| Ref | Ouvrage | Question | | Reponse |
---|
631. | DR129 | Dragon #129 | What, exactly, is encumbrance? | | Encumbrance is simply the amount of
treasure and equipment a character can
carry. Encumbrance is measured in units
of weight equal to one coin (cn). The more
weight carried, the slower the character
moves. The table on page 30 of the Basic
Set Players Book gives character movement
rates at different encumbrances.
The tables on page 19 of the Expert Rulebook
gives weights in coins for various
equipment. If you are not using the Expert
Set, assume that each fully equipped PC
has normal (400 cn) encumbrance. |
632. | DR054 | Dragon #54 | When a character attacks a skeleton with a piercing weapon, is the character’s strength-damage adjustment added to the
number of points of damage inflicted on the creature? | | Skeletons take half damage from attacks by sharp weapons
-in other words, half of the points of damage that would have
been suffered by a creature which does not have that partial
protection. The result of the attack is computed normally, the
bonus to damage (if any) is added to the full result, and then the
damage points are halved. For example, a character with
strength 18 (+2 to damage) hits a skeleton with his long sword
and does 4 points of damage with the weapon. The skeleton will
take 3 points of damage from that attack (4 + 2 equals 6, divided
by 2 equals 3), as opposed to the 6 points of damage it would
inflict on a creature which is fully vulnerable to edged weapons. |
633. | DR064 | Dragon #64 | When a character has one ability score low enough to be
“forced” into a class, what happens if the character’s other
ability scores are not high enough to qualify for that class? | | Either you’re rolling cursed dice, or the DM is using a strange,
special system for generating ability scores. In either case, the
most obvious solution is to crumple up the piece of paper with
those six terrible numbers on it, take a fresh sheet, and pretend
that character never happened.
How and why would a player get in this kind of predicament
to begin with? The player decides (in most character-generation
systems) which ability to assign to which number — so why
would anyone knowingly saddle a character with a super-low
score (one of those “here or lower” numbers) and thereby
commit that character to a class it is not qualified for? If you’re
unlucky enough to roll a 3, 4, or 5 for an ability score, your
choices become a lot more limited — but there still are choices.
Assign the lowest of your six scores after you’ve figured out
what to do with the highest rolls, not the other way around. |
634. | DR044 | Dragon #44 | When a character is in a dungeon, the passage of
time is usually quicker than normal. But when you take a
character out of action to learn a new language, for example,
does normal time apply to the character? | | With respect to a character, all activities are defined in
terms of “game time.” Review page 37 of the DMG for a full explanation
of time. |
635. | DR129 | Dragon #129 | When a character uses a wand of
magic detection or a wand of enemy
detection, who can see the glow
when a magical or unfriendly object
is revealed? How long does the glow
last? | | Any character who can see the object(s)
revealed can see the glow. If the view is
obstructed by a solid object (such as a
chest), not even the user can see the glow.
This means that a camouflaged creature
spotted with a wand of enemy detection
would appear as a glowing spot under the
camouflage. Anything spotted by a wand
glows for one round. |
636. | DR037 | Dragon #37 | When a Magic-User casts Charm Person, must
he know the person’s language in order to command him
after he has been charmed? | | If the spell caster doesn’t know the language
and didn’t think to bring a Comprehend Languages spell with him,
then it’s too bad. The M-U now has a charmed person with whom he
cannot communicate. |
637. | DR126 | Dragon #126 | When a map has a hex grid (hexagons
instead of squares), and the
scale is 24 miles per hex, what does
this really mean? Is the distance
measured from the centers of opposite
sides or from opposite corners? | | In most games, the distance across a hex
is measured from the center of one side to
the center of the opposite side. This is the
case in the D&D and AD&D games. |
638. | DR053 | Dragon #53 | When a player character monk attains 8th level or higher, will
there be non-player character monks seeking to defeat him in
combat so as to attain his level? Will be always have to combat
higher-level NPCs when this is necessary to attain the next level? | | In a well structured campaign, there will be a monkish hierarchy
even if there is only one monk player character of sufficiently
high level to challenge for another monk’s position. In
the extreme, this hierarchy would be delineated all the way up to
the Grand Master of Flowers—a total of 12 positions (from 8th
level through 17th) which would all be filled by NPCs if no player
character has yet advanced beyond 7th level. At the least, the
DM should provide opposition for a player character as it becomes
necessary: Be sure there is an 8th-level monk for the
upstart player character to battle, when the time comes, and
have other “titleholders” prepared and ready to play if the player
character rises even higher.
The rules about advancement for monks are specific: A monk
must meet a higher-level monk in hand-to-hand combat when
the lower-level monk obtains enough experience points to qualify
for ascension to the next level. This presumes the existence
of higher-level monks, which the DM must provide if player
characters do not already fill those positions. Otherwise, the
lower-level PC monk’s efforts to rise in level, obtain experience
points and strive for greater prowess and superiority become
meaningless.
It doesn’t necessarily work the same way when a player character is in a position to be challenged by a lower-level monk. It is
not mandatory for higher-level PC monks to face challenges
from lower-level aspirants, but such challenges will certainly
come about in a campaign where the DM actively employs NPC
monks, charting their advancement up the experience-point
ladder just as for player characters. Challenges to a player
character monk do not ever have to occur, but it would be
ridiculous for a player character to make it all the way to Grand
Master of Flowers without ever facing a bid for his position from
a lower-level contender. |
639. | DR037 | Dragon #37 | When an Augury spell is cast, do the geminlaid
sticks disappear, or can they be used over again? | | Any material component used to cast a spell disappears
as soon as the spell is cast, regardless of whether the spell is a Cleric’s
spell or a Magic-User’s spell. |
640. | DR042 | Dragon #42 | When an offensive spells range is touch, does
the touch have to be with a hand? | | Yes. |