| Ref | Ouvrage | Question | | Reponse |
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21. | DR127 | Dragon #127 | BATTLESYSTEM: The rules give movement penalties
for crossing walls and other obstacles.
Is it possible for a unit to move
along the top of a wall? What are the
movement penalties for doing so? | | A figure or unit can move along any
terrain feature that has space to hold it
and strength to support it. The penalties
for such movement vary from case to
case. Decide if such movement is possible
and what the penalties are before the
game. |
22. | DR036 | Dragon #36 | How does a first-level Magic-User get spells in
his first-level spell book? Also, what obligations does he have
to his master for his spell book? | | A first-level Magic-User gets his spells placed in his spell
book by himself or his mentor by way of a Write spell. This is the way he
places all his spells in his spell books. As to his obligations to the
Magic-User who was his master, that is between them. I myself am
cleaning up after a 10th-level Magic-User’s young black dragon twice a
week in return for a book of third-level spells. |
23. | DR119 | Dragon #119 | D&D® Immortals Set: Is there an upper limit on the
amount of power, permanent or
temporary, that an Immortal character
can have? | | A Full Hierarch has 15,000 PP; this is the
limit for both permanent and temporary
power. |
24. | DR131 | Dragon #131 | The Monster Manual says that gold
dragons can polymorph themselves
without harm. Explain this. | | A gold dragon has effectively unlimited
use of polymorph self spells, and makes no
system shock survival rolls in using them. |
25. | DR120 | Dragon #120 | D&D® Companion Set : Could a group of-characters share
rulership of a dominion? | | A group of characters could jointly rule
a dominion, but if the characters are not
all of the same alignment, the dominions
confidence level will suffer. The confidence
level will also decrease each time
the characters argue, as the subjects will
not be confident when they see their
rulers bickering. The confidence level will
really take a plunge if the joint rulers
contradict each other on dominion
matters. |
26. | DR123 | Dragon #123 | D&D® Expert Set : What is a javelin and how much
damage does it do? | | A javelin is a light throwing spear. It
does 1d6 hp damage and has the following
ranges: 30/60/90. |
27. | DR123 | Dragon #123 | D&D® Expert Set : How much damage does a lance
do? Can thieves use lances? | | A lance is a one-handed weapon, and it
is usable by thieves. Note, however, that a
lance can be used only from the back of a
charging mount. In all other cases it is
treated just like a spear (except that a
lance cannot be thrown). A lance does
1d10 hp damage when used from the back
of a charging mount. |
28. | DR062 | Dragon #62 | Why may a person survive teleporting into liquid or gas but
not into a solid? Can a person teleport beside an opponent so
that his weapon would be lodged into the opponent’s head,
thereby causing instant death? | | A liquid or gas can be displaced when a solid is introduced
into it, the same way that you can sit in an empty bathtub or in
one that contains water. It doesn’t work the same way with two
solids; they don’t “mix,” just like you can’t take a bath inside a
block of ice. The technical description or interpretation of what
happens really doesn’t matter: The point, for playing purposes,
is that a mass being teleported is not able to properly rematerialize
inside a solid. Persons and/or objects that teleport
low and end up inside a solid suffer “instant death,” of a sort
such that only a Wish or similarly strong magic might be able to
negate.
The DM may interpret the risks of teleportation liberally
enough to allow characters a chance of surviving certain “low”
results. For instance, someone trying to teleport to the top of a
sand dune might not suffer “instant death” on a “low” result,
because it might be assumed that the sand can be displaced by
the teleporting mass. But in the best of such circumstances, the
person(s) teleporting would be buried and immobilized under
10 feet of sand, which means that whether or not the teleportation
“worked” is immaterial, since death by suffocation would
almost certainly occur imminently thereafter.
What’s wrong with the idea of teleporting a weapon into
someone’s body? Well, first of all, here’s what’s right with it: The
description of the Teleport spell indicates that the variables
over which the spell caster has control are the destination and
(indirectly) the probability of arriving precisely upon the surface
of the solid substance that defines that destination. No
mention is made of any ability to change or control in what
position or facing the teleported things will reappear. Since
teleportation of any sort occurs instantaneously (upon the casting
of the spell or the employment of an appropriate magic
item), the character(s) and objects being teleported will reappear
in the same relative positions they occupied just before
making the trip. Since the Teleport spell has no somatic component,
it would be possible for a magic-user to cast the spell
while holding an unsheathed dagger. Likewise, a character
employing a magic sword with teleportation power could assume
an “attack position” with the weapon and would reappear
in the same pose.
However, there is no guarantee that the teleporting person(s)
will end up facing in a desired direction —only the location can
be specified. By this interpretation, a person trying to teleport
to a spot directly behind an intended victim might reappear
facing the victim’s back, or back-to-back with the target, or in
any other configuration between those extremes. If someone
insists on trying, the DM can determine the facing and positioning
of the teleported mass randomly, and moderate the consequences
accordingly.
And even if the “teleport attack” comes off as desired by the
teleporter, it’s still an open question whether or not a non-living
solid can “survive” being teleported inside another (living) solid.
A DM who prefers to discourage this activity could rule that if
any part of the non-living mass being teleported reappears
inside another solid mass, the teleportation is ruined and the
person holding such an object suffers “instant death” just as if
that person had teleported low into a solid. For the teleportation
to succeed, all of the matter being teleported must arrive in a
space not already occupied by other solid matter, or else none
of the teleported matter — living or non-living — will be able to
survive the trip. |
29. | DR033 | Dragon #33 | How exactly does a Longevity Potion work?
My DM thinks it is a permanent ward against unnatural aging,
but is only good for one day against natural aging. Is it permanent
against natural aging? | | A Longevity Potion reduces age from 1-12 years.
There is a 1% chance, if you have used Longevity Potions before, that
the effect will be reversed and you will age. Otherwise, it restores youth,
vim, and vigor. It can also be used to counter magical aging attacks and
monster-based aging attacks. The entire potion must be consumed for
it to work. |
30. | DR127 | Dragon #127 | BATTLESYSTEM: When is a melee round finished?
Do units that come into contact simply
fight until one of them routs or
is annihilated? | | A melee (game) round is over when each
side has made one attack (remember that
melee attacks are assumed to take place
simultaneously). If there are still figures in
base-to-base contact after this, move on
the next phase of that BATTLESYSTEM
supplement Game Turn. A battle is finished
when one side is either destroyed,
routs, withdraws, or is otherwise rendered
incapable of continuing the fight. |