| Ref | Ouvrage | Question | | Reponse |
---|
591. | DR129 | Dragon #129 | If a human had a child by an elf or
dwarf, wouldn’t the offspring be a
half-elf or half-dwarf? Why aren’t
there rules for such characters? | | The D&D game does not consider crossbreeds,
mostly for reasons of simplicity.
Since introducing a new demi-human
character type would require constructing
a whole new character class, we don’t
recommend trying it. When dealing with
characters of mixed parentage, the DM
should decide if the races in question
could have children in the first place, then
treat the character the same as a full member
of one race or the other. Most human/
demi-human crossbreeds should be
treated as humans. |
592. | DR129 | Dragon #129 | How many hit points does a character
regain when he eats his
rations? | | None. Characters have to eat to stay
alive. Food provides sustenance but does
not heal wounds. |
593. | DR129 | Dragon #129 | How do you determine a character
’s hit points at 1st level? When a
character gains a level, how do you
determine his new hit points? | | At 1st level, roll the character’s hit die
and adjust for constitution (see the Basic
Set Players Manual, page 50, 1983 edition).
Some DMs allow 1st-level characters to
reroll the first hit die if 1 hp is rolled,
since 1 hp characters usually don’t survive
their first adventures. When a character
gains a level, he gets a new hit die (except
after “name” level). Simply roll the new
die, adjust for constitution, and add the
total to the character’s old hit points. |
594. | DR129 | Dragon #129 | Exactly how much food does a
pack of iron rations contain? | | A standard pack of iron rations lasts one
week. It is up to the DM whether this
equates to 7, 14 or 21 meals- — I suggest 14 (two meals a day). |
595. | DR129 | Dragon #129 | Can a character turned to stone by
a medusa ever be turned back? | | A wish from an item or powerful spellcaster
will restore a “stoned” character.
Generally, however, petrification is removed
by the sixth-level magic-user spell
stone to flesh. It takes a magic-user of at
least 12th level to cast this spell (see the
Expert Set). |
596. | DR129 | Dragon #129 | How many experience points are
normal and giant rats worth? | | A normal rat has an experience-point
value of 1; a giant rat has an experiencepoint
value of 6. |
597. | DR129 | Dragon #129 | What is the armor class of a sprite? | | A sprite has an armor class of 5. |
598. | DR129 | Dragon #129 | How long does a character who
drinks a potion of gaseous form stay
in gaseous form? | | The character remains gaseous as long
as the potion lasts; a potion of gaseous
form has the standard potion duration
7-12 turns, or 70-120 seconds. |
599. | DR129 | Dragon #129 | Do breath weapons and other area
effects (like fireballs from the Expert
Set) hit automatically? | | Breath weapons and other area effects
require no “to hit” roll. Creatures in the
area must save against the attack or suffer
its full effects. |
600. | DR129 | Dragon #129 | Exactly which weapons can a halfling
use? Which weapons can
dwarves use? | | Halflings are too small to use normalsized
weapons such as regular swords,
and they may not use two-handed weapons.
Weapons usable by halflings include:
whip, club, war hammer, mace, short
sword, blowgun, bola, short bow, light
crossbow, sling, hand axe, dagger, throwing
hammer, javelin, spear, and trident. All
of these weapons are from the various
D&D boxed sets. If the rules that you are
using don’t include all these weapons,
ignore them for now.
Some Lake Geneva campaigns allow
halflings to use regular one-handed weapons
(such as swords) as two-handed weapons.
A halfling using a normal weapon this
way would do standard damage, but could
not use a shield and would automatically
lose initiative. This is a variant.
Dwarves can use any weapons except
long bows and two-handed swords. |