Sage Advice Collection

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 21DR127 Dragon #127 BATTLESYSTEM™: The rules give movement penalties for crossing walls and other obstacles. Is it possible for a unit to move along the top of a wall? What are the movement penalties for doing so?  A figure or unit can move along any terrain feature that has space to hold it and strength to support it. The penalties for such movement vary from case to case. Decide if such movement is possible and what the penalties are before the game. 
 22DR036 Dragon #36 How does a first-level Magic-User get spells in his first-level spell book? Also, what obligations does he have to his master for his spell book?  A first-level Magic-User gets his spells placed in his spell book by himself or his mentor by way of a Write spell. This is the way he places all his spells in his spell books. As to his obligations to the Magic-User who was his master, that is between them. I myself am cleaning up after a 10th-level Magic-User’s young black dragon twice a week in return for a book of third-level spells. 
 23DR119 Dragon #119 D&D® Immortals Set: Is there an upper limit on the amount of power, permanent or temporary, that an Immortal character can have?  A Full Hierarch has 15,000 PP; this is the limit for both permanent and temporary power. 
 24DR131 Dragon #131 The Monster Manual says that gold dragons can polymorph themselves without harm. Explain this.  A gold dragon has effectively unlimited use of polymorph self spells, and makes no system shock survival rolls in using them. 
 25DR120 Dragon #120 D&D® Companion Set : Could a group of-characters share rulership of a dominion?  A group of characters could jointly rule a dominion, but if the characters are not all of the same alignment, the dominion’s confidence level will suffer. The confidence level will also decrease each time the characters argue, as the subjects will not be confident when they see their rulers bickering. The confidence level will really take a plunge if the joint rulers contradict each other on dominion matters. 
 26DR123 Dragon #123 D&D® Expert Set : What is a javelin and how much damage does it do?  A javelin is a light throwing spear. It does 1d6 hp damage and has the following ranges: 30/60/90. 
 27DR123 Dragon #123 D&D® Expert Set : How much damage does a lance do? Can thieves use lances?  A lance is a one-handed weapon, and it is usable by thieves. Note, however, that a lance can be used only from the back of a charging mount. In all other cases it is treated just like a spear (except that a lance cannot be thrown). A lance does 1d10 hp damage when used from the back of a charging mount. 
 28DR062 Dragon #62 Why may a person survive teleporting into liquid or gas but not into a solid? Can a person teleport beside an opponent so that his weapon would be lodged into the opponent’s head, thereby causing instant death?  A liquid or gas can be displaced when a solid is introduced into it, the same way that you can sit in an empty bathtub or in one that contains water. It doesn’t work the same way with two solids; they don’t “mix,” just like you can’t take a bath inside a block of ice. The technical description or interpretation of what happens really doesn’t matter: The point, for playing purposes, is that a mass being teleported is not able to properly rematerialize inside a solid. Persons and/or objects that teleport low and end up inside a solid suffer “instant death,” of a sort such that only a Wish or similarly strong magic might be able to negate. The DM may interpret the risks of teleportation liberally enough to allow characters a chance of surviving certain “low” results. For instance, someone trying to teleport to the top of a sand dune might not suffer “instant death” on a “low” result, because it might be assumed that the sand can be displaced by the teleporting mass. But in the best of such circumstances, the person(s) teleporting would be buried and immobilized under 10 feet of sand, which means that whether or not the teleportation “worked” is immaterial, since death by suffocation would almost certainly occur imminently thereafter. What’s wrong with the idea of teleporting a weapon into someone’s body? Well, first of all, here’s what’s right with it: The description of the Teleport spell indicates that the variables over which the spell caster has control are the destination and (indirectly) the probability of arriving precisely upon the surface of the solid substance that defines that destination. No mention is made of any ability to change or control in what position or facing the teleported things will reappear. Since teleportation of any sort occurs instantaneously (upon the casting of the spell or the employment of an appropriate magic item), the character(s) and objects being teleported will reappear in the same relative positions they occupied just before making the trip. Since the Teleport spell has no somatic component, it would be possible for a magic-user to cast the spell while holding an unsheathed dagger. Likewise, a character employing a magic sword with teleportation power could assume an “attack position” with the weapon and would reappear in the same pose. However, there is no guarantee that the teleporting person(s) will end up facing in a desired direction —only the location can be specified. By this interpretation, a person trying to teleport to a spot directly behind an intended victim might reappear facing the victim’s back, or back-to-back with the target, or in any other configuration between those extremes. If someone insists on trying, the DM can determine the facing and positioning of the teleported mass randomly, and moderate the consequences accordingly. And even if the “teleport attack” comes off as desired by the teleporter, it’s still an open question whether or not a non-living solid can “survive” being teleported inside another (living) solid. A DM who prefers to discourage this activity could rule that if any part of the non-living mass being teleported reappears inside another solid mass, the teleportation is ruined and the person holding such an object suffers “instant death” just as if that person had teleported low into a solid. For the teleportation to succeed, all of the matter being teleported must arrive in a space not already occupied by other solid matter, or else none of the teleported matter — living or non-living — will be able to survive the trip. 
 29DR033 Dragon #33 How exactly does a Longevity Potion work? My DM thinks it is a permanent ward against unnatural aging, but is only good for one day against natural aging. Is it permanent against natural aging?  A Longevity Potion reduces age from 1-12 years. There is a 1% chance, if you have used Longevity Potions before, that the effect will be reversed and you will age. Otherwise, it restores youth, vim, and vigor. It can also be used to counter magical aging attacks and monster-based aging attacks. The entire potion must be consumed for it to work. 
 30DR127 Dragon #127 BATTLESYSTEM™: When is a melee round finished? Do units that come into contact simply fight until one of them routs or is annihilated?  A melee (game) round is over when each side has made one attack (remember that melee attacks are assumed to take place simultaneously). If there are still figures in base-to-base contact after this, move on the next phase of that BATTLESYSTEM supplement Game Turn. A battle is finished when one side is either destroyed, routs, withdraws, or is otherwise rendered incapable of continuing the fight. 
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