| Ref | Ouvrage | Question | | Reponse |
---|
41. | DR123 | Dragon #123 | D&D® Expert Set : What are a rocs saving throws? | | A roc saves as a fighter of 3rd, 6th, or
18th level, depending on its hit dice (see
page 55, Expert Rulebook). |
42. | DR118 | Dragon #118 | How about some guidelines for
what constitutes a shallow descent
and a (steep descent (Table
29, page 50 in DSG)? | | A shallow descent is a slope of less than
15°. A steep descent describes slopes
steeper than this. |
43. | DR129 | Dragon #129 | What is the armor class of a sprite? | | A sprite has an armor class of 5. |
44. | DR129 | Dragon #129 | How much damage does a two-handed
staff do? How is it different
from a one-handed staff? | | A staff is always used with two hands.
Its base damage is 1-6 hp (Expert Rulebook,
page 19). A “one-handed staff” is just
a club. |
45. | DR129 | Dragon #129 | Exactly how much food does a
pack of iron rations contain? | | A standard pack of iron rations lasts one
week. It is up to the DM whether this
equates to 7, 14 or 21 meals- — I suggest 14 (two meals a day). |
46. | DR123 | Dragon #123 | D&D® Expert Set : What is the special damage done
by storm giants? | | A storm giants special attack is its ability
to call down lightning, as per page 50 of
the Expert Rulebook. |
47. | DR127 | Dragon #127 | BATTLESYSTEM: What happens when a unit on a
forced march comes into contact
with an enemy unit? The rules seem
to indicate that something terrible is
supposed to happen. | | A unit cannot execute a forced march if
the forced march will bring it into contact
with an enemy unit. How this restriction
works out in practice depends on the
situation. For example, a unit with a movement
rate of 12 can make a forced march
of up to 18. The unit cannot use a forced
march to make melee contact with an
enemy unit that is more than 12 worth of
movement away. If the unit makes a
forced march and comes into contact with
an enemy unit before it has exceeded its
normal 12 movement rate, it loses its 6
forced march bonus as it must follow rule
[7.8] on page 11; the unit suffers no other
penalties. If a unit making a forced march
can see an opposing unit that lies just
beyond the marching units normal movement
limit, the marching unit comes to a
halt at the limit of its normal movement
rate (the troops are assumed to have
stopped to catch their breath before
melee). However, if the unit accidentally
runs into a hidden or invisible unit after it
has exceeded its 12 movement, it is
stopped and ambushed by the hidden
force. In the melee phase, the hidden
force gains the initiative and inflicts damage
on the moving unit before the moving
unit can return the attack. |
48. | DR134 | Dragon #134 | D&D: What is a war horse? | | A war horse is a horse trained to carry a
person into combat. Compared with common
horses, they are courageous and
aggressive. Statistics for war horses are
given in the Expert Rulebook, page 51. |
49. | DR121 | Dragon #121 | Oriental Adventures : How does a character learn a
weapon-related martial arts style?
Does he have to be proficient with
the weapon first? | | A weapon style is learned just like any
other style; the weapon is part of the style
and does not require an additional slot.
Only martial arts weapons can be used
with a weapon style. If a character wishes
to be proficient in more than one martial
arts weapon, he must learn a separate
style for each weapon. |
50. | DR129 | Dragon #129 | Can a character turned to stone by
a medusa ever be turned back? | | A wish from an item or powerful spellcaster
will restore a “stoned” character.
Generally, however, petrification is removed
by the sixth-level magic-user spell
stone to flesh. It takes a magic-user of at
least 12th level to cast this spell (see the
Expert Set). |