Sage Advice Collection

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  Ref  Ouvrage  Question   Reponse 
 571DR129 Dragon #129 When can ability-score points be exchanged?  You may only switch ability-score points when you’re generating a character. Once a character starts play, you have to leave his ability scores as they are. You might, of course, find certain magical spells or items that allow you to alter your character’s scores (or alter them without your consent!), but this is up to your DM. 
 572DR129 Dragon #129 My dictionary defines a crossbow as a device for hurling rocks or arrows. Is this correct? If so, why can’t clerics use crossbows, since rocks are blunt weapons?  Your dictionary is correct. Crossbows were sometimes used to hurl small rocks and similar bulletlike projectiles, but this was not very common because quarrels had much better range and ability to penetrate heavy armor. The only reason rocks and such were used in warfare at all is because they were cheaper and easier to find than quarrels. If you want to use this option in the D&D game, reduce the range by one-third and the damage to 1-4 (light crossbow) or 1-6 (heavy crossbow) when using pellets or stones. It might interest you to learn that blunt arrows and quarrels were invented in the late Stone Age and are still used today. They kill birds and small game (like squirrels) without mangling them and rendering them inedible. In any case, bows and crossbows are still off-limits to clerics. Clerics are too busy studying spells to have time to learn the use of these weapons. This limitation is also desirable from the point of view of game balance. Keeping such missile weapons out of the hands of clerics gives players a reason for choosing fighters or demi-humans. 
 573DR129 Dragon #129 How long is a melee round? Exactly how many times can a character or creature attack during a melee round?  D&D game melee round is 10 seconds long. A creature gets the number of attacks listed in the “Attacks” row in its description each round. A character may make one attack or cast one spell each round (except for high-level fighters and demi-humans, as per the Companion Set). 
 574DR129 Dragon #129 How do you determine how fast a character can move?  Movement for characters is given on the Encumbered Movement Rates Table on page 30 of the Basic Set Players Manual. A character who is exploring a dungeon normally moves a number of feet per turn according to his encumbrance (see “Normal Speed” column). If the character gets into a fight, he moves fewer feet per round (“Encounter Speed”). The character may run at the rate given in the “Running Speed” column, but he can’t map, fight, cast spells, or do anything except run. 
 575DR129 Dragon #129 What is the difference between chain mail and plate mail armor?  Chain mail consists of padding covered by a mesh of steel links. The mesh protects the entire body. Plate mail is padding covered by light chain, with solid plates of metal covering the torso, shoulders, and limbs. Elbow and knee guards are also found with plate mail. 
 576DR129 Dragon #129 What are the abilities of the different kinds of elves found in the D&D game?  There is only one kind of elf in the D&D game, just like there is only one kind of human. You might introduce racial subtypes for all the races for the sake of variety; I recommend that you keep any differences superficial, so that any subtype of each race still uses the same rules. 
 577DR129 Dragon #129 I remember an article in DRAGON Magazine that said elves make the best archers of any fantasy race. Why, then, don’t elves get some sort of bonus when firing bows in the D&D game?  Opinions expressed in the DRAGON Magazine are not official unless labeled as such. The author of the article you read was fully entitled to express his opinion about the quality of elven archers, but that does not affect the D&D game, however. The author was probably referring to the AD&D® game, in which elves are quite different from those in the D&D game. The reason elves in the D&D game don’t have a special ability with bows is game balance. Elves in the D&D game already have a lot of abilities, such as infravision, immunity to ghoul paralysis, and the ability to cast magic-user spells while wearing armor. Elves can also fight almost as well as fighters. This is quite enough to put them on a par with the other character classes. 
 578DR129 Dragon #129 What, exactly, is encumbrance?  Encumbrance is simply the amount of treasure and equipment a character can carry. Encumbrance is measured in units of weight equal to one coin (cn). The more weight carried, the slower the character moves. The table on page 30 of the Basic Set Players Book gives character movement rates at different encumbrances. The tables on page 19 of the Expert Rulebook gives weights in coins for various equipment. If you are not using the Expert Set, assume that each fully equipped PC has normal (400 cn) encumbrance. 
 579DR129 Dragon #129 When a character uses a wand of magic detection or a wand of enemy detection, who can see the glow when a magical or unfriendly object is revealed? How long does the glow last?  Any character who can see the object(s) revealed can see the glow. If the view is obstructed by a solid object (such as a chest), not even the user can see the glow. This means that a camouflaged creature spotted with a wand of enemy detection would appear as a glowing spot under the camouflage. Anything spotted by a wand glows for one round. 
 580DR129 Dragon #129 Which monsters have infravision?  All monsters, except normal animals and creatures who don’t have eyes (such as green slime), have infravision. Note that eyeless creatures have ways other than sight to detect prey and enemies, and they function equally well in light or darkness. 
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