Sage Advice Collection

Réponses 61 à 70 sur 680    ·   · 1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   ·  ·   
  Ref  Ouvrage  Question   Reponse 
 61DR127 Dragon #127 BATTLESYSTEM™: Can mounted spell-casters use their spells while their mounts are moving?  Flying or riding spell-casters must have a stable platform in order to cast spells. If using a fly spell, the spell-caster must be hovering or “coasting.” A land mount must be stationary for spell-casting. Some common sense applies to this rule. A carpet of flying, for example, is stable as long as it isn’t performing violent maneuvers, and a howdah will be stable if the creature it’s strapped to isn’t routing or charging. 
 62DR127 Dragon #127 BATTLESYSTEM™: Certain characters and monsters in the AD&D game have a natural ability to detect invisible creatures. How does this work in the BATTLESYSTEM supplement – is it an automatic ability?  According to page 60 of the DMG, the ability is almost automatic. A creature is “exposed to invisibility” if attacked by an invisible creature, actually looking right at the invisible creature, listening carefully for movement, etc. There are so many distractions on a battlefield, however, that no unit or hero can detect an invisible 1:1- scale figure unless given orders to do so and told where to look – that is, the player in charge of the opposing unit or hero must state that an attempt to locate an invisible foe is being made and where the figures are looking. If a unit is looking, roll once for the whole unit. Only the hero or unit that successfully makes the detection roll can “see” the invisible creature(s), although others may be told where to look. Invisible figures of greater than 1:1 scale, however, have a chance to be spotted if they simply cross a hero’s or unit’s line of sight. 
 63DR127 Dragon #127 BATTLESYSTEM™: Could a dragon using split-fire stay put, breathe, then move half its movement allowance? What about other units capable of split-fire?  A bow-armed unit could do exactly what you describe simply by firing during the initial missile phase, but a dragon could not. You must decide how strictly to apply the split-fire rule – strictly speaking, a split-firing unit must move half its movement, fire, then complete its movement. You can, however, be a bit more flexible than this. Many miniatures players allow split-firing units to use their missiles any time before the half-move mark; if you use this rule, it is best to limit the unit to onehalf a normal move after it fires, as you have suggested. Note that in this case the split-firing unit could move less than half a move at the owning player’s option. 
 64DR127 Dragon #127 BATTLESYSTEM™: Do heroes have to pay movement costs to change facing? If not, what prevents them from simply turning around when attacked from behind, or running around behind a unit or another hero to make a rear attack?  Heroes change facing for free. Heroes can make end-runs around units and attack them from the rear if they have enough movement. When a hero is attacked from behind, he remains with his back to the enemy for one attack at most. If an opposing hero tries to run around him and attack from the rear, it can be assumed that he turns to face his attacker as long as he knows the attacker is there. 
 65DR127 Dragon #127 BATTLESYSTEM™: Do routing units have to pay a movement penalty for the aboutface required to turn their backs to the enemy? Do they pay terrain costs when they move through woods or up hills?  Routing units do not pay for the change of facing. They ignore terrain modifiers as long as the terrain is passable. 
 66DR127 Dragon #127 BATTLESYSTEM™: Do woods effect melee?  No, but they do prevent units from charging. 
 67DR127 Dragon #127 BATTLESYSTEM™: Does the AD&D game’s third-level, magic-user spell fireball get larger outdoors? That is, does the size of the fireball convert from feet to yards outdoors? Page 73 of the Players Handbook seems to indicate that this is the case.  The area of effect of all AD&D game spells remains the same outdoors as indoors (1”" = 10´), but the range of the spells increases, from 1" = 10’´ indoors to 1"” = 10 yards (30´’) outdoors. The reference to “yards” in the spells description is completely in error. 
 68DR127 Dragon #127 BATTLESYSTEM™: Does the insect plague spell have any effect upon heroes, monsters, or units made up of creatures with more than 2 HD?  Any unit inside the insect plague must check morale each round if the unit’s creatures have 5 HD or less. Individual heroes and characters are affected normally, suffering damage and obscured vision. 
 69DR127 Dragon #127 BATTLESYSTEM™: Dragons can use their breath weapons as both pass-through fire and split-fire. In which phases can dragons use their breath weapons?  A dragon (or other creature with a breath weapon) may breathe during the missile and magic phase, or during the movement phases if it uses pass-through fire or split-fire. Breath weapons and other effects that are usable only once per round are not usable during the initial missile phase: 
 70DR127 Dragon #127 BATTLESYSTEM™: General note on routs  There are so many variables affecting the actions of a routing unit that it is impossible to cover every possible situation. Players and referees must apply some common sense when adjudicating routs; just remember that a routing unit wants to get away from whatever caused it to rout, and will try to exit the battlefield at the same point that it entered. 
Réponses 61 à 70 sur 680    ·   · 1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   ·  ·   
Rechercher    

Sortir