| Ref | Ouvrage | Question | | Reponse |
---|
551. | DR127 | Dragon #127 | BATTLESYSTEM: The text describing a change of
facing on page 11 does not seem to
match the accompanying diagram. If
the unit on the right did a left-face,
wouldnt the relative positions
remain unchanged? The actual
result looks more like a wheel. | | You are correct. A change of facing does
not alter the relative positions of the figures
in the unit. The figure labeled MV
COST 1/3 MV ALLOWANCE should be
replaced by a unit figure exactly like the
one to the left of it, but with arrows pointing
off to the right. |
552. | DR127 | Dragon #127 | BATTLESYSTEM: Rule [7.8] seems to indicate that a
unit can perform a wrap-around
during the movement phase even if
it does not have the initiative. Is this
correct? | | No. Rule [7.8] (page 11) applies only to
units that move into base-to-base contact
with an enemy unit during their own
movement phase. Movement under this
rule is not the same as wrap-around movement
as described under rule [7.11] (page
12). Figures in a unit moving under rule
[7.8] may not change direction in any way
once even a single figure in the unit makes
base-to-base contact with the enemy. The
figures can only move straight ahead. |
553. | DR127 | Dragon #127 | BATTLESYSTEM: When is a melee round finished?
Do units that come into contact simply
fight until one of them routs or
is annihilated? | | A melee (game) round is over when each
side has made one attack (remember that
melee attacks are assumed to take place
simultaneously). If there are still figures in
base-to-base contact after this, move on
the next phase of that BATTLESYSTEM
supplement Game Turn. A battle is finished
when one side is either destroyed,
routs, withdraws, or is otherwise rendered
incapable of continuing the fight. |
554. | DR127 | Dragon #127 | BATTLESYSTEM: How do you include a PC in a unit?
Is he one of 10 people in a particular
figure or is he the eleventh? How
does the PC affect the units AR? | | The PC or NPC hero does not belong to
any particular figure in a unit; he is an extra
assigned to the unit as a whole. A hero
affects a units AR or other statistics only
when he is averaged in with the rest of the
unit when the units roster is prepared (see
page 5). This must be done before the game
starts. This is not a very good way to use a
hero. If this is done, the hero does not fight
on his own. The units improved stats
account for the heros presence. Most heroes
who fight with units attack separately
according to their own AR, using the rules
on pages 17 and 18. |
555. | DR127 | Dragon #127 | BATTLESYSTEM: Do woods effect melee? | | No, but they do prevent units from
charging. |
556. | DR127 | Dragon #127 | BATTLESYSTEM: Can missile fire occur in woods if
both the target and the attackers are
within the woods? | | No. The tree trunks, leaves, branches,
etc., get in the way. |
557. | DR127 | Dragon #127 | BATTLESYSTEM: What exactly does the prohibition
against premeasurement mean? Do
players have to describe their units
actions in minute detail before placing
the ruler on the table? | | Detailed descriptions of a units actions
are not necessary. The premeasurement
rule is there to prevent players from using
their rulers as aids to decision making. For
example, a player cannot measure the
distance between his unit and an enemy
unit, then decide not to try to charge the
enemy unit because the distance is too
great. In this case, the player would have
to move his unit as close to the opposing
unit as its normal movement allowance
will take it. |
558. | DR127 | Dragon #127 | BATTLESYSTEM: The rules list bonuses for flank
and rear attacks. What prevents
opposing units from simply running
around behind their enemies
and attacking them from the rear?
Wouldnt the defending unit just
turn around to face the enemy? | | Units in the BATTLESYSTEM supplement
cant just run around to the rear of enemy
units in order to gain combat bonuses.
The movement rules on pages 11-13 make
this a virtual impossibility. Units cant
simply turn around to face an enemy who
attacks from the flank or rear, as large
numbers of people dont react as quickly
as individuals do. There is no penalty for
returning a rear attack only a bonus for
making a rear attack. Some creatures in
the defending unit can turn around to
return the attack, but this disrupts the
unit and makes defense more difficult. |
559. | DR127 | Dragon #127 | BATTLESYSTEM: Do heroes have to pay movement
costs to change facing? If not, what
prevents them from simply turning
around when attacked from behind,
or running around behind a unit or
another hero to make a rear attack? | | Heroes change facing for free. Heroes
can make end-runs around units and
attack them from the rear if they have
enough movement. When a hero is
attacked from behind, he remains with his
back to the enemy for one attack at most.
If an opposing hero tries to run around
him and attack from the rear, it can be
assumed that he turns to face his attacker
as long as he knows the attacker is there. |
560. | DR127 | Dragon #127 | BATTLESYSTEM: Does the AD&D games third-level,
magic-user spell fireball get larger
outdoors? That is, does the size of
the fireball convert from feet to
yards outdoors? Page 73 of the Players
Handbook seems to indicate that
this is the case. | | The area of effect of all AD&D game
spells remains the same outdoors as
indoors (1" = 10´), but the range of the
spells increases, from 1" = 10´ indoors to
1" = 10 yards (30´) outdoors. The reference
to yards in the spells description is
completely in error. |