Sage Advice Collection

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  Ref  Ouvrage  Question   Reponse 
 481DR124 Dragon #124 D&D® Expert Set : Wouldn’t continuous hacking with weapons keep a troll from regenerating? Would simply hacking the troll into several pieces and keeping the pieces separated keep a troll from regenerating?  If the troll’s “dead” body is struck, the extra damage temporarily negates regeneration. The troll is still alive, however, until it is burned, even if it is reduced to small cubes or if large pieces are kept separated. If kept apart over two weeks, all but the largest piece dies; the largest piece then slowly grows into a whole new troll. You might have severed pieces of troll attack the characters who are holding them, just to spice things up a bit. The novel Three Hearts and Three Lions, by Poul Anderson, has an excellent fight between a party and a troll. Reading it gives a good feel for what fighting a troll should be like. Note that decapitation will not kill a troll.  
 482DR124 Dragon #124 D&D® Expert Set : Will a remove curse spell actually make a cursed magical item into a useful item?  If the item is actually a beneficial item that is cursed, then removal of the curse produces a useful item. If the item is enchanted to be harmful in the first place, remove curse won’t help. See the 1983 Expert Rulebook, page 58, for guidelines. 
 483DR124 Dragon #124 D&D® Expert Set :How can a character keep an intelligent sword with an alignment different from his own if it damages him every time he touches it? Also, wouldn’t such a sword do extra damage when it hits a character an alignment different from the sword’s and wielder’s?  Handling the sword carefully in order to examine or transport it (e.g., wrapping it up or carrying it in gloved hands) does not cause damage. Any attempt to wield it or determine its exact powers does cause damage. An intelligent sword will not cause extra damage to a character of different alignment if it is being held by a character of the swords alignment. 
 484DR124 Dragon #124 D&D® Expert Set : Geas and quest spells are much abused. For example, couldn’t an evil magic-user geas a character to never attack him? Couldn’t an evil cleric do a similar thing with quest?  A quest must be a specific and finite task; the victim must be able to take actions that will bring about the end of the quest, or the spell has no effect. A geas is similar to a quest in that it must be specific. “Never stand while I am sitting:’ is a long-term request, but it is specific enough for a geas spell. “Serve me until one of us dies” is either too general for a geas spell or possibly fatal for the caster, if interpreted literally so that the caster is “served” to a tribe of man-eating giants. “Never attack me” is potentially suicidal for the victim if the caster attacks him, and will reflect back to the caster (see the 1983 Expert Rulebook, page 161). 
 485DR124 Dragon #124 D&D® Expert Set : Can a quest be removed with a dispel magic or remove curse spell?  No. Only completion of the task or a reversed quest spell removes a properly worded quest; dispel magic and remove curse will not. 
 486DR124 Dragon #124 D&D® Expert Set : Can a remove quest be used to remove a geas? Can a magic-user geas a quested character to forget about his quest?  Reading the rules strictly, remove quest will not rid a character of a geas; the victim has to find a magic-user to do it. A geas that forced a character to ignore a quest has to be considered directly harmful (because the quest’s curse would then apply) and would also be ineffective. In short, quests can only be removed by clerics and geas spells can only be removed by magic-users. If you are refereeing your own game, you might assume that the two spells are similar enough so that the reverse of one will negate the other — with chances for success based on the levels of the characters who cast the spells. This does not match either the spirit or the letter of the rules, but it is close enough to be considered reasonable. 
 487DR124 Dragon #124 D&D® Expert Set : I want one of my characters to build a stronghold. What do I do? How much will it cost? How long will it take?  First of all, you must decide how much the character wants to spend on the stronghold. There is a table of construction costs on page 23 of the Expert Rule book. Time of construction (in game days) is also given on page 23. You should work the exact floor plan of the stronghold with your DM. If you are having difficulty coming up with a floor plan or you do not under stand some of the terms on page 23, a trip to your local library should help get you started. Ask the librarian for books on any of the following subjects: castles, the Middle Ages, Medieval warfare, or Medieval architecture. Also refer to those D&D or AD&D® game modules which your referee allows you to see which also detail castles and fortresses. DRAGON issue #86 detailed a huge castle named Great Stoney, complete with 3-D fold-up materials and floor plans. Issues of DUNGEON™ Adventures could be helpful here as well, as might the AD&D game’s Dungeon Masters Guide, pages 106-110. 
 488DR124 Dragon #124 D&D® Expert Set : The rules say that the cost to build a wall is normal up to 30' high, but double above that. What is the base cost to build a wall, and just how big a wall do you get for the money?  You appear to be referring to page 52 of “ the 1981 edition of the Expert Rulebook. The passage you have quoted refers to the cost of building a castle wall. The base costs for walls and other constructions are given in the table on the same page. Dimensions are also given here. This same information is given on page 23 of the 1983 edition of the Expert Rulebook. 
 489DR124 Dragon #124 D&D® Expert Set : Why was the method for calculating Will scores changed in the new Expert rules? As it stands now, a fighter who wants to exchange ability score points to get a high strength will have a difficult time controlling intelligent swords.  The “old” D&D Expert Set used strength and wisdom because the original D&,D game by Gary Gygax and Dave Arneson used strength and intelligence to determine the Will score. Since wisdom, not intelligence, determines the power of a character’s personality, the editor decided to change intelligence to wisdom when the Expert Set rules were first compiled. The “new” D&D Expert Set takes that logic a step further; the struggle between character and sword is mental, not physical, so we use the character’s two mental scores. Now players have to make a choice about creating their characters: gain high strength for extra experience and more damage right from the start, or keep the intelligence and wisdom scores in case the character is lucky enough to find a magical sword. The D&D game is a game of choices, and they aren’t always easy ones. 
 490DR124 Dragon #124 D&D® Expert Set : The missile fire table (Expert Rulebook, page 29) shows the ranges for a sling as being 40/80/160, while a short bow is listed at 50/100/150. Surely the sling listing is in error.  The range of a sling is 40/80/160. A sling actually out-ranges a short bow but is less accurate at long ranges. Thus, a greater portion of the sling’s total range falls into the “long” category. 
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