| Ref | Ouvrage | Question | | Reponse |
---|
481. | DR124 | Dragon #124 | D&D® Expert Set : Wouldnt continuous hacking with
weapons keep a troll from regenerating?
Would simply hacking the
troll into several pieces and keeping
the pieces separated keep a troll
from regenerating? | | If the trolls dead body is struck, the
extra damage temporarily negates regeneration.
The troll is still alive, however,
until it is burned, even if it is reduced to
small cubes or if large pieces are kept
separated. If kept apart over two weeks,
all but the largest piece dies; the largest
piece then slowly grows into a whole new
troll. You might have severed pieces of troll attack the characters who are holding them, just to spice things up a bit. The novel Three Hearts and Three Lions, by Poul Anderson, has an excellent fight between a party and a troll. Reading it gives a good feel for what fighting a troll should be like. Note that decapitation will not kill a troll.
|
482. | DR124 | Dragon #124 | D&D® Expert Set : Will a remove curse spell actually make a cursed magical item into a useful item? | | If the item is actually a beneficial item that
is cursed, then removal of the curse
produces a useful item. If the item is
enchanted to be harmful in the first place,
remove curse wont help. See the 1983 Expert Rulebook, page 58, for guidelines. |
483. | DR124 | Dragon #124 | D&D® Expert Set :How can a character keep an intelligent sword with an alignment different from his own if it damages him every time he touches it? Also, wouldnt such a sword do extra damage when it hits a character an alignment different from the
swords and wielders? | | Handling the sword carefully in order to examine or transport it (e.g., wrapping it up or carrying it in gloved hands) does not
cause damage. Any attempt to wield it or determine its exact powers does cause damage.
An intelligent sword will not cause extra damage to a character of
different alignment if it is being held by a
character of the swords alignment. |
484. | DR124 | Dragon #124 | D&D® Expert Set : Geas and quest spells are much abused. For example, couldnt an
evil magic-user geas a character to
never attack him? Couldnt an evil
cleric do a similar thing with quest? | | A quest must be a specific and finite
task; the victim must be able to take
actions that will bring about the end of the quest, or the spell has no effect. A geas is
similar to a quest in that it must be specific. Never stand while I am sitting: is a
long-term request, but it is specific enough for a geas spell. Serve me until one of us dies is either too general for a geas spell
or possibly fatal for the caster, if interpreted literally so that the caster is served to a tribe of man-eating giants.
Never attack me is potentially suicidal
for the victim if the caster attacks him,
and will reflect back to the caster (see the 1983 Expert Rulebook, page 161). |
485. | DR124 | Dragon #124 | D&D® Expert Set : Can a quest be removed with a dispel magic or remove curse spell? | | No. Only completion of the task or a
reversed quest spell removes a properly
worded quest; dispel magic and remove
curse will not. |
486. | DR124 | Dragon #124 | D&D® Expert Set : Can a remove quest be used to
remove a geas? Can a magic-user
geas a quested character to forget
about his quest? | | Reading the rules strictly, remove quest
will not rid a character of a geas; the
victim has to find a magic-user to do it. A geas that forced a character to ignore a quest has to be considered directly harmful (because the quest’s curse would then apply) and would also be ineffective. In short, quests can only be removed by clerics and geas spells can only be removed by magic-users.
If you are refereeing your own game,
you might assume that the two spells are
similar enough so that the reverse of one
will negate the other with chances for
success based on the levels of the characters who cast the spells. This does not
match either the spirit or the letter of the
rules, but it is close enough to be considered reasonable. |
487. | DR124 | Dragon #124 | D&D® Expert Set : I want one of my characters to build a stronghold. What do I do? How much will it cost? How long will it take? | | First of all, you must decide how much the character wants to spend on the stronghold. There is a table of construction costs on page 23 of the Expert Rule book. Time of construction (in game days)
is also given on page 23. You should work
the exact floor plan of the stronghold with your DM.
If you are having difficulty coming up
with a floor plan or you do not under stand some of the terms on page 23, a trip to your local library should help get you
started. Ask the librarian for books on any of the following subjects: castles, the Middle
Ages, Medieval warfare, or Medieval
architecture. Also refer to those D&D or
AD&D® game modules which your referee
allows you to see which also detail castles
and fortresses. DRAGON issue #86 detailed
a huge castle named Great Stoney, complete with 3-D fold-up materials and floor plans. Issues of DUNGEON Adventures could be helpful here as well, as might the
AD&D games Dungeon Masters Guide, pages 106-110. |
488. | DR124 | Dragon #124 | D&D® Expert Set : The rules say that the cost to build a wall is normal up to 30' high, but double above that. What is the base cost to build a wall, and just how big a wall do you get for the money? | | You appear to be referring to page 52 of
the 1981 edition of the Expert Rulebook.
The passage you have quoted refers to the
cost of building a castle wall. The base
costs for walls and other constructions are
given in the table on the same page.
Dimensions are also given here. This same information is given on page 23 of the
1983 edition of the Expert Rulebook. |
489. | DR124 | Dragon #124 | D&D® Expert Set : Why was the method for calculating
Will scores changed in the new
Expert rules? As it stands now, a
fighter who wants to exchange ability
score points to get a high
strength will have a difficult time
controlling intelligent swords. | | The old D&D Expert Set used strength
and wisdom because the original D&,D
game by Gary Gygax and Dave Arneson
used strength and intelligence to determine
the Will score. Since wisdom, not
intelligence, determines the power of a
characters personality, the editor decided
to change intelligence to wisdom when the
Expert Set rules were first compiled. The
new D&D Expert Set takes that logic a
step further; the struggle between character
and sword is mental, not physical, so
we use the characters two mental scores.
Now players have to make a choice about
creating their characters: gain high
strength for extra experience and more
damage right from the start, or keep the
intelligence and wisdom scores in case the
character is lucky enough to find a magical
sword. The D&D game is a game of
choices, and they arent always easy ones. |
490. | DR124 | Dragon #124 | D&D® Expert Set : The missile fire table (Expert Rulebook,
page 29) shows the ranges for
a sling as being 40/80/160, while a
short bow is listed at 50/100/150.
Surely the sling listing is in error. | | The range of a sling is 40/80/160. A sling
actually out-ranges a short bow but is less
accurate at long ranges. Thus, a greater
portion of the slings total range falls into
the long category. |