Sage Advice Collection

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 101DR132 Dragon #132 BATTLESYSTEM™: Can missiles be fired into melee? Can pass-through fire be used against units performing wrap arounds?  Missiles cannot be fired into melee (at least those involving your own allies). Wrap-around occurs during the movement phase, and figures performing such movement are subject to pass-through fire. 
 102DR132 Dragon #132 BATTLESYSTEM™: Does a unit need initiative in order to execute a wrap-around?  No. In order to execute a wrap-around, a unit must start its movement phase in baseto- base contact with an enemy unit. It must have one or more figures that are not yet in base-to-base contact, and it must have room to expand its frontage. Only figures that begin the phase out of base-to-base contact can be involved in the wraparound. A unit can perform wrap-around movement only in its own movement phase. For example, a unit that is eight figures wide and two figures deep wins initiative and moves into melee with an identical unit. In this case, the enemy unit’s next movement phase comes before the melee phase, initiative not withstanding. The unit may use its extra figures to wrap the attacking unit during this movement phase. 
 103DR132 Dragon #132 BATTLESYSTEM™: How do you determine whether or not artillery fire hits a tree, assuming that the fire is deliberately aimed at the tree?  Treat the target tree just like any other artillery target (see page 19 of the rule book). 
 104DR132 Dragon #132 BATTLESYSTEM™: How fast will a forest burn?  Assuming the the trees are very dry and the wind is calm, a fire started by a single figure stand begins as a ½”-diameter circle and expands ½” per turn until extinguished. If there is a light wind, the fire starts as a rectangle ½” wide and 1” long, aligned with the wind. Each turn thereafter, the fire spreads 1” downwind and ½" to either side. If the wind is strong, the windward expansion is 2” per turn. Forest fires can spread much more slowly or quickly than this (damp, live trees are almost fireproof, save in exceptionally strong fires), but the foregoing is sufficient for most game situations. If you think a variant on these rules is in order, decide on one before the game starts. 
 105DR132 Dragon #132 BATTLESYSTEM™: The combat-results table shows how many hit dice of damage an attack delivers. Assuming that 1 HD is 1-8 hp, how do you calculate damage against creatures with better than 1-8 hp, like 1st-level fighters with 1-10? Surely these troops are harder to kill than goblins at 1d8 - 1.  Most players ignore the variation in hit dice for simplicity’s sake. If this bothers you, add or subtract hit dice from each figure according to the creature’s average hit points per die. To make the conversion, calculate the total average hit points for a figure and divide by 4.5 (the average result for 1d8), then round fractions of .5 or less down (rounding the rest up). For example, creatures with one 12-sided hit die average 6.5 hp each, or 65 hp per 1:10 figure. Dividing 65 by 4.5, we get 14.445, rounded down to 14, so each figure has 14 HD instead of 10. The goblins in your example would have 8 HD per 1:10 figure (35 hp per figure divided by 4.5 equals 7.778, rounded up to eight). 
 106DR132 Dragon #132 BATTLESYSTEM™: Will flying over a woods negate the sighting penalties as described on page 21 of the rule book?  Probably not. A flying creature not in woodlands can sight and cast spells in a 1” radius centered directly below the figure. Elves and other woodland creatures can sight and cast spells within a 6” radius. A woods made up of leafless trees or conifers might be more transparent to aerial viewing; this should be decided before the game starts. 
 107DR117 Dragon #117 Can a cavalier of name level or higher build a castle or other stronghold, then collect revenue from the inhabitants? No rules are given in the class description for handling the situation.  Like fighters, cavaliers are permitted to build strongholds when they reach name level. Given the cavalier’s social standing, such a stronghold would have to be grand and stylish, with a large staff. A cavalier who was born into a noble family might receive a castle and grounds as part of an inheritance, though for game purposes the character should be name level before assuming full control of the estate. Or, if you are using a full medieval European motif for your campaign world, land for a stronghold might be granted by the cavalier ’s liege lord as a reward for good and sufficient service upon reaching name level. The latter method is especially suitable for second sons of noble houses who are not in line for inheritance, and for characters who have worked their way up to cavalier status from common backgrounds. [See also “Feuds and Feudalism,” by John David Dorman, in this issue.] Revenue collected is a matter for the individual DM to decide, based on the campaign economics and the relative wealth of the region. Colonists in a previously unsettled wilderness area cannot produce as much revenue as would be expected from a civilized realm. The structure and economy of the cavalier’s realm should be worked out in detail for an extended campaign, but — for occasional gaming — assume that the cavalier collects double the revenue that a fighter’s freehold would produce. 
 108DR117 Dragon #117 Can a cavalier use a crossbow?  In general, cavaliers shun the use of missile weapons, with the exception of elven and half-elven cavaliers who often use short composite bows. Cavaliers tend to see missile weapons as ignoble because they deal out damage at a distance, which calls the cavalier’s personal bravery into question. This does not mean that a cavalier cannot take proficiency in crossbow at higher levels, but the character risks losing status in the knightly community for doing so, depending upon the circumstances and whether or not the character is dependent upon the undesirable weapon. Historically, the crossbow was sometimes used by normal soldiers, so it would probably offend the cavalier, who is supposed to be superior. 
 109DR078 Dragon #78 Can a character lose his psionic potential if he suffers a decrease in one of the three important ability scores?  It is possible for a character to be stripped of psionic ability by the loss of one or more points of intelligence, wisdom, or charisma. If the change leaves the character without a score of 16, then the character fails to meet the minimum requirement for psionic potential, and any psionic ability he once possessed is now lost. If a character suffers a decrease in one of the three important ability scores, but still meets the minimum requirement (one score of 16 or higher), he has not lost his psionic potential, but will possibly suffer a decrease in his psionic strength point total. If the ability score in question was formerly 13 or higher (allowing a bonus to the psionic strength roll), then that bonus is lost and must be subtracted from the character’s psionic strength. If a character originally had scores of 16 or higher in two of the three ability areas (permitting the doubling or quadrupling of the number of strength points) and suffered a loss that brought one of those scores below 16, then both the “doubling (or quadrupling) bonus” and the single bonus point originally awarded for that score must be subtracted from the character’s psionic strength. 
 110DR035 Dragon #35 Can a character that failed to make his system shock roll while being resurrected still be brought back via a wish?  Yes. 
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