Sage Advice Collection

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 380DR129 Dragon #129 I don’t really understand how to keep time or why time keeping is even necessary.  There isn’t really much to understand about time keeping in the D&D game. In fact, if you are a player, you don’t have to worry about it at all. The basic unit of time in the game is one turn, which equals 10 minutes. The other unit of time in the game is the round, which is 10 seconds long. Both turns and rounds represent game time that passes for the player characters — not for the players. Game time is “make believe,” just like everything else in the game, and has no relationship to real time. You have to keep track of game time so that you know when your player character needs to rest, and when any spells that he casts will run out. You keep time by simply keeping track of what the PC does, and recording the rounds or turns that are used up as a result. Exactly how much time a PC uses depends on what he does. Exploring a dungeon requires that a PC move about; how much time this takes depends on how fast he can move. In a fight, each character can normally make one attack or cast one spell per round. Overland travel is generally measured in game days; this is more fully explained in the Expert Set. Time keeping can be easier if you mark off units of time as they are used. There is a sample time track in the Masters Set Master DM’s Book, as well as a whole set of time charts in “Time Flies . . ." by Lisa Cabala, in DRAGON issue #123. 
 381DR032 Dragon #32 I have a female character who has gotten herself pregnant. How should I handle this?  I don’t really want to answer this question now, but since your letter is not the only one presenting me with this problem, I will say this much. Stop fighting, practicing magic and doing other things that cause stress. The chances of losing the child are great, and you don’t need to add more to it. During this time period, medicine was still progressing and it still wasn’t too great. Most of it was old wives’ tales. After you have given birth, it will be months before you can even begin to get back into shape and practice your skills. Female characters who find themselves with child soon find themselves retired. This is an occupational hazard that should be avoided. Don’t fool around and chance of gaining at all that experience you could be getting because you are with child or just had one. It is not fair, but that is life. The reason I don’t want to say more is because I am working on an article for The Dragon about women in D&D and some of the problems they face. I also intend to cover pregnancy in the different races and how to handle it. 
 382DR032 Dragon #32 I have a magic-user who has bracers of defense armor class 2, a +2 protection ring and a dexterity of 16 giving him the armor class of -2. This is wonderful, but the fighters want to hide behind me and use me as a shield because of my great armor class. I don’t think this is fair. They say they can shoot arrows around me and we will all be safe. They also say that since I have the best armor class I should be out in front. The DM is no help, they just bully him. What can I do?  The first thing you can do is stand up for your rights. Your armor class is not due to the armor you wear, but your ability to dodge blows and missiles. They can be hit by what you have just dodged. Also tell them they are cowards and have no right to call themselves fighters! I would not go adventuring with a group of people who used a magic-user for a shield. That is disgusting. They should be thankful you have such a good armor class. It means that you, being the weakest in hit points, won’t be getting hit as often and the party won’t greatly risk losing their most powerful character, their spell-caster. Tell your fighters to wise up. If they lose their magic-user, they have lost their most potent weapon. Tell your DM not to let them bully him around. His word is final, PERIOD. 
 383DR042 Dragon #42 I have a player character elf with psionics, but according to a recent issue of The Dragon, elves are not allowed to have ‘psionics. How come elves were allowed to have them originally (check an old Monster Manual), but now are not? Was it only Non-Player Character elves that were, or all elves? Since my elf has psionics, should he be allowed to keep them or should he give them up?  Normally, elves are not capable of having psionics. The reference in the old Monster Manual refers to the rare and unusual exception. As with any rare and unusual ability, psionics for elves should be limited to NPCs, Whether or not your elf should continue to have psionics is a decision your DM will have to make. 
