| Ref | Ouvrage | Question | | Reponse |
---|
581. | DR129 | Dragon #129 | Is a character using infravision
still subject to gaze attacks, such as
that of a medusa? | | Yes, the character with infravision can
“see” the medusa. |
582. | DR129 | Dragon #129 | Can a character using infravision
see undead creatures? | | Yes, they appear cold (blue) and can only
be seen dimly. Optionally, skeletons might
have the same temperature as the room
around them, thus being “invisible” to
infravision. |
583. | DR129 | Dragon #129 | Can a character using infravision
see invisible creatures such as a
magic-user using an invisibility
spell or ring? Could the character
see a thief hiding in shadows? | | An invisibility spell or ring also defeats
infravision. Infravision might reveal a thief
hidden in shadows. If there is a heat
source nearby (a torch or fire), infravision
is spoiled and the thief remains hidden. If
there is no heat source, infravision reveals
the thief. |
584. | DR129 | Dragon #129 | Can a character with infravision
use a mirror to look around a
corner? | | Only with great difficulty. Mirrors do
not reflect infrared light very well. Only
creatures who are very close can be seen
in the mirror, and only if there are no
other heat sources nearby. |
585. | DR129 | Dragon #129 | Do character levels equal hit dice?
For example, can a 5th-level magicuser
be affected by a sleep spell?
According to the monster lists, humans
have only one hit die. | | Levels equal hit dice in this case. The
5th-level magic-user (or any other character
of 5th level or above) in your example
is immune to sleep spells. |
586. | DR129 | Dragon #129 | Can PC magic-users or elves add
spells that they find into their spell
books? | | Yes, PC magic-users and elves can copy
spells from scrolls or “captured” spell
books into their own spell books. In either
case, the copied spell disappears from its
original scroll or book when it is copied
into the PC’s book.
The DM can impose time or money
requirements on copying spells into books.
The section on destroyed spell books
(Expert Rulebook, page 26) is a good guide. |
587. | DR129 | Dragon #129 | What is the penalty for a cleric
using an edged weapon or a magicuser
using a sword? | | No character will willingly use a weapon
that is not allowed to his class. No penalty
need apply — just don’t allow it. In a lifeor-
death situation, a character might be
allowed to pick up a restricted weapon —
violating the principles of one’s profession
is better than being dead — but this would
have to be a desperation move, and you
should assess hit-roll and damage penalties.
I suggest -4 to the hit roll and -2 to
damage (1 hp damage minimum). |
588. | DR129 | Dragon #129 | What is the highest level a character
can attain? | | All human classes are limited to 36th
level. The demi-human limits are: Dwarf
12, Elf 10, and Halfling 8. Demi-humans
can gain extra skills after they have
reached maximum level. The D&D Expert,
Companion, and Masters Sets cover the
higher levels of play. |
589. | DR129 | Dragon #129 | What is the best saving throw a
character can have? | | The lowest possible saving throw is a 2.
No matter how high a character’s level and
how many magical protections he has, a
roll of 1 always fails a save. There is no
best saving throw - just a successful one. |
590. | DR129 | Dragon #129 | What do “1-in-6” and “2-in-6” mean? | | The term “1-in-6” refers to one chance
out of 6, or a roll of 1 on a six-sided die
(1d6). Similarly, “2-in-6” means a roll of 1
or 2 on 1d6 |