| Ref | Ouvrage | Question | | Reponse |
---|
440. | DR033 | Dragon #33 | If a crossbow bolt is Blessed for use against a
Rakshasa, will the Bless last only for the duration of the spell,
or does it last indefinitely? If it lasts indefinitely, and then hits
a Rakshasa, does it lose the Bless? | | The Bless will only last for the duration of the Spell
unless a Permanency spell is cast upon the Blessed bolt. |
441. | DR046 | Dragon #46 | If a Magic-User casts a Shape Change spell and
turns into a huge, ancient red dragon, will he have an 88-point
breath weapon or will the breath weapon do his own hit points in
damage? | | The breath weapon will have strength equal to the hit
points of the Magic-User. In the description of the Shape Change
spell (Players Handbook, page 93), it is noted that a creature
whose form is assumed by the spell caster will “have whatever
hit points the magic-user has at the time of the shape change.” |
442. | DR058 | Dragon #58 | What would be a reasonable spread of races and sub-races
for adventurers and NPCs? For instance, what would be the
chance of a PC dwarf being a mountain dwarf? | | The chance of a player character dwarf being a mountain
dwarf is 100% — if the player wants to be one, and if no circumstances
of the campaign prohibit such a choice. This decision
is one a player can make for his character, although the simple
desire to be a mountain dwarf is sometimes not enough to
guarantee that the character will be a viable member of a group
of adventurers. If the player knows something about the DM’s
campaign milieu beforehand, there may be obvious reasons
why a mountain dwarf would not be a desirable character. If
there are no mountainous areas in the DM’s world, for instance,
where (if anywhere) can a mountain dwarf call “home”? In a
world consisting of nothing but oceans, deserts, plains and
forests, it might be hard to justify the existence of any type of
dwarves.
When the DM is deciding which races or sub-races his NPCs
should be, he must take other things into account besides
simple preference. First and foremost, for dwarves, the geography
and topography of the environment will dictate whether
a certain clan in a certain area is composed of hill dwarves,
mountain dwarves, or maybe some hybrid of both. Other information
gleaned from the rule books can be used to make things
“fit” properly: For instance, if a band of halflings is located in
close proximity to a clan of dwarves, it would be quite proper to
designate them as stout halflings because of that sub-race’s
known affinity for dwarves. There are no “percentages” for the
chance of a dwarf being a mountain dwarf, or a halfling being a
stout halfling, because no set of guidelines could be developed
that would be appropriate to every type of campaign. |
443. | DR078 | Dragon #78 | If a character is slain by psychic crush, can he be raised or
resurrected? Would he still then possess psionic abilities? | | The character can be raised or resurrected, but all psionic abilities
will be permanently lost. |
444. | DR129 | Dragon #129 | How long does a character who
drinks a potion of gaseous form stay
in gaseous form? | | The character remains gaseous as long
as the potion lasts; a potion of gaseous
form has the standard potion duration
7-12 turns, or 70-120 seconds. |
445. | DR047 | Dragon #47 | Do player character gnomes
have constitutional poison resistance?
This is mentioned in the Monster Manual
but not in the Players Handbook. | | The concept of a player character
is built around the idea that such
figures are generally above average,
compared to the norm for their race. Using
that reasoning, it is permissible to
award the gnome’s special poison resistance
to player character gnomes as
well as NPC gnomes. For player characters,
assign the poison saving-throw bonus
according to constitution (as per the
Players Handbook), instead of simply allowing
a save at 4 levels higher (as noted
in the Monster Manual). |
446. | DR079 | Dragon #79 | In issue #48, in the section on undersea
magical items, there seems to have been a
misprint of some kind. | | The confusion can be cleared up by
reading + where = appears, so that
the names of the items are Dagger +1/+2
vs. Dolphins and Trident +1/+3 vs.
Elemental Beings. |
447. | DR122 | Dragon #122 | Oriental Adventures : How much does it cost to build
Oriental structures? Where can I
find building plans for such structures? | | The cost for an Oriental-style structure
is the same as a comparable structure in a
western campaign (see the DMG, page
107). Oriental “paper wall” construction
costs about the same as wooden construction
(85% -100% depending on the quality
of the paper construction), but is more
expensive to maintain (150% of maintenance
costs). Try your local library for
information on architecture; ask the
librarian for books on any of the following
subjects: castles, the Middle Ages, medieval
warfare, medieval architecture, Oriental
architecture, Japanese feudalism. The
bibliography on page 144 of Oriental
Adventures gives a few specific titles to
ask about. See also the two reference-book
articles on the Oriental world in this issue
of DRAGON® Magazine. |
448. | DR119 | Dragon #119 | D&D® Immortals Set: What was the Old Ones Great
Experiment | | The creation of the multiverse. |
449. | DR126 | Dragon #126 | What happened to the D&D
cartoon? | | The D&D cartoon was the victim of the
networks annual program selection process.
The network simply decided not to
renew the cartoon for another year. If you
want to know more, write to the CBS
television network. |