| Ref | Ouvrage | Question | | Reponse |
---|
460. | DR053 | Dragon #53 | The Players Handbook says that monks fight on the table
used by thieves and assassins, but the DMG puts monks on the
same combat table as clerics and druids. Which is correct? | | The Dungeon Masters Guide is the right source. Monks were
placed on the thief’s attack matrix when the Players Handbook
was being compiled, but by the time the DMG was released, the
decision had been made (in the interest of game balance) to
have monks attack on the more favorable table for clerics and
druids. In most cases where the Players Handbook and Dungeon
Masters Guide disagree on a specific subject, it is safe to
assume that the ruling in the DMG is to be given preference,
since that book was released after the Players Handbook. |
461. | DR076 | Dragon #76 | Why are there so many contradictions between the Basic and
Expert D&D® sets and the Advanced D&D® books? | | The DUNGEONS & DRAGONS® game and the ADVANCED
DUNGEONS & DRAGONS® game are two different products,
and are not meant to be meshed. The similarity in names is confusing,
but the game systems are very different from each other,
in the way that both are different from the Runequest® game system
or the Traveller® game system. DMs and players should
avoid mixing the D&D® and AD&D systems at all times. |
462. | DR129 | Dragon #129 | How can the effects of yellow
mold spores be removed? | | The effects of yellow mold spores can be
removed with a neutralize poison spell
(Expert Rulebook, page 8). |
463. | DR133 | Dragon #133 | Can a creature such as a demon
that is captured by an ensnarement
spell use its innate teleportation
abilities to escape? Can it use gate to
summon help? Can it do anything to
escape? | | The ensnarement spell neither strips the
victim of attack abilities nor protects the
caster from them. An ensnared creature
could launch missiles or attempt ranged
magical attacks, but such attacks will
never damage the diagram that holds the
creature. The creature could charm the
caster into letting it go. The caster, however,
is free to employ other protective
spells which will work normally with
regard to the ensnared creature. An antimagic
shell is most effective for this purpose.
The ensnared creature is trapped by
the spell until the caster chooses to let it
go, or some other creature releases it —
either on purpose or by accident. The
creature is totally cut off from its own
plane, and it cannot summon aid (e.g.,
gate) or escape from the diagram by any
means (e.g., teleportation) except by
attacking or serving the caster. Demons
are extremely difficult to hold with this
spell due to their telekinesis abilities. Any
spell-caster who fails to guard against such
powers will most likely be dragged into
the diagram and suffer accordingly. |
464. | DR042 | Dragon #42 | After the surprise dice are rolled, what happens?
How does weapon speed factor fit into this? What was the
line in the DMG referring to multiple attacks and speed factors
(page 66, under Weapon Speed Factor) about? | | The first part of the question is detailed under the initiative
section of the DMG found on page 62, with the nonsurprised being
going first. A weapon’s speed factor can partially negate the initiative
gained by surprise when slower weapons are used versus high-speed
weapons (consult the section on page 66 for details). There are several
allowances in the rules for beings attacking more than once in any
given melee round and these must be taken into consideration when
using weapon speed factors (Rangers and Paladins receive multiple
attacks after gaining experience and beings of larger hit dice attack the
low hit-point creatures in multiples). |
465. | DR032 | Dragon #32 | I have a magic-user who has bracers of defense
armor class 2, a +2 protection ring and a dexterity of 16 giving
him the armor class of -2. This is wonderful, but the fighters
want to hide behind me and use me as a shield because of my
great armor class. I dont think this is fair. They say they can
shoot arrows around me and we will all be safe. They also say
that since I have the best armor class I should be out in front.
The DM is no help, they just bully him. What can I do? | | The first thing you can do is stand up for your rights. Your
armor class is not due to the armor you wear, but your ability to dodge
blows and missiles. They can be hit by what you have just dodged. Also
tell them they are cowards and have no right to call themselves fighters!
I would not go adventuring with a group of people who used a
magic-user for a shield. That is disgusting. They should be thankful you
have such a good armor class. It means that you, being the weakest in
hit points, won’t be getting hit as often and the party won’t greatly risk
losing their most powerful character, their spell-caster. Tell your fighters to wise up. If they lose their magic-user, they have lost their most potent
weapon.
Tell your DM not to let them bully him around. His word is final,
PERIOD. |
466. | DR060 | Dragon #60 | Suppose an elven fighter/magic-user in plate mail (AC3)
casts a Shield spell on himself. Does this simply raise his armor
class to 2, as the spell description indicates, or raise it 8 places
(as from AC10 to AC2), to AC-5, with respect to hand-propelled
missiles? If the former is the case, why doesn’t a Shield spell
function at full effectiveness when cast by an armored magicuser? | | The former is the case, and the Shield spell does indeed
function at “full effectiveness.“ The spell description is specific
and should be taken literally: a magical Shield will give protection
equivalent to AC2, AC3 or AC4 (depending on the situation),
regardless of what the spell-caster’s armor class was
prior to the casting. It doesn’t make a lot of sense for a M-U who
is already AC3 to “waste” a Shield spell on himself for the
minimal benefit in armor class that the spell might offer. Of
course, some of the spell’s other benefits (immunity to Magic
Missiles, bonus to saving throws) might make it worthwhile for
certain purposes. |
467. | DR054 | Dragon #54 | The Monster Manual says that demons and devils are affected
by iron and silver weapons but then it says that magic weapons
are needed to hit certain demons and devils. Do iron and silver
weapons damage these creatures? | | The forms of attacks which affect all demons and devils are
listed in the general descriptions for each type of creature.
Everything in the list applies to every creature of that type; in
other words, a demon which is described as only being vulnerable
to magic weapons is also vulnerable to iron weapons, even
the non-magical type. A demon will take no damage from a silver
weapon, unless the demon is a type which is vulnerable to
non-magical weapons, in which case a silver weapon will have
the same damage potential as a similar weapon made of any
other substance.
The situation is reversed for devils; all devils are vulnerable to
silver weapons, even those who are otherwise only able to be hit
by magic weapons, and no devil can be damaged by an iron
weapon unless that devil is vulnerable to non-magical weapons. |
468. | DR042 | Dragon #42 | How much experience are the various Girdles of
Giant Strength worth? I seriously doubt 200, when Gauntlet;
of Ogre Power are worth 1,000. | | The Girdles are only worth 200 points for several reasons.
First, while they do add to the strength of an individual, they do little to
add to the intelligence or cautiousness of that being. Secondly, while
the strength of a giant is given, the giant’s innate toughness is not conferred
upon the wearer. This means that while a giant could smash its
fist through a wooden door, a human would break bones when doing
it. While a giant could hurl bars apart, a human would rip flesh in the
attempt. The gauntlets, on the other hand, offer a great deal of protection
for the hands and arms and thus are worth more. |
469. | DR071 | Dragon #71 | ASTRAL, Magic Alterations: How do native astral races like the githyanki recover spells
they cast? | | The githyanki and other native astral races who cast spells
can, because they have fully adapted to the astral environment,
recover any spells they use as often as desired. Visitors from the
Prime Material Plane will never be able to pick up this adaptation,
a wish notwithstanding. Recovery times, as described
above for magic-user and cleric characters, still apply. |