Sage Advice Collection

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  Ref  Ouvrage  Question   Reponse 
 380DR043 Dragon #43 Are lawful good characters able to use poisoned weapons?  Page 107 of the Players Handbook discusses poison in detail, with the major conclusion being that poison usage should be severely limited. Ultimately, the decision lies with your DM. 
 381DR127 Dragon #127 BATTLESYSTEM™: How far can an elf or other woodland creature see in woods?  Page 21 of the rules says that elves and other woodland creatures can see and cast spells up to 6” away. Other creatures are limited to 1”. 
 382DR123 Dragon #123 D&D® Expert Set : The combat charts on page 29 of the Expert Rulebook show saving throws different from what the individual character listings show. Which is correct?  Page 29 is correct. 
 383DR127 Dragon #127 BATTLESYSTEM™: What are the battlefield effects of infravision and ultravision? Which monsters have these abilities  Page 59 of the Dungeon Masters Guide gives the effects of infravision and ultravision outdoors. Most subterranean monsters and humanoids are assumed to have infravision, even if not otherwise noted. Most demi-humans also have infravision; see the individual character race descriptions and monster descriptions. Ultravision is a rare ability; see the individual monster descriptions to determine if a creature has ultravision. Some Lake Geneva campaigns gift dragons with ultravision, since they can “see equally well in daylight or darkness ” (Monster Manual, page 29). 
 384DR121 Dragon #121 Oriental Adventures : Page 22 of Oriental Adventures seems to indicate that a samurai can specialize with a katana using only one slot. Does this special ability also apply to the daikyu?   Paragraph two, page 22, is misleading. The samurai uses two slots when specializing with the katana, and must use three when specializing with the daikyu. 
 385DR129 Dragon #129 Are creatures that are immune to normal weapons also immune to paralysis? Are undead monsters immune to paralysis?  Paralysis can effect any creature that fails its saving throw against it. 
 386DR126 Dragon #126 I have two players who are always getting into arguments during games. They argue about rules, treasure splits, mapping — you name it. Needless to say, witnessing these arguments is not fun for me or my other players. What should I do?  Players who argue a lot probably shouldn’t play together. If this isn’t feasible, start dealing with the problem before the game begins. Tell the players ahead of time that you don’t want them to fight. During the game, try to shut the players up before an argument starts. Try to anticipate what the argument will be about, and make a ruling on it, then make both players stick to it. After the game, explain to the players that their fighting is spoiling the game for everyone else. If the two players just don’t like each other, they have to be made to understand that you — the DM — won’t tolerate personal arguments during the game. When they argue about the rules, make them understand that you — the DM — make decisions about the rules. 
 387DR131 Dragon #131 Will a monster join a character party if invited?  Possibly, if its reaction is favorable and it has something to gain from joining the party. An evil monster might join in order to get an opportunity to turn on a party unexpectedly. 
 388DR132 Dragon #132 BATTLESYSTEM™: Will flying over a woods negate the sighting penalties as described on page 21 of the rule book?  Probably not. A flying creature not in woodlands can sight and cast spells in a 1” radius centered directly below the figure. Elves and other woodland creatures can sight and cast spells within a 6” radius. A woods made up of leafless trees or conifers might be more transparent to aerial viewing; this should be decided before the game starts. 
 389DR031 Dragon #31 When will Q1, QUEEN OF THE DEMONWEB PITS, be released? I am really looking forward to playing in it.  Q1 is being written by Dave Sutherland, TSR’s Art Director. Dave has a lot of demands on his time and is working on it as often as he can. We are very short-handed in the Art Dept. and I cannot say when Q1 will be ready for release. 
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