Sage Advice Collection

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 460DR053 Dragon #53 The Players Handbook says that monks fight on the table used by thieves and assassins, but the DMG puts monks on the same combat table as clerics and druids. Which is correct?  The Dungeon Masters Guide is the right source. Monks were placed on the thief’s attack matrix when the Players Handbook was being compiled, but by the time the DMG was released, the decision had been made (in the interest of game balance) to have monks attack on the more favorable table for clerics and druids. In most cases where the Players Handbook and Dungeon Masters Guide disagree on a specific subject, it is safe to assume that the ruling in the DMG is to be given preference, since that book was released after the Players Handbook. 
 461DR076 Dragon #76 Why are there so many contradictions between the Basic and Expert D&D® sets and the Advanced D&D® books?  The DUNGEONS & DRAGONS® game and the ADVANCED DUNGEONS & DRAGONS® game are two different products, and are not meant to be meshed. The similarity in names is confusing, but the game systems are very different from each other, in the way that both are different from the Runequest® game system or the Traveller® game system. DMs and players should avoid mixing the D&D® and AD&D™ systems at all times. 
 462DR129 Dragon #129 How can the effects of yellow mold spores be removed?  The effects of yellow mold spores can be removed with a neutralize poison spell (Expert Rulebook, page 8). 
 463DR133 Dragon #133 Can a creature such as a demon that is captured by an ensnarement spell use its innate teleportation abilities to escape? Can it use gate to summon help? Can it do anything to escape?  The ensnarement spell neither strips the victim of attack abilities nor protects the caster from them. An ensnared creature could launch missiles or attempt ranged magical attacks, but such attacks will never damage the diagram that holds the creature. The creature could charm the caster into letting it go. The caster, however, is free to employ other protective spells which will work normally with regard to the ensnared creature. An antimagic shell is most effective for this purpose. The ensnared creature is trapped by the spell until the caster chooses to let it go, or some other creature releases it — either on purpose or by accident. The creature is totally cut off from its own plane, and it cannot summon aid (e.g., gate) or escape from the diagram by any means (e.g., teleportation) except by attacking or serving the caster. Demons are extremely difficult to hold with this spell due to their telekinesis abilities. Any spell-caster who fails to guard against such powers will most likely be dragged into the diagram and suffer accordingly. 
 464DR042 Dragon #42 After the surprise dice are rolled, what happens? How does weapon speed factor fit into this? What was the line in the DMG referring to “multiple attacks” and speed factors (page 66, under Weapon Speed Factor) about?  The first part of the question is detailed under the initiative section of the DMG found on page 62, with the nonsurprised being going first. A weapon’s speed factor can partially negate the initiative gained by surprise when slower weapons are used versus high-speed weapons (consult the section on page 66 for details). There are several allowances in the rules for beings attacking more than once in any given melee round and these must be taken into consideration when using weapon speed factors (Rangers and Paladins receive multiple attacks after gaining experience and beings of larger hit dice attack the low hit-point creatures in multiples). 
 465DR032 Dragon #32 I have a magic-user who has bracers of defense armor class 2, a +2 protection ring and a dexterity of 16 giving him the armor class of -2. This is wonderful, but the fighters want to hide behind me and use me as a shield because of my great armor class. I don’t think this is fair. They say they can shoot arrows around me and we will all be safe. They also say that since I have the best armor class I should be out in front. The DM is no help, they just bully him. What can I do?  The first thing you can do is stand up for your rights. Your armor class is not due to the armor you wear, but your ability to dodge blows and missiles. They can be hit by what you have just dodged. Also tell them they are cowards and have no right to call themselves fighters! I would not go adventuring with a group of people who used a magic-user for a shield. That is disgusting. They should be thankful you have such a good armor class. It means that you, being the weakest in hit points, won’t be getting hit as often and the party won’t greatly risk losing their most powerful character, their spell-caster. Tell your fighters to wise up. If they lose their magic-user, they have lost their most potent weapon. Tell your DM not to let them bully him around. His word is final, PERIOD. 
 466DR060 Dragon #60 Suppose an elven fighter/magic-user in plate mail (AC3) casts a Shield spell on himself. Does this simply raise his armor class to 2, as the spell description indicates, or raise it 8 places (as from AC10 to AC2), to AC-5, with respect to hand-propelled missiles? If the former is the case, why doesn’t a Shield spell function at full effectiveness when cast by an armored magicuser?  The former is the case, and the Shield spell does indeed function at “full effectiveness.“ The spell description is specific and should be taken literally: a magical Shield will give protection equivalent to AC2, AC3 or AC4 (depending on the situation), regardless of what the spell-caster’s armor class was prior to the casting. It doesn’t make a lot of sense for a M-U who is already AC3 to “waste” a Shield spell on himself for the minimal benefit in armor class that the spell might offer. Of course, some of the spell’s other benefits (immunity to Magic Missiles, bonus to saving throws) might make it worthwhile for certain purposes. 
 467DR054 Dragon #54 The Monster Manual says that demons and devils are affected by iron and silver weapons but then it says that magic weapons are needed to hit certain demons and devils. Do iron and silver weapons damage these creatures?  The forms of attacks which affect all demons and devils are listed in the general descriptions for each type of creature. Everything in the list applies to every creature of that type; in other words, a demon which is described as only being vulnerable to magic weapons is also vulnerable to iron weapons, even the non-magical type. A demon will take no damage from a silver weapon, unless the demon is a type which is vulnerable to non-magical weapons, in which case a silver weapon will have the same damage potential as a similar weapon made of any other substance. The situation is reversed for devils; all devils are vulnerable to silver weapons, even those who are otherwise only able to be hit by magic weapons, and no devil can be damaged by an iron weapon unless that devil is vulnerable to non-magical weapons. 
 468DR042 Dragon #42 How much experience are the various Girdles of Giant Strength worth? I seriously doubt 200, when Gauntlet; of Ogre Power are worth 1,000.  The Girdles are only worth 200 points for several reasons. First, while they do add to the strength of an individual, they do little to add to the intelligence or cautiousness of that being. Secondly, while the strength of a giant is given, the giant’s innate toughness is not conferred upon the wearer. This means that while a giant could smash its fist through a wooden door, a human would break bones when doing it. While a giant could hurl bars apart, a human would rip flesh in the attempt. The gauntlets, on the other hand, offer a great deal of protection for the hands and arms and thus are worth more. 
 469DR071 Dragon #71 ASTRAL, Magic Alterations: How do native astral races like the githyanki recover spells they cast?  The githyanki and other native astral races who cast spells can, because they have fully adapted to the astral environment, recover any spells they use as often as desired. Visitors from the Prime Material Plane will never be able to pick up this adaptation, a wish notwithstanding. Recovery times, as described above for magic-user and cleric characters, still apply. 
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