| Ref | Ouvrage | Question | | Reponse |
---|
671. | DR053 | Dragon #53 | Will a monk’s open hand attack affect creatures which can be
hit only by magical weapons? | | The sage says no. It doesn’t specifically say in the rules that a
monk can hit in this fashion, so the only possible ruling to make
is that a monk cannot. As soon as we start giving characters and
creatures attributes that aren’t specifically prohibited to them,
the ruination of the campaign is not far behind.
There is some justification for this ruling to be found in the
way certain other rules are worded. The PH does specifically say
that a monk can’t use his special dodging ability on magical
missiles, and that the quivering palm — “perhaps the most
terrible power” a monk has (in the words of the Players Handbook),
is not usable against creatures which are only vulnerable
to magic weapons. In that light, there is no rationale for allowing
an open hand attack, certainly not as “terrible” a power, to be
useful in the same circumstances. The Dungeon Masters Guide
sums it up with the statement, “...monks are not supermen or
superwomen.” Monks have a number of special abilities which
set them apart — but not that far apart. |
672. | DR131 | Dragon #131 | Will a monster join a character
party if invited? | | Possibly, if its reaction is favorable and it
has something to gain from joining the
party. An evil monster might join in order
to get an opportunity to turn on a party
unexpectedly. |
673. | DR031 | Dragon #31 | Will the new attack matrix (armor class system)
in the DUNGEON MASTERS GUIDE work with the MONSTER
MANUAL? | | Yes, it will. All D&D material that says ADVANCED
DUNGEONS AND DRAGONS is meant to be used together. You will
have no trouble playing the monsters with the attack tables found in the
DMG. |
674. | DR126 | Dragon #126 | Will there be a D&D® boxed game
set or rules supplement covering
the Old Ones? | | There are no plans for any further D&D
boxed game sets or rules supplements.
However, D&D Immortals Set modules
might Cast some light on this subject in
future releases. |
675. | DR126 | Dragon #126 | Will TSR publish my module? | | TSR works with published authors only.
If you havent been published, try the
POLYHEDRON Newszine (if youre an
RPGA Network member); or DUNGEON
Adventures. Be sure to write for guidelines
and send a query letter first. |
676. | DR034 | Dragon #34 | Will you answer questions about Boot Hill, Divine
Right, Gamma World, etc.? | | No, not on my own time. I don’t play those games much. I
have, but I prefer Q&D/AD&D. To have any questions in those areas
answered, you will have to write to TSR and then they will see that the
correct person answers your letter. |
677. | DR047 | Dragon #47 | With regard to weapon type
“to hit” adjustments, does the table on
page 38 of the Players Handbook refer to
armor types without shields? If the opponent
was wearing chain and shield
should we refer to column 5 (scale mail +
shield/chain mail) or column 4 (chain
mail + shield/splint mail/banded mail)? | | Chain mail by itself is AC 5;
with shield it is AC 4. The problem lies
with determining what the “/” marks on
the Armor Class Table (PH, page 36)
mean. Each mark separates a specific
type of combination of armor which
shares the same AC rating with the others
grouped with it. A shield, when one is
conjunction
with the type of armor which precedes
it, not the type which comes after
the “/“. |
678. | DR079 | Dragon #79 | With regards to AD&D module S3,
Expedition to the Barrier Peaks, would a
shield spell stop a laser shot? | | No; the shield would have no effect. |
679. | DR034 | Dragon #34 | Would a Periapt of Wound Closure heal or allow
the healing of damage caused by a Sword of Wounding? | | No. Only time and rest or a Wish will heal a wound caused
by a Sword of Wounding. |
680. | DR079 | Dragon #79 | Would blasters or lasers from GAMMA
WORLD adventures be able to harm creatures
only affected by magical weapons,
such as gargoyles? | | Yes; such energy attacks would harm
nearly all AD&D monsters or characters.
Use the Mutants & Magic section of the
DMG to arbitrate details of such combat. |