Sage Advice Collection

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 121DR076 Dragon #76 Why are the ability scores for half-ogres rolled differently than for other races?  Certain of the ability scores for half-ogres are considerably higher or lower than the human and demi-human racial norms. The change in die-rolling the ability scores is intended to reflect this difference. 
 122DR047 Dragon #47 With regard to weapon type “to hit” adjustments, does the table on page 38 of the Players Handbook refer to armor types without shields? If the opponent was wearing chain and shield should we refer to column 5 (scale mail + shield/chain mail) or column 4 (chain mail + shield/splint mail/banded mail)?  Chain mail by itself is AC 5; with shield it is AC 4. The problem lies with determining what the “/” marks on the Armor Class Table (PH, page 36) mean. Each mark separates a specific type of combination of armor which shares the same AC rating with the others grouped with it. A shield, when one is conjunction with the type of armor which precedes it, not the type which comes after the “/“. 
 123DR129 Dragon #129 What is the difference between chain mail and plate mail armor?  Chain mail consists of padding covered by a mesh of steel links. The mesh protects the entire body. Plate mail is padding covered by light chain, with solid plates of metal covering the torso, shoulders, and limbs. Elbow and knee guards are also found with plate mail. 
 124DR134 Dragon #134 D&D: Is there any way to avoid being trapped by a scroll of shelter?  Characters are trapped only if they are in the "room" when the scroll is taken down or falls down. The characters can simply step out of the "room" and. take down the scroll any time before the scrolls 12-hour limit expires. If a monster appears and takes down the scroll, PCs in the "room" are trapped unless they get out before the scroll is taken down (Dungeon Masters Companion, pages 50-51). 
 125DR079 Dragon #79 In “A Player Character and His Money” (issue #74), are PCs supposed to get one experience point per silver piece or one x.p. per gold piece?  Characters get one x.p. per gold piece. The “silver standard” described in the article will make it more difficult for characters to buy very valuable items (especially magical ones), but this contributes to game balance. 
 126DR126 Dragon #126 I have a player who cheats — I think. He never misses a saving throw, seldom misses with an attack, and never “mins out” by rolling low scores. Recently, he made a “successful” roll for divine intervention. Also, every character he brings into my game is loaded with money and magic that I don’t think he earned. What should I do?  Cheaters tend to spoil things for everybody. Try these solutions: Make sure you or at least two of your trustworthy players witness every die roll the player makes. This will virtually eliminate cheating in that respect. You can fix the other problems by just putting your foot down. As DM, you decide if and when a deity shows up to help your PCs. Don’t let a player tell you otherwise. If you don’t want the deity to appear, it doesn’t. If you allow a die roll, roll the die yourself. The same holds true for treasure or magic: If you think a character has too much of either, don’t allow it into the game, no matter where the player says it came from — whether you believe him or not. Bust doesn’t enter into this — only what you think is reasonable. Remember: Your word is law in your game. You should try to be fair, consistent, and entertaining, but after that, what you say goes. 
 127DR042 Dragon #42 Can a Cleric attack while turning undead? What happens if he/she is hit while trying to turn undead?  Clerics are empowered with the ability to turn away undead, the success of which is dependent upon the Cleric’s level and opportunity, since the Cleric must be in a position to place him/herself before the undead, have time to speak and display a religious symbol. This is his/her action for any such segment or round, and therefore prohibits also attacking at the same time. If the Cleric is hit while attempting to turn the undead, damage will be taken, but if he/she is not killed, the turning attempt will continue — unlike the spoiling of a spell that would occur if the Cleric were struck while casting. 
 128DR076 Dragon #76 Some of the characters described by Gary Gygax in your magazine have an attribute labeled CO. What is this?  CO stands for Comeliness, a new attribute described by Gary Gygax (in issue #67 of DRAGON magazine) to represent physical beauty/handsomeness. Unlike other attributes such as strength, comeliness has a range from –8 (for the ugliest half-orc) to +25 (for the most beautiful elf). Scores of +10 to +13 are average. The use of a comeliness attribute is up to the DM and the players of an AD&D group. 
 129DR129 Dragon #129 How long is a melee round? Exactly how many times can a character or creature attack during a melee round?  D&D game melee round is 10 seconds long. A creature gets the number of attacks listed in the “Attacks” row in its description each round. A character may make one attack or cast one spell each round (except for high-level fighters and demi-humans, as per the Companion Set). 
 130DR054 Dragon #54 A character with a vorpal sword decapitated an iron golem. This would negate the golem’s special attack of poisonous gas, wouldn’t it? Or can the golem still see and use its breath weapon after it is decapitated?  Decapitating a golem does not necessarily render the creature helpless or harmless. In essence, it turns the golem into two separate monsters. The body is still able to function, and will continue to attempt to carry out the wishes of its creator. Whether or not the body can “see” after the head is severed depends on your interpretation of how a golem “sees” in the first place. It is possible that the golem is magically empowered to detect the presence of a threat, and doesn’t really need the “eyes” in its head to find its way around. It is also reasonable to treat a headless golem as a creature which has been blinded, and apply the appropriate penalties on the monster’s “to hit,” saving throw, and armor class figures. And what about the head? It, too, remains “alive” and functional, although it is immobile and the effectiveness of its breath weapon is drastically reduced. To determine the position and placement of the fallen head, the DM can roll d4 or d6 for the direction in which the top of the head points, and d4 again to determine which surface (face, back, either side) is pointing down. The breath weapon will continue to function once every 7 rounds, and the cloud of gas will still expand to fill a 1” x 1” x 1” volume directly in front of the source. But since the head is not capable of independent movement, it should be a simple matter to keep away from it when it’s about to discharge. In a case such as this, DM’s must decide how to apportion hit points between the two parts. The iron golem’s head must still be “defeated” to stop the expulsion of the poisonous gas; it will retain a certain fraction of the golem’s current hit points when it is severed, and it will still have all the general properties (+3 or better to hit, etc.) the creature normally has. 
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