| Ref | Ouvrage | Question | | Reponse |
---|
141. | DR076 | Dragon #76 | In reading through past issues of DRAGON Magazine, I
noticed that several times characters and monsters have been described
differently from the presentations in the official AD&D
books. I now have two different versions of Circe, Medea, the
phoenix, and several others. Which version is correct? | | DRAGON Magazine frequently prints material that is not
necessarily considered official, but is presented as a reasonable
alternative to already existing material. Often two or more writers
have differing views, taken from different sources, on how a
certain personage or monster should appear in the AD&D game.
Presenting these different perspectives on the character or monster
is done to give the DM the freedom to select a version that
best fits the DMs campaign and personal conception of what
such a being would be like. |
142. | DR035 | Dragon #35 | I read that Magic-Users automatically know the
Read Magic Spell. Do Druids automatically know the Speak
with Animals spells? | | Druids are a sub-class of Clerics and therefore they pray for
their spells. They only need to pray and meditate in order to know the
Speak with Animals spell. |
143. | DR120 | Dragon #120 | D&D® Companion Set : If druids dont like metal, what do
they do with all the coins they find
while adventuring? | | Druids are not restricted as to the types
of treasure that they can keep. A druid
will, however, convert metal treasure to
natural forms of wealth gems, ivory,
etc. as soon as possible. This makes
sense in terms of the druids inclination
toward nature and is also logical, since this
type of wealth is more portable and easier
to conceal in the druids woodland home. |
144. | DR046 | Dragon #46 | Why should Druids be able to wear leather armor,
since it is made of the hides of the animals they worship? | | Druids do not worship animals, they worship all
aspects of nature. This includes the “survival of the fittest”
process, whereby some animals are killed to provide food,
protection, or some other benefit for another species. Since the
Druid is as much a part of nature as the things which make up
his environment, it is quite natural for a Druid to use the remains
of a fellow creature for food, armor, or whatever. |
145. | DR122 | Dragon #122 | Oriental Adventures : Is there a duration for the iron fist
special maneuver or a limit to the
number attacks it can be used with
in a single round? | | Duration is irrelevant, as iron fist is
used but once per round. If the principle
body part used in the style is the hand,
then each attack does 1-10 hp damage.
Otherwise, one of the character’s other
attacks does 1-10 hp damage. In either
case, 1d10 from the maneuver replaces
the style’s base damage. |
146. | DR047 | Dragon #47 | Are player characters allowed
to be drawn from Grey Elf stock or
Drow stock? | | Each DM must decide whether
such unusual player-character types
will be allowed in his/her campaign. In
the case of unusual elf types, there
should be a possibility for a player character
to become any of the elf subspecies,
including aquatic elves and wood
elves. However, it should be apparent
that life as a player character under such
conditions would be hard — for the
character, the player, and most of all the
DM, who must be prepared to cope with
the added responsibility of trying to incorporate
such a “rare” character into
the campaign without sacrificing its balance
and flexibility. |
147. | DR123 | Dragon #123 | D&D® Expert Set : How much food is actually gained
when foraging or hunting? | | Each foraging character finds enough
food to sustain himself for one day if the
foraging is successful. Each hunting character
obtains enough food to sustain two
people for one day if the hunt is successful.
Actually amounts of food collected
vary widely, depending on what sort of
food was found. |
148. | DR121 | Dragon #121 | Oriental Adventures : How does a character with a
martial arts skill gain special
maneuvers? | | Each special maneuver learned requires
one proficiency slot, no matter what style
is used or what other maneuvers or
weapons are known. |
149. | DR062 | Dragon #62 | I want to make a continual light wand (by casting the third
level cleric spell on a metal rod). In the DMG, under spell
explanations, it says, “Darkness spells are the bane of this
device....” Does the darkness spell have to be cast on the rod
itself in order to negate the light? If so, what would happen-if
someone holding the continual light wand (light exposed)
walked into an area under a darkness spell? Would the light be
cancelled, the darkness be cancelled, or both be negated?
Would the wand be negated if a darkness spell is cast in a
general area containing the wand, but while it is enclosed so
that the light isn’t visible? | | Either a Continual Darkness or Dispel Magic spell can negate
a Continual Light spell, whether the light had been placed over
an area or upon an object. Continual Darkness does not have to
be cast on the rod itself in order to ruin the light wand; the
darkness negates not only the light of the spell, but also the
magic which caused the rod to give off the light in the first
place. As long as the light wand is in, or is brought into, the area
of effect of the darkness spell, both spells would cancel each
other out. The same would be true if the wand were in a lightproof
container inside the area of effect: That container is not
magic-proof, and it is the magic itself, not just the visible effects
of that magic, which is negated.
It’s important to understand the difference between a light
wand of this type and an item which is actually enchanted to
give off light, such as a Wand of Illumination or a Gem of
Brightness. When actual magic items are employed to produce
magical light, a darkness spell would at best only neutralize the
charge(s) currently in use; the item is not rendered unusable as
long as other charges remain. For example, Continual Darkness
will negate the effect of a Gem of Brightness for only one
day — or not at all, if the owner of the item expends charges to
offset the darkness. A continual light wand, on the other hand,
is no more than a stick with a spell cast on it. When that spell is
dispelled, the stick’s light goes out for good (or until another
Continual Light is cast upon it).
Dispel Magic is effective against a continual light wand, again
because it neutralizes the magic of the spell which was applied
to the rod. Dispel Magic cannot, as the spell description indicates,
weaken or negate the power of a “specially enchanted”
item such as the Gem of Brightness. The success of Dispel
Magic against a continual light wand or other similar object
depends in part on which particular kind of Continual Light was
used to manufacture the wand; the dispelling would be more
likely to succeed against the magic-user version of Continual
Light, since that is a second level spell and the cleric and
illusionist versions of the same spell are third level incantations. |
150. | DR064 | Dragon #64 | When a character has one ability score low enough to be
“forced” into a class, what happens if the character’s other
ability scores are not high enough to qualify for that class? | | Either you’re rolling cursed dice, or the DM is using a strange,
special system for generating ability scores. In either case, the
most obvious solution is to crumple up the piece of paper with
those six terrible numbers on it, take a fresh sheet, and pretend
that character never happened.
How and why would a player get in this kind of predicament
to begin with? The player decides (in most character-generation
systems) which ability to assign to which number — so why
would anyone knowingly saddle a character with a super-low
score (one of those “here or lower” numbers) and thereby
commit that character to a class it is not qualified for? If you’re
unlucky enough to roll a 3, 4, or 5 for an ability score, your
choices become a lot more limited — but there still are choices.
Assign the lowest of your six scores after you’ve figured out
what to do with the highest rolls, not the other way around. |