| Ref | Ouvrage | Question | | Reponse |
---|
61. | DR127 | Dragon #127 | BATTLESYSTEM: Can mounted spell-casters use
their spells while their mounts are
moving? | | Flying or riding spell-casters must have a
stable platform in order to cast spells. If
using a fly spell, the spell-caster must be
hovering or coasting. A land mount must
be stationary for spell-casting. Some common
sense applies to this rule. A carpet of
flying, for example, is stable as long as it
isnt performing violent maneuvers, and a
howdah will be stable if the creature its
strapped to isnt routing or charging. |
62. | DR127 | Dragon #127 | BATTLESYSTEM: Certain characters and monsters
in the AD&D game have a natural
ability to detect invisible creatures.
How does this work in the
BATTLESYSTEM supplement is it
an automatic ability? | | According to page 60 of the DMG, the
ability is almost automatic. A creature is
exposed to invisibility if attacked by an
invisible creature, actually looking right at
the invisible creature, listening carefully
for movement, etc. There are so many
distractions on a battlefield, however, that
no unit or hero can detect an invisible 1:1-
scale figure unless given orders to do so
and told where to look that is, the player
in charge of the opposing unit or hero
must state that an attempt to locate an
invisible foe is being made and where the
figures are looking. If a unit is looking, roll
once for the whole unit. Only the hero or
unit that successfully makes the detection
roll can see the invisible creature(s),
although others may be told where to
look. Invisible figures of greater than 1:1
scale, however, have a chance to be spotted
if they simply cross a heros or units
line of sight. |
63. | DR127 | Dragon #127 | BATTLESYSTEM: Could a dragon using split-fire
stay put, breathe, then move half its
movement allowance? What about
other units capable of split-fire? | | A bow-armed unit could do exactly what
you describe simply by firing during the
initial missile phase, but a dragon could
not. You must decide how strictly to apply
the split-fire rule strictly speaking, a
split-firing unit must move half its movement,
fire, then complete its movement.
You can, however, be a bit more flexible
than this. Many miniatures players allow
split-firing units to use their missiles any
time before the half-move mark; if you use
this rule, it is best to limit the unit to onehalf
a normal move after it fires, as you
have suggested. Note that in this case the
split-firing unit could move less than half a
move at the owning players option. |
64. | DR127 | Dragon #127 | BATTLESYSTEM: Do heroes have to pay movement
costs to change facing? If not, what
prevents them from simply turning
around when attacked from behind,
or running around behind a unit or
another hero to make a rear attack? | | Heroes change facing for free. Heroes
can make end-runs around units and
attack them from the rear if they have
enough movement. When a hero is
attacked from behind, he remains with his
back to the enemy for one attack at most.
If an opposing hero tries to run around
him and attack from the rear, it can be
assumed that he turns to face his attacker
as long as he knows the attacker is there. |
65. | DR127 | Dragon #127 | BATTLESYSTEM: Do routing units have to pay a
movement penalty for the aboutface
required to turn their backs to
the enemy? Do they pay terrain
costs when they move through
woods or up hills? | | Routing units do not pay for the change
of facing. They ignore terrain modifiers as
long as the terrain is passable. |
66. | DR127 | Dragon #127 | BATTLESYSTEM: Do woods effect melee? | | No, but they do prevent units from
charging. |
67. | DR127 | Dragon #127 | BATTLESYSTEM: Does the AD&D games third-level,
magic-user spell fireball get larger
outdoors? That is, does the size of
the fireball convert from feet to
yards outdoors? Page 73 of the Players
Handbook seems to indicate that
this is the case. | | The area of effect of all AD&D game
spells remains the same outdoors as
indoors (1" = 10´), but the range of the
spells increases, from 1" = 10´ indoors to
1" = 10 yards (30´) outdoors. The reference
to yards in the spells description is
completely in error. |
68. | DR127 | Dragon #127 | BATTLESYSTEM: Does the insect plague spell have
any effect upon heroes, monsters,
or units made up of creatures with
more than 2 HD? | | Any unit inside the insect plague must
check morale each round if the units
creatures have 5 HD or less. Individual
heroes and characters are affected normally,
suffering damage and obscured
vision. |
69. | DR127 | Dragon #127 | BATTLESYSTEM: Dragons can use their breath
weapons as both pass-through fire
and split-fire. In which phases can
dragons use their breath weapons? | | A dragon (or other creature with a
breath weapon) may breathe during the
missile and magic phase, or during the
movement phases if it uses pass-through
fire or split-fire. Breath weapons and
other effects that are usable only once per
round are not usable during the initial
missile phase: |
70. | DR127 | Dragon #127 | BATTLESYSTEM: General note on routs | | There are so many variables affecting the actions of a
routing unit that it is impossible to cover
every possible situation. Players and referees
must apply some common sense
when adjudicating routs; just remember
that a routing unit wants to get away from
whatever caused it to rout, and will try to
exit the battlefield at the same point that it
entered. |