Sage Advice Collection

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 41DR123 Dragon #123 D&D® Expert Set : What are a roc’s saving throws?  A roc saves as a fighter of 3rd, 6th, or 18th level, depending on its hit dice (see page 55, Expert Rulebook). 
 42DR118 Dragon #118 How about some guidelines for what constitutes a “shallow descent ” and a “(steep descent” (Table 29, page 50 in DSG)?  A shallow descent is a slope of less than 15°. A steep descent describes slopes steeper than this. 
 43DR129 Dragon #129 What is the armor class of a sprite?  A sprite has an armor class of 5. 
 44DR129 Dragon #129 How much damage does a two-handed staff do? How is it different from a one-handed staff?  A staff is always used with two hands. Its base damage is 1-6 hp (Expert Rulebook, page 19). A “one-handed staff” is just a club. 
 45DR129 Dragon #129 Exactly how much food does a pack of iron rations contain?  A standard pack of iron rations lasts one week. It is up to the DM whether this equates to 7, 14 or 21 meals- — I suggest 14 (two meals a day). 
 46DR123 Dragon #123 D&D® Expert Set : What is the special damage done by storm giants?  A storm giant’s special attack is its ability to call down lightning, as per page 50 of the Expert Rulebook. 
 47DR127 Dragon #127 BATTLESYSTEM™: What happens when a unit on a forced march comes into contact with an enemy unit? The rules seem to indicate that something terrible is supposed to happen.  A unit cannot execute a forced march if the forced march will bring it into contact with an enemy unit. How this restriction works out in practice depends on the situation. For example, a unit with a movement rate of 12” can make a forced march of up to 18”. The unit cannot use a forced march to make melee contact with an enemy unit that is more than 12” worth of movement away. If the unit makes a forced march and comes into contact with an enemy unit before it has exceeded its normal 12” movement rate, it loses its 6” forced march bonus as it must follow rule [7.8] on page 11; the unit suffers no other penalties. If a unit making a forced march can see an opposing unit that lies just beyond the marching unit’s normal movement limit, the marching unit comes to a halt at the limit of its normal movement rate (the troops are assumed to have stopped to catch their breath before melee). However, if the unit accidentally runs into a hidden or invisible unit after it has exceeded its 12” movement, it is stopped and ambushed by the hidden force. In the melee phase, the hidden force gains the initiative and inflicts damage on the moving unit before the moving unit can return the attack. 
 48DR134 Dragon #134 D&D: What is a war horse?  A war horse is a horse trained to carry a person into combat. Compared with common horses, they are courageous and aggressive. Statistics for war horses are given in the Expert Rulebook, page 51. 
 49DR121 Dragon #121 Oriental Adventures : How does a character learn a weapon-related martial arts style? Does he have to be proficient with the weapon first?  A weapon style is learned just like any other style; the weapon is part of the style and does not require an additional slot. Only martial arts weapons can be used with a weapon style. If a character wishes to be proficient in more than one martial arts weapon, he must learn a separate style for each weapon. 
 50DR129 Dragon #129 Can a character turned to stone by a medusa ever be turned back?  A wish from an item or powerful spellcaster will restore a “stoned” character. Generally, however, petrification is removed by the sixth-level magic-user spell stone to flesh. It takes a magic-user of at least 12th level to cast this spell (see the Expert Set). 
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