medieval European motif for your campaign world, land for a stronghold might be granted by the cavalier ’s liege lord as a reward for good and sufficient service upon reaching name level. The latter method is especially suitable for second sons of noble houses who are not in line for inheritance, and for characters who have worked their way up to cavalier status from common backgrounds. [See also “Feuds and Feudalism,” by John David Dorman, in this issue.] Revenue collected is a matter for the individual DM to decide, based on the campaign economics and the relative wealth of the region. Colonists in a previously unsettled wilderness area cannot produce as much revenue as would be expected from a civilized realm. The structure and economy of the cavalier’s realm should be worked out in detail for an extended campaign, but — for occasional gaming — assume that the cavalier collects double the revenue that a fighter’s freehold would produce. 
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