Sage Advice Collection

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  Ref  Ouvrage  Question   Reponse 
 560DR127 Dragon #127 BATTLESYSTEM™: Does the AD&D game’s third-level, magic-user spell fireball get larger outdoors? That is, does the size of the fireball convert from feet to yards outdoors? Page 73 of the Players Handbook seems to indicate that this is the case.  The area of effect of all AD&D game spells remains the same outdoors as indoors (1”" = 10´), but the range of the spells increases, from 1" = 10’´ indoors to 1"” = 10 yards (30´’) outdoors. The reference to “yards” in the spells description is completely in error. 
 561DR127 Dragon #127 BATTLESYSTEM™: When figuring the BATTLESYSTEM supplement point cost for heroes, what do you charge for psionics? How much for each major and minor ability?  There is no fixed cost for major or minor psionic disciplines. The referee (or the players, if there is no referee) must decide which spell or magic item each ability approximates; the point cost for the ability is the same as the equivalent spell or magic item. Since most disciplines are usable as long as the character possessing them has psionic strength, treat them as innate spell abilities (100 points per spell level). 
 562DR127 Dragon #127 BATTLESYSTEM™: How far can an elf or other woodland creature see in woods?  Page 21 of the rules says that elves and other woodland creatures can see and cast spells up to 6” away. Other creatures are limited to 1”. 
 563DR127 Dragon #127 BATTLESYSTEM™: Dragons can use their breath weapons as both pass-through fire and split-fire. In which phases can dragons use their breath weapons?  A dragon (or other creature with a breath weapon) may breathe during the missile and magic phase, or during the movement phases if it uses pass-through fire or split-fire. Breath weapons and other effects that are usable only once per round are not usable during the initial missile phase: 
 564DR127 Dragon #127 BATTLESYSTEM™: Could a dragon using split-fire stay put, breathe, then move half its movement allowance? What about other units capable of split-fire?  A bow-armed unit could do exactly what you describe simply by firing during the initial missile phase, but a dragon could not. You must decide how strictly to apply the split-fire rule – strictly speaking, a split-firing unit must move half its movement, fire, then complete its movement. You can, however, be a bit more flexible than this. Many miniatures players allow split-firing units to use their missiles any time before the half-move mark; if you use this rule, it is best to limit the unit to onehalf a normal move after it fires, as you have suggested. Note that in this case the split-firing unit could move less than half a move at the owning player’s option. 
 565DR127 Dragon #127 BATTLESYSTEM™: What are the effects of the various “draconian deaths” in Krynn, the DRAGONLANCE® saga world – particularly the Baaz turn-to-stone, the Bozak explosion, the Kapak acid, and the Sivak flame deaths?  The Baaz ability is ignored during mass combat (entrapped weapons are soon freed, and secondary weapons can be employed), but it does affect character vs. character combat. Bozak, Sivak, and Kapak effects cover areas so small that they usually cannot affect an entire figure, and thus can be ignored. In the event that they do cover an entire figure (see page 23), they generate 10 dice of damage for each draconian figure eliminated (wounding a draconian figure produces no effect) and are treated like any other magical attack. In any case, the Kapak acid remains behind, forming a barrier 1/3” deep (extending back from the point where the melee took place) and as wide as the figures that produced it. This acid damages units or figures that cross it or stand in it. Such units suffer one die of damage for each creature that contacts the acid (if any part of a figure touches the acid, all creatures in the figure are considered exposed). 
 566DR129 Dragon #129 How should experience be divided among PCs after an adventure?  It is best to divide any experience award equally among all the characters who started an adventure — even if a few of them were killed and cannot collect any experience. This has two advantages: It provides an incentive for keeping all characters alive, since their "cut" of the experience is otherwise lost; and it discourages the practice of killing other party members at the end of an adventure in order to increase the survivors’ experience awards. 
 567DR129 Dragon #129 How much damage does a two-handed staff do? How is it different from a one-handed staff?  A staff is always used with two hands. Its base damage is 1-6 hp (Expert Rulebook, page 19). A “one-handed staff” is just a club. 
 568DR129 Dragon #129 What is a-concealed door?  A concealed door is a door or portal that has been physically hidden from view. The portal could be behind a bookcase, covered with a layer of paint or plaster, or simply hidden behind a curtain. This is not the same as a secret door, which is constructed so that it appears to be something else entirely. 
 569DR129 Dragon #129 Can a good creature such as a gold dragon be convinced to join a party of adventurers?  Gold dragons generally have their own business to mind and rarely join parties of adventurers. If the party is trying to perform a great good deed, however (such as rescuing an important person, driving off a particularly evil wizard or monster, or other heroic and self-sacrificing task), a gold dragon might be persuaded to join the group, provided that: the dragon thinks that the mission is important; at least 90% of the PCs are of lawful alignment (and none are chaotic); and, the dragon is offered a generous share of any treasure gained on the adventure. If the dragon is very young, this would have to be a share bigger than what is given any particular PC; the older the dragon, the more it would demand, so that a dragon of adult age or older would have to be promised the majority of the treasure. Apply these same principles to requests for aid from other good creatures. 
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