| Ref | Ouvrage | Question | | Reponse |
---|
671. | DR134 | Dragon #134 | D&D: How does a + 1 weapon help a
character? How does a ring of protection
+ 1 help a character? | | A + 1 weapon gives the wielder a + 1
bonus to hit and damage rolls. A ring of
protection +1 gives the wearer a + 1
bonus on all Saving Throws, and improves
the wearer's armor class by one place. |
672. | DR134 | Dragon #134 | D&D: The rules say that a bag of holding
can hold an item up to 10' long. Is
this right, or should this be 10"?
Also, is there a rule against placing
one bag of holding inside another? | | The measurements for a bag of holding
are in feet; bags of holding are very big
inside. There is no official rule against
putting a bag of holding inside another,
but it is reasonable to assume that the
extra-dimensional space contained in one
bag will not fit inside another. |
673. | DR134 | Dragon #134 | D&D: If a character actually gets younger
after drinking a potion of longevity,
does he also lose experience? | | No. Although the drinker does get younger,
he loses no experience. |
674. | DR134 | Dragon #134 | D&D: Is there any way to avoid being
trapped by a scroll of shelter? | | Characters are trapped only if they are
in the "room" when the scroll is taken
down or falls down. The characters can
simply step out of the "room" and. take
down the scroll any time before the
scrolls 12-hour limit expires. If a monster
appears and takes down the scroll, PCs in
the "room" are trapped unless they get out
before the scroll is taken down (Dungeon
Masters Companion, pages 50-51). |
675. | DR134 | Dragon #134 | D&D: Can the DM add creatures from the
Masters Set to the egg of wonder? | | The DM may add whatever creatures he
likes to the list - including creatures from
the Masters Set. We suggest, however, that
you limit any additions to creatures with
approximately the same hit dice or
experience-point value as those already
listed in the Dungeon Master's Companion,
page 53. |
676. | DR134 | Dragon #134 | D&D: Can an arrow of blinking blink
past the enemy's first rank in order
to strike spell-casters? Can it blink
through a wall? | | No, on both counts. A missile of blinking
avoids creatures friendly to the shooter,
thus allowing missile fire into melees. The
missile does not negate the effects of cover
or allow the shooter to fire at targets he
can't see. |
677. | DR134 | Dragon #134 | D&D: When you shoot a magical arrow
or crossbow bolt, does it lose its
magic? | | Yes; firing the missile expends the magic. |
678. | DR134 | Dragon #134 | D&D: Can any elf or magic-user use a
crystal ball without instruction? If
so, what is the chance for accuracy?
Can a character use a crystal ball
owned by another character? | | All elves and magic-users know how to
use crystal balls. A crystal ball always
works when an elf or magic-user tries to
use it, but the clarity of the image varies
with how well the user knows the subject.
If the subject is well known, the image is
very clear and sharp, just as if the subject
were standing on the other side of a window.
If the user knows very little about
the subject, the image will be faint and
blurry. A crystal ball works only for its
owner. |
679. | DR134 | Dragon #134 | D&D: The Masters Set rules say that suit
armor protects the wearer from
most area attacks, including breath
weapons. Does this include spells
such as fireball and lightning bolt? | | From fireballs, yes; from lightning bolts,
no. Metallic armor offers no protection
from electrical attacks. The armor protects
the wearer from all other spells that
produce nonelectrical energy. |
680. | DR134 | Dragon #134 | D&D: Can player characters create intelligent
swords or other magical
items? If so, how? | | Intelligent swords and other magical
items are usually constructed by having a
normal item of exceptionally high quality
made, then enchanting it with wish spells.
Several wishes are required to create even
a simple magical item (see page 10 of the
Master Players' Book for guidelines on
wishes). When creating permanent magical
items with wishes, a magic-user loses
experience equal to the gold-piece price
for the magical item (see the Master DM?s
Book, page 4, for prices). |