Sage Advice Collection

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 251DR123 Dragon #123 D&D® Masters Set : What is the effect of a light catapult on a castle? How about on creatures?  Light catapults and other siege engines are covered in the Masters Players’ Book, pages 23-32. 
 252DR123 Dragon #123 D&D® Masters Set : What exactly are the differences between light crossbows and heavy crossbows?  Light crossbows have ranges 60/120/180 and can be fired once per round. Heavy crossbows have ranges 80/160/240 and can be fired once every two rounds unless the user has an 18 strength, in which case the heavy crossbow may be fired every round. Light crossbows cost 30 gp and have an encumbrance of 50 cn. Heavy crossbows cost 40 gp and have an encumbrance of 70 cn. See the Master Players’ Book (pages 17, 18, and 20) for more information. 
 253DR117 Dragon #117 Can a cavalier of name level or higher build a castle or other stronghold, then collect revenue from the inhabitants? No rules are given in the class description for handling the situation.  Like fighters, cavaliers are permitted to build strongholds when they reach name level. Given the cavalier’s social standing, such a stronghold would have to be grand and stylish, with a large staff. A cavalier who was born into a noble family might receive a castle and grounds as part of an inheritance, though for game purposes the character should be name level before assuming full control of the estate. Or, if you are using a full medieval European motif for your campaign world, land for a stronghold might be granted by the cavalier ’s liege lord as a reward for good and sufficient service upon reaching name level. The latter method is especially suitable for second sons of noble houses who are not in line for inheritance, and for characters who have worked their way up to cavalier status from common backgrounds. [See also “Feuds and Feudalism,” by John David Dorman, in this issue.] Revenue collected is a matter for the individual DM to decide, based on the campaign economics and the relative wealth of the region. Colonists in a previously unsettled wilderness area cannot produce as much revenue as would be expected from a civilized realm. The structure and economy of the cavalier’s realm should be worked out in detail for an extended campaign, but — for occasional gaming — assume that the cavalier collects double the revenue that a fighter’s freehold would produce. 
 254DR126 Dragon #126 How can I find a store that sells D&D games and accessories?  Look in, your local Yellow Pages (if you haven’t already) under: Hobby; Hobby Stores, Retail; or, Books. Your local library probably has out-of-town phone directories which will include yellow Pages for towns near you. 
 255DR134 Dragon #134 D&D: How long does lycanthropy take to set in? Can it be cured? Can a player character who is turned into a lycanthrope continue play?  Lycanthropy has an onset time of 2-24 (2d12) days, and until that time this magical disease is curable by a cleric of 11th or higher level. Once the change occurs, however, the afflicted character becomes a DM-controlled monster. 
 256DR032 Dragon #32 Under the Lycanthropy section of the DUNGEON MASTERS GUIDE it states that a paladin caught the disease. Paladins can’t contract disease. Please explain why you said this.  Lycanthropy is not a disease, but it is often called one. To become a lycanthrope you must contract it like a disease even though it is a curse. If it were a real disease, a Remove Curse would not work on it, and a Cure Disease would not have a three-day time limit on it. Lycanthropy is very complicated, and paladins are not exempt from it. Paladins already have it pretty good; we can’t let them have everything rosy. 
 257DR120 Dragon #120 D&D® Companion Set : Since paladins and avengers can cast spells, can they also use wands and staves?  Magical items do not require spellcasters; they require certain character classes. A paladin or avenger is still a fighter and cannot use an item usable only by a cleric, druid, or magic-user. 
 258DR058 Dragon #58 Are there any alignment restrictions for dwarves? The Monster Manual says they are lawful good.  Many of the particulars of the Monster Manual description of dwarves are intended only to strictly apply to non-player character dwarves. Alignment is one of these particulars: Not all player character dwarves have to be lawful good, just like not all player character dwarves have to have just one hit die, and not all player character dwarves will be “Very” intelligent. No player character race is restricted as to what alignment a member of that race can be. The only restrictions placed on races concern what classes they can become — and some of those classes have alignment restrictions, but that’s a different matter. A player character dwarf can be a thief, an assassin, or a fighter, or certain combinations of those classes. If all dwarves had to be lawful good, no dwarf would be able to be a thief or assassin. Player character dwarves can theoretically be of any alignment, as long as it fits the rules for the class(es) they belong to. Non-player character dwarves, as described in the Monster Manual, are considered differently. NPC dwarves will be predominantly, if not exclusively, lawful good in alignment. Virtually all of them, except for leader types, will have no more than 1 hit die, and virtually all of them will be above average in intelligence. Also note that the MM makes no mention of dwarven thieves or assassins being encountered in a large group; all of the higher-level dwarves in a group of NPCs are either fighters or fighter/clerics. If you play NPC dwarves “by the book,” there can never be dwarven thieves or assassins, and if those character types are included in an adventure or a campaign, the Monster Manual information (at least with regard to alignment, armor and weaponry in this instance) will have to be “modified” accordingly. 
 259DR134 Dragon #134 D&D: Is it okay for a player to have more than one character in a campaign?  Many players have more than one character in a given campaign. This allows a choice of characters for any particular adventure, and it insures that the player has a character to play if one of his characters gets involved in a prolonged adventure or project. Some DMs allow players to play more than one character at a time, but we recommend this when only a few people are playing; otherwise, it becomes too complicated to manage. 
 260DR122 Dragon #122 Oriental Adventures : When can special maneuvers be used? For example, can a character with prone fighting skill use a katana while prone?  Martial arts special maneuvers may be used only in conjunction with the character’s style; a katana is not a martial arts weapon and cannot be used with any martial arts style or special maneuver. However, common sense dictates that the special maneuvers from the mental and physical training category can be used any time, unless their descriptions state otherwise. 
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