Sage Advice Collection

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  Ref  Ouvrage  Question   Reponse 
 31DR118 Dragon #118 Aren’t the DSG grappling hooks (page 56) a bit expensive at 76 gp?  Well, maybe. How does 15 gp sound? 
 32DR043 Dragon #43 As listed in the Monster Manual, the larva and the su-monster have incomplete alignments. What are they supposed to be?  The larva’s alignment is neutral evil, and the su-monster should be chaotic neutral. 
 33DR039 Dragon #39 Aside from the obvious ones (pole arms and bows), which of the listed weapons are two-handed?  A battle axe, spear, morning star and bastard sword can be, and a bo stick, quarterstaff, two-handed sword and a trident always are. 
 34DR071 Dragon #71 ASTRAL, Encounters: it was mentioned that insanity might be present in “special” encounters involving persons lost in astral space. How would this work?  In a way, floating around in the Astral Plane can be described as a form of sensory deprivation. There is little to look at, nothing to hear but oneself (if alone), and nothing to do if one is lost. Time becomes meaningless, and a second passed may seem like a year (or vice versa). If a lost NPC is encountered, he or she will be insane if a saving throw vs. magic (including wisdom bonuses) is failed prior to the encounter. Lost player characters, for simplicity’s sake, are assumed to be immune to the insanity-producing effects of astral space, though the conditions may certainly make them uncomfortable. The most common sort of insanity found in lost astral travelers would likely be catatonia (as per the Dungeon Masters Guide). 
 35DR071 Dragon #71 ASTRAL, Encounters: What about lycanthropes?  Whether an NPC is a lycanthrope or not is up to the DM. However, lycanthropes will find it impossible to assume animal shape in astral space (there’s no natural darkness), and will appear completely human if met. 
 36DR071 Dragon #71 ASTRAL, Encounters: What other races of spell casters besides human may be encountered?  Very few. Elven wizards (11th-level magic-users) might be discovered using an astral spell from a scroll, but no demihuman clerics or spell casters of other sorts would likely be found. The DM may have an encounter take place with a party of NPC’s that includes a 7th-level gnome illusionist (possibly multiclassed) who successfully used an astral spell from a scroll of illusionist spells. A party might also meet a high-level thief (10th or greater) of any race except half-orc, who also used some scroll spell to be taken to astral space, with or without partners. For all practical purposes, assume that 95% of all spell casters responsible for bringing a group to the Astral Plane are human. The other 5% may be set up as special encounters as the DM chooses, along the examples given above. 
 37DR071 Dragon #71 ASTRAL, GENERAL TOPICS: Are people able to talk in astral space?  Yes. All one has to do is inhale the “air,” or astral medium, and then speak normally while exhaling. Normal conversation can be heard up to 60 feet from a speaker, and shouted commands can reach 240 yards. The environment is permeated by a sound-deadening effect, resulting from the lack of anything to produce echoes and amplify the sounds made, so astral space seems abnormally silent. If one wanted to get complicated about it, one could set up rules which specify that the direction a speaker is facing makes a difference in how well he is heard, but this seems like too much work. 
 38DR071 Dragon #71 ASTRAL, GENERAL TOPICS: Does the Astral Plane contact the Elemental Planes?  Not as far as can be told from the literature. It was pointed out by a questioner that if spell-users could summon walls of stone on the Astral Plane (as well as poison gas, water, and fireballs), then why not let them bring elementals as well? This was a hard point to resolve; it was assumed that the former sorts of spells do not necessarily draw power from the Elemental Planes, and that in casting such spells as wall of stone, fireball, etc., the spell caster is spontaneously creating material from nothing. Others may point out that there are at least two known types of elementals — aerial servants and invisible stalkers — known to roam astral space. It could be conjectured that they got there by being summoned to the Prime Material Plane and then sent into astral space on some mission. They might also have been gated to astral space by their respective rulers on the elemental planes. Taking a cue from Module Q1, however, it appears that the elemental-conjuring spells are not powerful enough to bring elementals to the Astral Plane directly from their home planes. A spell caster might try to develop a different type of elemental-summoning spell that attracts elementals who happen to be on the same plane as the summoner (this would be good for getting aerial servants and invisible stalkers to come to you astrally) — but the referee should consider the possibility that such a spell would actually enrage the summoned creature if it saved against the spell, making it very likely that the creature would then seek out and attempt to slay the summoner. If a spell caster just has to have an elemental on the Astral Plane, then a magic-user could summon an invisible stalker on the Prime Material Plane and command it to follow him into astral space while he uses some other means (spell, psionics, device, etc.) to get there. Or, characters could cast a gate spell, linked directly with the Elemental Planes (and the rulers thereof), and then could try to negotiate for the temporary use of an elemental or two. This could obviously be very expensive, as well as incredibly dangerous, so it isn’t recommended. In most cases, if an elemental is to be conjured, there must be a medium at the place of summoning in astral space appropriate to the type summoned (a water sphere for water elementals, stone or earth for earth elementals, or flame for fire elementals). Only air elementals would require no special medium to move through; they can travel naturally through astral space, just as aerial servants and invisible stalkers do. 
 39DR071 Dragon #71 ASTRAL, GENERAL TOPICS: How are psionics and psionic powers affected by travelling the Astral Plane?  See DRAGON #67 for comments on astral projection and probability travel. As for other disciplines, body equilibrium affects the user as per a feather fall spell; cell adjustment allows healing astrally; mind over body, suspend animation, dimension walk, and etherealness have no effect if used astrally; and teleportation is described further as per the spell teleport in DRAGON #67 and in this article. All other psionic attacks, defenses, and disciplines function as normal or as similar magical spells do, as described in the original article. Psionic strength points are recovered at a varying rate, as follows: points recovered during hard exertion (fighting), none; when moving by mental effort, 6 pts/hour; when “floating” without thinking of moving, 12 pts/hour. 
 40DR071 Dragon #71 ASTRAL, GENERAL TOPICS: How does one drink potions in a weightless condition?  Inventive characters can come up with many ways of circumventing the problems of weightlessness (see Gary Gygax’s excellent suggestion for write spells in DRAGON #67.) Using normal potion bottles can be time-consuming, since the liquid contents will not naturally flow out of them all at once unless one shakes the bottle like we normally shake ketchup bottles; unfortunately, shaking a bottle makes it hard to drink the potion at the same time, and too much liquid may flow out at once, making the user choke. This may be simulated by stipulating that someone using a regular potion bottle needs 1-4 rounds to get a full dose of the fluid, and there is a 5% chance per round of drinking (non-cumulative) that the drinker chokes and loses all the potion’s effects. Squeezable bottles may be invented, similar to those used by astronauts and cosmonauts nowadays, so that the rate of flow of the liquid within can be controlled by the drinker. Potion drinking would take only one round, as usual, if such a bottle was used. Other systems might be devised involving straws, syringe-like pumps, and so forth, that would work just as well. 
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