| Ref | Ouvrage | Question | | Reponse |
---|
601. | DR129 | Dragon #129 | How do you run missile fire? | | You run missile fire the same way you
run melee. Just remember the missiles’
rates of fire and range modifiers. |
602. | DR129 | Dragon #129 | Is there any way to regain lost hit
points except the cure light wounds
spell? | | Resting can also restore lost hit points.
One full day of rest restores 1 hp. After a
full week of rest, the character regains 5
hp for each day thereafter. A full month of
rest restores all lost hit points. Characters
are assumed to sleep, eat, and drink as
necessary while resting. |
603. | DR129 | Dragon #129 | Is there anything special about
holy symbols, or are they just “window
dressing? | | Holy symbols are not magical items and
do not have any extraordinary properties
or powers. It is generally assumed, however,
that a cleric must have his holy symbol
to cast spells or turn undead. |
604. | DR129 | Dragon #129 | Are creatures that are immune to
normal weapons also immune to
paralysis? Are undead monsters
immune to paralysis? | | Paralysis can effect any creature that
fails its saving throw against it. |
605. | DR129 | Dragon #129 | Can a character wear just one of a
pair of gauntlets of ogre power and
gain increased strength in only half
of his body? | | Both gauntlets must be worn in order to
gain any benefit at all. |
606. | DR129 | Dragon #129 | How many charges does a rod
have? | | Rods in the D&D game are permanently
enchanted items, unless the rod’s description
states otherwise. They don’t use
charges. |
607. | DR129 | Dragon #129 | How do you determine the encumbrance
of a miscellaneous magical
item? | | It is the same as a normal item of the
same type, unless the item’s description
states otherwise. |
608. | DR129 | Dragon #129 | How do you determine the
experience-point value of a
monster? | | If you have 1983 edition books, the
experience-point value of each monster is
calculated for you; award experience
points for each monster defeated. If you
are using the experience-point chart instead (Basic Set Dungeon Masters Rulebook,
page 12), start with the base value
for the monster’s hit dice, then add the
bonus for any special abilities (once for
each asterisk). |
609. | DR129 | Dragon #129 | I don’t really understand how to
keep time or why time keeping is
even necessary. | | There isn’t really much to understand
about time keeping in the D&D game. In
fact, if you are a player, you don’t have to
worry about it at all.
The basic unit of time in the game is one
turn, which equals 10 minutes. The other
unit of time in the game is the round,
which is 10 seconds long. Both turns and
rounds represent game time that passes
for the player characters — not for the
players. Game time is “make believe,” just
like everything else in the game, and has
no relationship to real time.
You have to keep track of game time so
that you know when your player character
needs to rest, and when any spells that
he casts will run out. You keep time by
simply keeping track of what the PC does,
and recording the rounds or turns that
are used up as a result. Exactly how much
time a PC uses depends on what he does.
Exploring a dungeon requires that a PC
move about; how much time this takes
depends on how fast he can move. In a
fight, each character can normally make
one attack or cast one spell per round.
Overland travel is generally measured in
game days; this is more fully explained in
the Expert Set.
Time keeping can be easier if you mark
off units of time as they are used. There is
a sample time track in the Masters Set
Master DM’s Book, as well as a whole set
of time charts in “Time Flies . . ." by Lisa
Cabala, in DRAGON issue #123. |
610. | DR129 | Dragon #129 | Will a character turned into a vampire
retain any character abilities?
Can such a character still use his
magical items? Can lycanthropes
carry or use magical items? | | A character turned into a vampire or
lycanthrope becomes a monster under the
DM’s control, unless the character’s fate is
changed by a wish. Whether or not the
new vampire retains any of his former
abilities is up to the DM.
A vampire can wear or use any magical
item that it could have used in life (although
it couldn’t use wands, staves, or
scrolls unless it has retained magic-user
abilities). Lycanthropes can use magic
while in their human forms, but they
discard and ignore any items carried when
they take animal form. A lycanthrope
always takes animal form when it attacks
or is attacked. |