| Ref | Ouvrage | Question | | Reponse |
---|
121. | DR076 | Dragon #76 | Why are the ability scores for half-ogres rolled differently than
for other races? | | Certain of the ability scores for half-ogres are considerably
higher or lower than the human and demi-human racial norms.
The change in die-rolling the ability scores is intended to reflect
this difference. |
122. | DR047 | Dragon #47 | With regard to weapon type
“to hit” adjustments, does the table on
page 38 of the Players Handbook refer to
armor types without shields? If the opponent
was wearing chain and shield
should we refer to column 5 (scale mail +
shield/chain mail) or column 4 (chain
mail + shield/splint mail/banded mail)? | | Chain mail by itself is AC 5;
with shield it is AC 4. The problem lies
with determining what the “/” marks on
the Armor Class Table (PH, page 36)
mean. Each mark separates a specific
type of combination of armor which
shares the same AC rating with the others
grouped with it. A shield, when one is
conjunction
with the type of armor which precedes
it, not the type which comes after
the “/“. |
123. | DR129 | Dragon #129 | What is the difference between
chain mail and plate mail armor? | | Chain mail consists of padding covered
by a mesh of steel links. The mesh protects
the entire body. Plate mail is padding
covered by light chain, with solid plates of
metal covering the torso, shoulders, and
limbs. Elbow and knee guards are also
found with plate mail. |
124. | DR134 | Dragon #134 | D&D: Is there any way to avoid being
trapped by a scroll of shelter? | | Characters are trapped only if they are
in the "room" when the scroll is taken
down or falls down. The characters can
simply step out of the "room" and. take
down the scroll any time before the
scrolls 12-hour limit expires. If a monster
appears and takes down the scroll, PCs in
the "room" are trapped unless they get out
before the scroll is taken down (Dungeon
Masters Companion, pages 50-51). |
125. | DR079 | Dragon #79 | In A Player Character and His
Money (issue #74), are PCs supposed to
get one experience point per silver piece
or one x.p. per gold piece? | | Characters get one x.p. per gold piece.
The silver standard described in the
article will make it more difficult for
characters to buy very valuable items
(especially magical ones), but this contributes
to game balance. |
126. | DR126 | Dragon #126 | I have a player who cheats I
think. He never misses a saving
throw, seldom misses with an
attack, and never mins out by rolling
low scores. Recently, he made a
successful roll for divine intervention.
Also, every character he brings
into my game is loaded with money
and magic that I dont think he
earned. What should I do? | | Cheaters tend to spoil things for everybody.
Try these solutions: Make sure you
or at least two of your trustworthy players
witness every die roll the player
makes. This will virtually eliminate cheating
in that respect. You can fix the other
problems by just putting your foot down.
As DM, you decide if and when a deity
shows up to help your PCs. Dont let a
player tell you otherwise. If you dont
want the deity to appear, it doesnt. If you
allow a die roll, roll the die yourself. The
same holds true for treasure or magic: If
you think a character has too much of
either, dont allow it into the game, no
matter where the player says it came from
whether you believe him or not. Bust
doesnt enter into this only what you
think is reasonable. Remember: Your word
is law in your game. You should try to be
fair, consistent, and entertaining, but after
that, what you say goes. |
127. | DR042 | Dragon #42 | Can a Cleric attack while turning undead? What
happens if he/she is hit while trying to turn undead? | | Clerics are empowered with the ability to turn away undead,
the success of which is dependent upon the Cleric’s level and
opportunity, since the Cleric must be in a position to place him/herself
before the undead, have time to speak and display a religious symbol.
This is his/her action for any such segment or round, and therefore
prohibits also attacking at the same time. If the Cleric is hit while attempting
to turn the undead, damage will be taken, but if he/she is not
killed, the turning attempt will continue — unlike the spoiling of a spell
that would occur if the Cleric were struck while casting. |
128. | DR076 | Dragon #76 | Some of the characters described by Gary Gygax in your magazine
have an attribute labeled CO. What is this? | | CO stands for Comeliness, a new attribute described by Gary
Gygax (in issue #67 of DRAGON magazine) to represent physical
beauty/handsomeness. Unlike other attributes such as
strength, comeliness has a range from 8 (for the ugliest half-orc)
to +25 (for the most beautiful elf). Scores of +10 to +13 are average.
The use of a comeliness attribute is up to the DM and the
players of an AD&D group. |
129. | DR129 | Dragon #129 | How long is a melee round? Exactly
how many times can a character
or creature attack during a
melee round? | | D&D game melee round is 10 seconds
long. A creature gets the number of attacks
listed in the “Attacks” row in its
description each round. A character may
make one attack or cast one spell each
round (except for high-level fighters and
demi-humans, as per the Companion Set). |
130. | DR054 | Dragon #54 | A character with a vorpal sword decapitated an iron golem.
This would negate the golem’s special attack of poisonous gas,
wouldn’t it? Or can the golem still see and use its breath weapon
after it is decapitated? | | Decapitating a golem does not necessarily render the creature
helpless or harmless. In essence, it turns the golem into two
separate monsters. The body is still able to function, and will
continue to attempt to carry out the wishes of its creator.
Whether or not the body can “see” after the head is severed
depends on your interpretation of how a golem “sees” in the first
place. It is possible that the golem is magically empowered to
detect the presence of a threat, and doesn’t really need the
“eyes” in its head to find its way around. It is also reasonable to
treat a headless golem as a creature which has been blinded,
and apply the appropriate penalties on the monster’s “to hit,”
saving throw, and armor class figures.
And what about the head? It, too, remains “alive” and functional,
although it is immobile and the effectiveness of its breath
weapon is drastically reduced. To determine the position and
placement of the fallen head, the DM can roll d4 or d6 for the
direction in which the top of the head points, and d4 again to
determine which surface (face, back, either side) is pointing
down. The breath weapon will continue to function once every 7
rounds, and the cloud of gas will still expand to fill a 1” x 1” x 1”
volume directly in front of the source. But since the head is not
capable of independent movement, it should be a simple matter
to keep away from it when it’s about to discharge.
In a case such as this, DM’s must decide how to apportion hit
points between the two parts. The iron golem’s head must still
be “defeated” to stop the expulsion of the poisonous gas; it will
retain a certain fraction of the golem’s current hit points when it
is severed, and it will still have all the general properties (+3 or
better to hit, etc.) the creature normally has. |