Sage Advice Collection

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 141DR076 Dragon #76 In reading through past issues of DRAGON Magazine, I noticed that several times characters and monsters have been described differently from the presentations in the official AD&D books. I now have two different versions of Circe, Medea, the phoenix, and several others. Which version is correct?  DRAGON Magazine frequently prints material that is not necessarily considered official, but is presented as a reasonable alternative to already existing material. Often two or more writers have differing views, taken from different sources, on how a certain personage or monster should appear in the AD&D game. Presenting these different perspectives on the character or monster is done to give the DM the freedom to select a version that best fits the DM’s campaign and personal conception of what such a being would be like. 
 142DR035 Dragon #35 I read that Magic-Users automatically know the Read Magic Spell. Do Druids automatically know the Speak with Animals spells?  Druids are a sub-class of Clerics and therefore they pray for their spells. They only need to pray and meditate in order to know the Speak with Animals spell. 
 143DR120 Dragon #120 D&D® Companion Set : If druids don’t like metal, what do they do with all the coins they find while adventuring?  Druids are not restricted as to the types of treasure that they can keep. A druid will, however, convert metal treasure to “natural” forms of wealth — gems, ivory, etc. — as soon as possible. This makes sense in terms of the druids inclination toward nature and is also logical, since this type of wealth is more portable and easier to conceal in the druid’s woodland home. 
 144DR046 Dragon #46 Why should Druids be able to wear leather armor, since it is made of the hides of the animals they worship?  Druids do not worship animals, they worship all aspects of nature. This includes the “survival of the fittest” process, whereby some animals are killed to provide food, protection, or some other benefit for another species. Since the Druid is as much a part of nature as the things which make up his environment, it is quite natural for a Druid to use the remains of a fellow creature for food, armor, or whatever. 
 145DR122 Dragon #122 Oriental Adventures : Is there a duration for the iron fist special maneuver or a limit to the number attacks it can be used with in a single round?  Duration is irrelevant, as iron fist is used but once per round. If the principle body part used in the style is the hand, then each attack does 1-10 hp damage. Otherwise, one of the character’s other attacks does 1-10 hp damage. In either case, 1d10 from the maneuver replaces the style’s base damage. 
 146DR047 Dragon #47 Are player characters allowed to be drawn from Grey Elf stock or Drow stock?  Each DM must decide whether such unusual player-character types will be allowed in his/her campaign. In the case of unusual elf types, there should be a possibility for a player character to become any of the elf subspecies, including aquatic elves and wood elves. However, it should be apparent that life as a player character under such conditions would be hard — for the character, the player, and most of all the DM, who must be prepared to cope with the added responsibility of trying to incorporate such a “rare” character into the campaign without sacrificing its balance and flexibility. 
 147DR123 Dragon #123 D&D® Expert Set : How much food is actually gained when foraging or hunting?  Each foraging character finds enough food to sustain himself for one day if the foraging is successful. Each hunting character obtains enough food to sustain two people for one day if the hunt is successful. Actually amounts of food collected vary widely, depending on what sort of food was found. 
 148DR121 Dragon #121 Oriental Adventures : How does a character with a martial arts skill gain special maneuvers?  Each special maneuver learned requires one proficiency slot, no matter what style is used or what other maneuvers or weapons are known. 
 149DR062 Dragon #62 I want to make a continual light wand (by casting the third level cleric spell on a metal rod). In the DMG, under spell explanations, it says, “Darkness spells are the bane of this device....” Does the darkness spell have to be cast on the rod itself in order to negate the light? If so, what would happen-if someone holding the continual light wand (light exposed) walked into an area under a darkness spell? Would the light be cancelled, the darkness be cancelled, or both be negated? Would the wand be negated if a darkness spell is cast in a general area containing the wand, but while it is enclosed so that the light isn’t visible?  Either a Continual Darkness or Dispel Magic spell can negate a Continual Light spell, whether the light had been placed over an area or upon an object. Continual Darkness does not have to be cast on the rod itself in order to ruin the light wand; the darkness negates not only the light of the spell, but also the magic which caused the rod to give off the light in the first place. As long as the light wand is in, or is brought into, the area of effect of the darkness spell, both spells would cancel each other out. The same would be true if the wand were in a lightproof container inside the area of effect: That container is not magic-proof, and it is the magic itself, not just the visible effects of that magic, which is negated. It’s important to understand the difference between a light wand of this type and an item which is actually enchanted to give off light, such as a Wand of Illumination or a Gem of Brightness. When actual magic items are employed to produce magical light, a darkness spell would at best only neutralize the charge(s) currently in use; the item is not rendered unusable as long as other charges remain. For example, Continual Darkness will negate the effect of a Gem of Brightness for only one day — or not at all, if the owner of the item expends charges to offset the darkness. A continual light wand, on the other hand, is no more than a stick with a spell cast on it. When that spell is dispelled, the stick’s light goes out for good (or until another Continual Light is cast upon it). Dispel Magic is effective against a continual light wand, again because it neutralizes the magic of the spell which was applied to the rod. Dispel Magic cannot, as the spell description indicates, weaken or negate the power of a “specially enchanted” item such as the Gem of Brightness. The success of Dispel Magic against a continual light wand or other similar object depends in part on which particular kind of Continual Light was used to manufacture the wand; the dispelling would be more likely to succeed against the magic-user version of Continual Light, since that is a second level spell and the cleric and illusionist versions of the same spell are third level incantations. 
 150DR064 Dragon #64 When a character has one ability score low enough to be “forced” into a class, what happens if the character’s other ability scores are not high enough to qualify for that class?  Either you’re rolling cursed dice, or the DM is using a strange, special system for generating ability scores. In either case, the most obvious solution is to crumple up the piece of paper with those six terrible numbers on it, take a fresh sheet, and pretend that character never happened. How and why would a player get in this kind of predicament to begin with? The player decides (in most character-generation systems) which ability to assign to which number — so why would anyone knowingly saddle a character with a super-low score (one of those “here or lower” numbers) and thereby commit that character to a class it is not qualified for? If you’re unlucky enough to roll a 3, 4, or 5 for an ability score, your choices become a lot more limited — but there still are choices. Assign the lowest of your six scores after you’ve figured out what to do with the highest rolls, not the other way around. 
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