 384DR126 Dragon #126 I have a player who cheats — I think. He never misses a saving throw, seldom misses with an attack, and never “mins out” by rolling low scores. Recently, he made a “successful” roll for divine intervention. Also, every character he brings into my game is loaded with money and magic that I don’t think he earned. What should I do?  Cheaters tend to spoil things for everybody. Try these solutions: Make sure you or at least two of your trustworthy players witness every die roll the player makes. This will virtually eliminate cheating in that respect. You can fix the other problems by just putting your foot down. As DM, you decide if and when a deity shows up to help your PCs. Don’t let a player tell you otherwise. If you don’t want the deity to appear, it doesn’t. If you allow a die roll, roll the die yourself. The same holds true for treasure or magic: If you think a character has too much of either, don’t allow it into the game, no matter where the player says it came from — whether you believe him or not. Bust doesn’t enter into this — only what you think is reasonable. Remember: Your word is law in your game. You should try to be fair, consistent, and entertaining, but after that, what you say goes. 
 385DR032 Dragon #32 I have been playing Dungeons and Dragons for several months, to the point where I have challenged Asmodeus and won! Is Asmodeus in a lemure state now, until he can regain his former status, or is Baalzebul in charge?  WHEW! Either way, I’d say you are in trouble. There are varying views on this question. One side agrees with you when you say that he is in a lemure state, while others say Asmodeus is just banished from the plane you defeated him on. Others go so far as to say that Asmodeus is not dead, but just waiting to get you when you least expect it. Any way you look at it, you, my friend, are in trouble. If he is just in lemure state, then when he is back in full power he is going to come looking for you to make sure you don’t do that again. If he is dead, forever gone, then Baalzebul is going to come looking for you to make sure you don’t get a chance to do it to him. Without all the facts on how you mananged to defeat him, it is impossible for me to give you a clear-cut answer. I can make suggestions, but when it comes right down to what exactly happened and what state he is in, that is a DM decision. I feel that after several months of playing D&D you cannot be anywhere near powerful enough to challenge the arch-devil himself. However, since you say you defeated him, I would venture that he is just banished from the plane you killed him on. I would also say that at the first opportunity, he will bring you to hell to finish you off. Good luck. You are going to need it. 
 386DR031 Dragon #31 I have just bought the new DUNGEON MASTERS SCREEN, and it says that monks attack on the cleric’s table. But in the PLAYERS HANDBOOK it says that they fight on the thief's table. Which is it?  Monks attack on the cleric’s table. A last-minute change by the staff members who worked on the DUNGEON MASTERS GUIDE was made, reasoning that it would be better for the balance of the game if monks attacked on the cleric’s table. We realize the change is going to cause some problems and we are doing all we can to ease the confusion. The monk, however, still saves on the thief 's table. 
 387DR034 Dragon #34 I have just started playing AD&D and I don’t know what the following weapons are: Bardiche, Bec de Corbin, Bill-Guisarme, Fauchard, Fauchard-Fork, Flail, Glaive, Glaive-Guisarme, Guisarme, Guisarme-Voulge, Lucern Hammer, Partisan, Pick, Ransuer, Scimitar, Spetum and Voulge. Can you tell me what they are?  Alas, I don’t have the space to do so. However, all the weapons but the Pick and Scimitar can be found in The Dragon #22, in an article on pole arms. 
 388DR034 Dragon #34 I have the D&D Collector’s Edition, the four supplements, the Dungeon Masters Guide, the Monster Manual and the Players Handbook. My friends say that they are all different games, the hardbacks and the paperbacks. Is this true?  Yes, it is. Everything that says Advanced Dungeons and Dragons is meant to be played together. If it doesn’t say Advanced, then it can be played with the Collector’s Edition. 
 389DR126 Dragon #126 I have two players who are always getting into arguments during games. They argue about rules, treasure splits, mapping — you name it. Needless to say, witnessing these arguments is not fun for me or my other players. What should I do?  Players who argue a lot probably shouldn’t play together. If this isn’t feasible, start dealing with the problem before the game begins. Tell the players ahead of time that you don’t want them to fight. During the game, try to shut the players up before an argument starts. Try to anticipate what the argument will be about, and make a ruling on it, then make both players stick to it. After the game, explain to the players that their fighting is spoiling the game for everyone else. If the two players just don’t like each other, they have to be made to understand that you — the DM — won’t tolerate personal arguments during the game. When they argue about the rules, make them understand that you — the DM — make decisions about the rules. 
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