Sage Advice Collection

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  Ref  Ouvrage  Question   Reponse 
 631DR132 Dragon #132 BATTLESYSTEM™: Will flying over a woods negate the sighting penalties as described on page 21 of the rule book?  Probably not. A flying creature not in woodlands can sight and cast spells in a 1” radius centered directly below the figure. Elves and other woodland creatures can sight and cast spells within a 6” radius. A woods made up of leafless trees or conifers might be more transparent to aerial viewing; this should be decided before the game starts. 
 632DR132 Dragon #132 BATTLESYSTEM™: Does a unit need initiative in order to execute a wrap-around?  No. In order to execute a wrap-around, a unit must start its movement phase in baseto- base contact with an enemy unit. It must have one or more figures that are not yet in base-to-base contact, and it must have room to expand its frontage. Only figures that begin the phase out of base-to-base contact can be involved in the wraparound. A unit can perform wrap-around movement only in its own movement phase. For example, a unit that is eight figures wide and two figures deep wins initiative and moves into melee with an identical unit. In this case, the enemy unit’s next movement phase comes before the melee phase, initiative not withstanding. The unit may use its extra figures to wrap the attacking unit during this movement phase. 
 633DR132 Dragon #132 BATTLESYSTEM™: Can a unit execute a wrap-around if attacked from the rear?  No. 
 634DR132 Dragon #132 BATTLESYSTEM™: Can missiles be fired into melee? Can pass-through fire be used against units performing wrap arounds?  Missiles cannot be fired into melee (at least those involving your own allies). Wrap-around occurs during the movement phase, and figures performing such movement are subject to pass-through fire. 
 635DR132 Dragon #132 BATTLESYSTEM™: How do you determine whether or not artillery fire hits a tree, assuming that the fire is deliberately aimed at the tree?  Treat the target tree just like any other artillery target (see page 19 of the rule book). 
 636DR132 Dragon #132 BATTLESYSTEM™: How fast will a forest burn?  Assuming the the trees are very dry and the wind is calm, a fire started by a single figure stand begins as a ½”-diameter circle and expands ½” per turn until extinguished. If there is a light wind, the fire starts as a rectangle ½” wide and 1” long, aligned with the wind. Each turn thereafter, the fire spreads 1” downwind and ½" to either side. If the wind is strong, the windward expansion is 2” per turn. Forest fires can spread much more slowly or quickly than this (damp, live trees are almost fireproof, save in exceptionally strong fires), but the foregoing is sufficient for most game situations. If you think a variant on these rules is in order, decide on one before the game starts. 
 637DR132 Dragon #132 BATTLESYSTEM™: The combat-results table shows how many hit dice of damage an attack delivers. Assuming that 1 HD is 1-8 hp, how do you calculate damage against creatures with better than 1-8 hp, like 1st-level fighters with 1-10? Surely these troops are harder to kill than goblins at 1d8 - 1.  Most players ignore the variation in hit dice for simplicity’s sake. If this bothers you, add or subtract hit dice from each figure according to the creature’s average hit points per die. To make the conversion, calculate the total average hit points for a figure and divide by 4.5 (the average result for 1d8), then round fractions of .5 or less down (rounding the rest up). For example, creatures with one 12-sided hit die average 6.5 hp each, or 65 hp per 1:10 figure. Dividing 65 by 4.5, we get 14.445, rounded down to 14, so each figure has 14 HD instead of 10. The goblins in your example would have 8 HD per 1:10 figure (35 hp per figure divided by 4.5 equals 7.778, rounded up to eight). 
 638DR133 Dragon #133 Can a creature such as a demon that is captured by an ensnarement spell use its innate teleportation abilities to escape? Can it use gate to summon help? Can it do anything to escape?  The ensnarement spell neither strips the victim of attack abilities nor protects the caster from them. An ensnared creature could launch missiles or attempt ranged magical attacks, but such attacks will never damage the diagram that holds the creature. The creature could charm the caster into letting it go. The caster, however, is free to employ other protective spells which will work normally with regard to the ensnared creature. An antimagic shell is most effective for this purpose. The ensnared creature is trapped by the spell until the caster chooses to let it go, or some other creature releases it — either on purpose or by accident. The creature is totally cut off from its own plane, and it cannot summon aid (e.g., gate) or escape from the diagram by any means (e.g., teleportation) except by attacking or serving the caster. Demons are extremely difficult to hold with this spell due to their telekinesis abilities. Any spell-caster who fails to guard against such powers will most likely be dragged into the diagram and suffer accordingly. 
 639DR133 Dragon #133 How about some guidelines on the wish spell?  In one Lake Geneva campaign, wishes were sometimes used to gain treasure. A random amount of 5,000-40,000 gp (5d8 x 1,000) was the usual range. Experience was never awarded for this treasure, and a few local campaigns now actually deduct experience (½-l xp per 1 gp gained). A wish may never be used to gain experience or levels. A wish will produce a magical item (not of artifact quality) of up to +5 enchantment, lasting for one hour. The item is not actually created; it is just “borrowed" from somewhere. When the duration is up, the item disappears, returning “home." (Such an absence might anger the item’s owner, of course.) The Dungeon Masters Guide says that a wish can be used to permanently gain one ability score point as long as the score is not raised above 16. If the score is 16 or higher, it takes 10 wishes to raise it one point. Thus, it would take 20 wishes to raise an ability score from 16 to 18. A wish can temporarily raise an ability to 18. In some Lake Geneva campaigns, the duration for this effect is anywhere from 1d6 turns to 1d6 hours (6-36 turns), depending on how low the original score was to begin with. A wish can change a character’s race, but it can’t remove a racial class or level restriction entirely. Thus, an elf made into a human can rise as high as a human can in levels, but an elf (as itself) can at best only slightly exceed racial restrictions on maximum levels using a wish spell. A wish can duplicate other spells. One Lake Geneva campaign allows wishes to duplicate any other spells; another limits this to first- to seventh-level spells. Wishes can usually negate or change bad events. This can range from the previous hour to the previous week, depending on how many creatures are involved, the creatures’ relative power, and how specific the change is. A bad adventure involving a few adventurers could be wiped out completely after as much as a week, but a wish that negated the bad effects of the same adventure while preserving everything gained would have to be made within a day. The results of a minor battle involving normal troops could be changed after as much as a day. If the fate of a whole empire hinged on the battle, however, and there were powerful demons present, the wish would have to be made within the hour and be limited to changing the result a single key melee (which might or might not change the outcome of the battle). A wish which shows excessive greed or promises to be a campaign-buster should be twisted so that the exact wording is met, but the intent is not served. For example: “I wish to know everything there is to know about this dungeon,” would result in the character getting deluged with information which is quickly forgotten. If the party is being lazy and trying to avoid a piece of campaign business with which it ought to be concerned, it is incumbent upon the DM to see to it that the wish winds up costing the party more than it gains. If a wish is to be used in a tricky situation, players should limit the number of words in the wish. This list could go on. Ultimately, the DM must decide on his own guidelines for using wishes. A useful article on this topic appeared in the Best of DRAGON Magazine Anthology, volume 5: “Best wishes!” 
 640DR133 Dragon #133 Can a ring of spell turning turn a wish spell?  This depends upon how the wish is used. If the wish is used so as to have a personal effect (one not involving a broad area) on the ring’s wearer, and the effect is not delivered by touch, then the wish is subject to turning, and the wearer and wisher each get saves (unless the turning fails or is total). See the ring’s description in the DMG, page 131. 
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