Sage Advice Collection

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 551DR127 Dragon #127 BATTLESYSTEM™: The text describing a change of facing on page 11 does not seem to match the accompanying diagram. If the unit on the right did a left-face, wouldn’t the relative positions remain unchanged? The actual result looks more like a wheel.  You are correct. A change of facing does not alter the relative positions of the figures in the unit. The figure labeled “MV COST 1/3 MV ALLOWANCE” should be replaced by a unit figure exactly like the one to the left of it, but with arrows pointing off to the right. 
 552DR127 Dragon #127 BATTLESYSTEM™: Rule [7.8] seems to indicate that a unit can perform a wrap-around during the movement phase even if it does not have the initiative. Is this correct?  No. Rule [7.8] (page 11) applies only to units that move into base-to-base contact with an enemy unit during their own movement phase. Movement under this rule is not the same as wrap-around movement as described under rule [7.11] (page 12). Figures in a unit moving under rule [7.8] may not change direction in any way once even a single figure in the unit makes base-to-base contact with the enemy. The figures can only move straight ahead. 
 553DR127 Dragon #127 BATTLESYSTEM™: When is a melee round finished? Do units that come into contact simply fight until one of them routs or is annihilated?  A melee (game) round is over when each side has made one attack (remember that melee attacks are assumed to take place simultaneously). If there are still figures in base-to-base contact after this, move on the next phase of that BATTLESYSTEM supplement Game Turn. A battle is finished when one side is either destroyed, routs, withdraws, or is otherwise rendered incapable of continuing the fight. 
 554DR127 Dragon #127 BATTLESYSTEM™: How do you include a PC in a unit? Is he one of 10 people in a particular figure or is he the eleventh? How does the PC affect the unit’s AR?  The PC or NPC hero does not belong to any particular figure in a unit; he is an extra assigned to the unit as a whole. A hero affects a unit’s AR or other statistics only when he is averaged in with the rest of the unit when the unit’s roster is prepared (see page 5). This must be done before the game starts. This is not a very good way to use a hero. If this is done, the hero does not fight on his own. The unit’s improved stats account for the hero’s presence. Most heroes who fight with units attack separately according to their own AR, using the rules on pages 17 and 18. 
 555DR127 Dragon #127 BATTLESYSTEM™: Do woods effect melee?  No, but they do prevent units from charging. 
 556DR127 Dragon #127 BATTLESYSTEM™: Can missile fire occur in woods if both the target and the attackers are within the woods?  No. The tree trunks, leaves, branches, etc., get in the way. 
 557DR127 Dragon #127 BATTLESYSTEM™: What exactly does the prohibition against premeasurement mean? Do players have to describe their units’ actions in minute detail before placing the ruler on the table?  Detailed descriptions of a unit’s actions are not necessary. The premeasurement rule is there to prevent players from using their rulers as aids to decision making. For example, a player cannot measure the distance between his unit and an enemy unit, then decide not to try to charge the enemy unit because the distance is too great. In this case, the player would have to move his unit as close to the opposing unit as its normal movement allowance will take it. 
 558DR127 Dragon #127 BATTLESYSTEM™: The rules list bonuses for flank and rear attacks. What prevents opposing units from simply running around behind their enemies and attacking them from the rear? Wouldn’t the defending unit just turn around to face the enemy?  Units in the BATTLESYSTEM supplement can’t just run around to the rear of enemy units in order to gain combat bonuses. The movement rules on pages 11-13 make this a virtual impossibility. Units can’t simply turn around to face an enemy who attacks from the flank or rear, as large numbers of people don’t react as quickly as individuals do. There is no penalty for returning a rear attack – only a bonus for making a rear attack. Some creatures in the defending unit can turn around to return the attack, but this disrupts the unit and makes defense more difficult. 
 559DR127 Dragon #127 BATTLESYSTEM™: Do heroes have to pay movement costs to change facing? If not, what prevents them from simply turning around when attacked from behind, or running around behind a unit or another hero to make a rear attack?  Heroes change facing for free. Heroes can make end-runs around units and attack them from the rear if they have enough movement. When a hero is attacked from behind, he remains with his back to the enemy for one attack at most. If an opposing hero tries to run around him and attack from the rear, it can be assumed that he turns to face his attacker as long as he knows the attacker is there. 
 560DR127 Dragon #127 BATTLESYSTEM™: Does the AD&D game’s third-level, magic-user spell fireball get larger outdoors? That is, does the size of the fireball convert from feet to yards outdoors? Page 73 of the Players Handbook seems to indicate that this is the case.  The area of effect of all AD&D game spells remains the same outdoors as indoors (1”" = 10´), but the range of the spells increases, from 1" = 10’´ indoors to 1"” = 10 yards (30´’) outdoors. The reference to “yards” in the spells description is completely in error. 
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