| Ref | Ouvrage | Question | | Reponse |
---|
560. | DR127 | Dragon #127 | BATTLESYSTEM: Does the AD&D games third-level,
magic-user spell fireball get larger
outdoors? That is, does the size of
the fireball convert from feet to
yards outdoors? Page 73 of the Players
Handbook seems to indicate that
this is the case. | | The area of effect of all AD&D game
spells remains the same outdoors as
indoors (1" = 10´), but the range of the
spells increases, from 1" = 10´ indoors to
1" = 10 yards (30´) outdoors. The reference
to yards in the spells description is
completely in error. |
561. | DR127 | Dragon #127 | BATTLESYSTEM: When figuring the BATTLESYSTEM
supplement point cost for heroes,
what do you charge for psionics?
How much for each major and minor
ability? | | There is no fixed cost for major or minor
psionic disciplines. The referee (or the
players, if there is no referee) must decide
which spell or magic item each ability
approximates; the point cost for the ability
is the same as the equivalent spell or magic
item. Since most disciplines are usable as
long as the character possessing them has
psionic strength, treat them as innate spell
abilities (100 points per spell level). |
562. | DR127 | Dragon #127 | BATTLESYSTEM: How far can an elf or other woodland
creature see in woods? | | Page 21 of the rules says that elves and
other woodland creatures can see and cast
spells up to 6 away. Other creatures are
limited to 1. |
563. | DR127 | Dragon #127 | BATTLESYSTEM: Dragons can use their breath
weapons as both pass-through fire
and split-fire. In which phases can
dragons use their breath weapons? | | A dragon (or other creature with a
breath weapon) may breathe during the
missile and magic phase, or during the
movement phases if it uses pass-through
fire or split-fire. Breath weapons and
other effects that are usable only once per
round are not usable during the initial
missile phase: |
564. | DR127 | Dragon #127 | BATTLESYSTEM: Could a dragon using split-fire
stay put, breathe, then move half its
movement allowance? What about
other units capable of split-fire? | | A bow-armed unit could do exactly what
you describe simply by firing during the
initial missile phase, but a dragon could
not. You must decide how strictly to apply
the split-fire rule strictly speaking, a
split-firing unit must move half its movement,
fire, then complete its movement.
You can, however, be a bit more flexible
than this. Many miniatures players allow
split-firing units to use their missiles any
time before the half-move mark; if you use
this rule, it is best to limit the unit to onehalf
a normal move after it fires, as you
have suggested. Note that in this case the
split-firing unit could move less than half a
move at the owning players option. |
565. | DR127 | Dragon #127 | BATTLESYSTEM: What are the effects of the various
draconian deaths in Krynn, the
DRAGONLANCE® saga world particularly
the Baaz turn-to-stone, the
Bozak explosion, the Kapak acid,
and the Sivak flame deaths? | | The Baaz ability is ignored during mass
combat (entrapped weapons are soon
freed, and secondary weapons can be
employed), but it does affect character vs.
character combat. Bozak, Sivak, and Kapak
effects cover areas so small that they
usually cannot affect an entire figure, and
thus can be ignored. In the event that they
do cover an entire figure (see page 23),
they generate 10 dice of damage for each
draconian figure eliminated (wounding a
draconian figure produces no effect) and
are treated like any other magical attack.
In any case, the Kapak acid remains
behind, forming a barrier 1/3 deep
(extending back from the point where the
melee took place) and as wide as the figures
that produced it. This acid damages
units or figures that cross it or stand in it.
Such units suffer one die of damage for
each creature that contacts the acid (if any
part of a figure touches the acid, all creatures
in the figure are considered
exposed). |
566. | DR129 | Dragon #129 | How should experience be divided
among PCs after an adventure? | | It is best to divide any experience award
equally among all the characters who
started an adventure — even if a few of
them were killed and cannot collect any
experience. This has two advantages: It
provides an incentive for keeping all characters
alive, since their "cut" of the experience
is otherwise lost; and it discourages
the practice of killing other party members
at the end of an adventure in order
to increase the survivors’ experience
awards. |
567. | DR129 | Dragon #129 | How much damage does a two-handed
staff do? How is it different
from a one-handed staff? | | A staff is always used with two hands.
Its base damage is 1-6 hp (Expert Rulebook,
page 19). A “one-handed staff” is just
a club. |
568. | DR129 | Dragon #129 | What is a-concealed door? | | A concealed door is a door or portal that
has been physically hidden from view. The portal could be behind a bookcase, covered
with a layer of paint or plaster, or
simply hidden behind a curtain. This is not
the same as a secret door, which is constructed
so that it appears to be something
else entirely. |
569. | DR129 | Dragon #129 | Can a good creature such as a gold
dragon be convinced to join a party
of adventurers? | | Gold dragons generally have their own
business to mind and rarely join parties of
adventurers. If the party is trying to perform
a great good deed, however (such as
rescuing an important person, driving off
a particularly evil wizard or monster, or
other heroic and self-sacrificing task), a
gold dragon might be persuaded to join
the group, provided that: the dragon
thinks that the mission is important; at
least 90% of the PCs are of lawful alignment
(and none are chaotic); and, the
dragon is offered a generous share of any
treasure gained on the adventure. If the
dragon is very young, this would have to
be a share bigger than what is given any
particular PC; the older the dragon, the
more it would demand, so that a dragon of
adult age or older would have to be promised
the majority of the treasure. Apply
these same principles to requests for aid
from other good creatures. |