Sage Advice Collection

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 641DR133 Dragon #133 Can a magic-user who is already at his maximum spell level remove a spell from his book in order to research a new spell?  I assume you mean maximum at that spell level due to his intelligence. Dropping a spell from a spell book is allowable. Some campaigns even allow the magicuser to exceed the intelligence limit as long as the character is spending all that time and money on spell research, though this should be used only in campaigns in which money is scarce. 
 642DR133 Dragon #133 Are there any limits on the polymorph other spell? It seems that this spell is easily abused. For example, a magic-user could turn himself into a gold dragon. Since the spell grants all the abilities of the new form, the magic-user could assume human form again whenever it wasn’t convenient to be a dragon and still be able to fly, use breath weapons, etc. Would such a character lose his character class abilities? Can he still earn experience? Would an adult magic-user be turned into an adult dragon by this spell? Would the character then age as his original race, or would he age as a dragon? Could he reproduce with other gold dragons? What would happen if a fire lizard or other unintelligent creature were polymorphed into a gold dragon?  To start, polymorph other means just that; a caster may not use the spell on himself. A polymorph other spell can turn any creature into any other creature type that is not unique. Remember the system shock survival roll; the DM must assign the polymorphed creature a constitution score if one isn’t listed. Even if the systemshock check is successful, the polymorphed creature retains its own mind and tends to act like the original. Exceedingly stupid creatures might not even notice the change. This fourth-level spell is not powerful enough to establish a connection between a recipient creature and another plane, nor can it bestow magical abilities (a character turned into a vampire, for example, could not drain energy levels). It cannot give the recipient any skill or ability that must be learned — such as spells, psionic abilities, or languages. The recipient, however, physically becomes the creature into which he has been polymorphed, and he could breed with others of his new ilk. Furthermore, the recipient can think like the type of creature into which he has been polymorphed, and has certain instinctive knowledge such as what he should eat, how to use the new body’s locomotion and physical attack capabilities, and how to interpret what his new senses tell him. This is not the same as actually becoming the creature in mind, which happens with a failed intelligence check as noted in the spell description on page 78 of the Players Handbook. As long as the recipient keeps his mind, he can use his character class abilities (provided that this is physically possible) and may draw upon his own knowledge. The Players Handbook indicates that a polymorphed player character can hold and use tools and weapons only if his new “hands” have digits. Items carried by a character when polymorphed become part of the creature when the change takes place, and cannot be recovered until the creature reassumes its normal form. A polymorphed character can earn experience as long as he keeps his own mind. In the example you have provided (assuming that the recipient of the spell is another magic-user), the caster of the spell would have to decide how big a gold dragon the recipient magic-user will become. When the spell takes effect, the recipient must make a constitution check. As you suggest, the adult magic-user would become an adult dragon with appropriate hit points (if he makes his constitution check). When determining the character’s chance to assume a gold dragon’s mentality, divide the dragon’s total hit points by 4 to determine its effective hit dice (see the Monster Manual, page 31, Dragon’s Saving Throws). There should be at least a 1% chance per day that the recipient will assume the creature’s mentality, regardless of adjustments. This magic-user would be able to speak (in the magic-user’s languages only), fly (and carry passengers), and use the dragon’s breath weapons. The magic-user could use his spells provided that material components were still at hand, and he could still read his books and renew spells. He does not gain the ability to speak a gold dragon’s native tongue, nor use any of an adult dragon’s spells, and he cannot polymorph himself as a gold dragon can. A fire lizard cannot be polymorphed into a gold dragon because it is not as intelligent as a gold dragon (see the second sentence of the spells description in the Players Handbook); the spell would fail. In the example involving the magic-user above, the recipient is assumed to be at least as intelligent as an average gold dragon (intelligence 17 or better). If a polymorphed creature assumes the mentality of his new form, however, all of the originals abilities and memories are lost, and the creature gains the full spectrum of its new form’s abilities. You may rule that the acquisition of these abilities will take time and perhaps instruction, but you can assume that the creature will eventually learn them. If the new gold dragon in the above example ever learned to use a gold dragon’s polymorph self ability, however, any change of form will dispel the polymorph other spell. The creature will return to normal and must make a system shock survival roll. Shapechanging creatures who are the unwilling recipients of polymorph other spells can negate the spell in a similar manner (see the DMG, page 45). The polymorphed gold dragon in our example would grow as a gold dragon would, but he would age as a human as long as he kept his mind. Aging in the AD&D game is sometimes a function of the mind, not the body. 
 643DR134 Dragon #134 D&D: What do you think of house rules?  House rules are fine - sometimes. House rules are rotten at other times. Here are some of the key rules about house rules:
  1. Make sure they are really necessary.
  2. Make sure everybody knows about them ahead of time.
  3. Enforce them consistently. They should be written down and used just like the published rules.
  4. Change them promptly when they don't work out.
  5. Remember that your house rules go only with your "house." Don't assume that they are in effect when you play in another game, and never give another DM a hard time about not using them. No set of house rules is better than the published rules or another DM's house rules - they're just different.
 
 644DR134 Dragon #134 D&D: My friends and I are starting in a new D&D® game campaign, but the only characters we have are from an old AD&D® game campaign. Can we just transfer these characters to the new campaign?  We don't recommend transferring AD&D® game characters to the D&D® game; create new D&D® game characters instead. The two game systems involved are only superficially alike. 
 645DR134 Dragon #134 D&D: Is it okay for a player to have more than one character in a campaign?  Many players have more than one character in a given campaign. This allows a choice of characters for any particular adventure, and it insures that the player has a character to play if one of his characters gets involved in a prolonged adventure or project. Some DMs allow players to play more than one character at a time, but we recommend this when only a few people are playing; otherwise, it becomes too complicated to manage. 
 646DR134 Dragon #134 D&D: Is it possible for demi-humans to follow other classes after they have reached their maximum level? The notes in the demi-human section of the Companion Set Players Companion (page 29) seem to indicate that this is so.  Demi-humans never follow other classes. The notes that have you confused refer to the increased fighting abilities that demihumans can gain after they have reached maximum level. 
 647DR134 Dragon #134 D&D: What are the "attack ranks" (A-M) noted in the Players Companion, pages 30-3l?  "Attack Rank" refers to the column of the combat chart that the character may use. This allows demi-humans with extra experience to fight almost as well as fighters. The small letters (a-d) refer to other special abilities that demi-humans can get after reaching maximum level. These special abilities include multiple attacks per melee round and the other fighter combat options (Players Companion, page 18), and resistance to various attack forms. A careful rereading of the demi-humans section (Players Companion, pages 29-31) should clear up your confusion. 
 648DR134 Dragon #134 D&D: How long does lycanthropy take to set in? Can it be cured? Can a player character who is turned into a lycanthrope continue play?  Lycanthropy has an onset time of 2-24 (2d12) days, and until that time this magical disease is curable by a cleric of 11th or higher level. Once the change occurs, however, the afflicted character becomes a DM-controlled monster. 
 649DR134 Dragon #134 D&D: What happens when a cleric turns undead? Does the turning have a duration?  The undead run away from the cleric for one turn, then avoid the cleric for a full day, unless the cleric attacks them. 
 650DR134 Dragon #134 D&D: Other than for weapon mastery, what good are experience points after a character has reached maximum level?  Weapon mastery requires money and time, not experience points. Experience earned after a character has reached maximum level has no effect on the game. 
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