| Ref | Ouvrage | Question | | Reponse |
---|
91. | DR037 | Dragon #37 | When an Augury spell is cast, do the geminlaid
sticks disappear, or can they be used over again? | | Any material component used to cast a spell disappears
as soon as the spell is cast, regardless of whether the spell is a Cleric’s
spell or a Magic-User’s spell. |
92. | DR122 | Dragon #122 | Oriental Adventures : The rules say that special maneuvers
must be learned in order, yet
the common martial arts styles skip
some of the maneuvers in several
categories. Why is this so? | | Any style’s special maneuvers are
learned in numerical order, no matter
what groups they are from (as per Oriental
Adventures, page 102). In tae kwon do,
for example, Movement 5 is the last
maneuver learned; the character does not
have to (and, in fact, cannot) learn Movements
1-4, because they are not part of his
style. |
93. | DR127 | Dragon #127 | BATTLESYSTEM: Does the insect plague spell have
any effect upon heroes, monsters,
or units made up of creatures with
more than 2 HD? | | Any unit inside the insect plague must
check morale each round if the units
creatures have 5 HD or less. Individual
heroes and characters are affected normally,
suffering damage and obscured
vision. |
94. | DR060 | Dragon #60 | Why are elven thieves always children? | | Anyone who has a relatively recent edition of the Dungeon
Masters Guide will probably think this question doesn’t make
sense. The latest edition of the DMG lists 100+5d6 as the starting
age for player-character elven thieves (page 12). This puts
them into the “young adult” range according to the Age Categories
chart (page 13) for high elves — the only kind of elves
who can be player characters. However, it wasn’t always so.
Earlier editions of the DMG gave 50+5d6 as the starting age,
which would indeed mean that all elven thieves would start their
adventuring lives as “adolescents” of 55 to 80 years old. Fortunately,
this inaccuracy was spotted and corrected in later editions;
anyone with an old book can simply make the appropriate
change in the text. |
95. | DR078 | Dragon #78 | The Players Handbook states that thought shield is the only
defense against psychic crush, but the charts in the Dungeon
Masters Guide contradict this. Why? | | Anyone whos confused on this point has misinterpreted the
statement in the PH. The psionic character employing psychic
crush as his attack mode can only use a thought shield defense,
or else must have no defense mode up at all. The character or
creature being attacked by psychic crush may use any defense
mode at his disposal. |
96. | DR122 | Dragon #122 | Oriental Adventures : What are art objects? How much
are they worth? How do you determine
the value of gems found in an
Oriental campaign? | | Art objects include calligraphic manuscripts
(usually poetry), paintings, porcelain,
statuettes of semi-precious stone, and
other such objects. Use the jewelry table
on page 26 of the DMG for the value of art
objects, and the DMG gems tables (pages
25-27) for gems. |
97. | DR079 | Dragon #79 | In Modern Monsters (issue #57) the
speeds given for modern automotive vehicles
in AD&D terms seem awfully low
(example: 70/round is about 8 mph).
Why was this done? | | As mentioned in that article, the speeds
of such vehicles were scaled down by as
much as a factor of ten; this was done
partly for game balance, and because offroad
speeds will be much slower than
normal and game scenarios may have
overland travel involved. DMs using this
material may wish to increase these
speeds, but should be careful in doing so
to preserve game balance. |
98. | DR048 | Dragon #48 | First, can Clerics or Paladins
cure themselves by a Cure Light
Wounds spell or by “laying hands” on
themselves? Second, do Clerics or Magic-
Users get experience points for casting
spells? | | As stated in the description of
the Paladin character class (Players Handbook,
page 22), the Paladin can “lay
hands” on his/her own person or any
other character or creature. However,
the rules of the AD&D™ game do not
specify whether or not the Cure Light
Wounds spell can be used on the body of
the caster. However, the recently revised
and expanded rulebook for the DUNGEONS
& DRAGONS® game does specify
that Cure Light Wounds “may be
cast on the cleric’s own body” (D&D®
Basic Rulebook, 1980 edition, page B15).
This does not mean that the AD&D version
of the spell must be handled in the
same manner, because there is no direct
relationship between the rules for the
D&D Basic Game and the AD&D game.
Ultimately, the decision is up to the
AD&D Dungeon Master; it would certainly
be logical and reasonable to allow
the Cure spells to heal the spell caster, if
the DM wished to allow such activity.
Second, there is no provision in the
AD&D rules for awarding experience
points for the simple casting of spells.
There are, however, many unspecified
factors which the DM may take into consideration
when determining how many
points a character has gained. In a particular
campaign, it might be quite appropriate
for the DM to award experience
points for the successful casting of any
spell, or of certain spells. (For instance,
just “getting off” a spell in the manner it
was intended might be a noteworthy
accomplishment against an opponent
with a high degree of magic resistance,
and such an accomplishment might indeed
be deserving of an experiencepoint
bonus.) As with so many other
questions, the answer lies in the preference
of the DM and the conditions present
in his/her campaign. |
99. | DR048 | Dragon #48 | If a creature has magic resistance
and someone is using a magical
weapon against it, does their magic resistance
affect the use of these kinds of
weapons (fail to work), or do they work
normally? | | As stated in the Explanatory
Notes in the front of the Monster Manual,
“Magic resistance indicates the percentage
chance of any spell absolutely
failing.” Magic resistance does not have
any effect on a creature’s ability to withstand
damage from magical weapons or
any magical item which can damage or
otherwise affect the creature, unless the
description of that weapon or magic
item specifically states otherwise. |
100. | DR039 | Dragon #39 | Is it possible for all character races to have
psionlcs, or is that power restricted? | | As stated in the Players Handbook, page 110, the DM
may allow psionics to be used in a campaign by humans, and
possibly by dwarves and halflings of an exceptional nature. No other
character race may have psionic power. |