Sage Advice Collection

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 91DR037 Dragon #37 When an Augury spell is cast, do the geminlaid sticks disappear, or can they be used over again?  Any material component used to cast a spell disappears as soon as the spell is cast, regardless of whether the spell is a Cleric’s spell or a Magic-User’s spell. 
 92DR122 Dragon #122 Oriental Adventures : The rules say that special maneuvers must be learned in order, yet the common martial arts styles skip some of the maneuvers in several categories. Why is this so?  Any style’s special maneuvers are learned in numerical order, no matter what groups they are from (as per Oriental Adventures, page 102). In tae kwon do, for example, Movement 5 is the last maneuver learned; the character does not have to (and, in fact, cannot) learn Movements 1-4, because they are not part of his style. 
 93DR127 Dragon #127 BATTLESYSTEM™: Does the insect plague spell have any effect upon heroes, monsters, or units made up of creatures with more than 2 HD?  Any unit inside the insect plague must check morale each round if the unit’s creatures have 5 HD or less. Individual heroes and characters are affected normally, suffering damage and obscured vision. 
 94DR060 Dragon #60 Why are elven thieves always children?  Anyone who has a relatively recent edition of the Dungeon Masters Guide will probably think this question doesn’t make sense. The latest edition of the DMG lists 100+5d6 as the starting age for player-character elven thieves (page 12). This puts them into the “young adult” range according to the Age Categories chart (page 13) for high elves — the only kind of elves who can be player characters. However, it wasn’t always so. Earlier editions of the DMG gave 50+5d6 as the starting age, which would indeed mean that all elven thieves would start their adventuring lives as “adolescents” of 55 to 80 years old. Fortunately, this inaccuracy was spotted and corrected in later editions; anyone with an old book can simply make the appropriate change in the text. 
 95DR078 Dragon #78 The Players Handbook states that thought shield is the only defense against psychic crush, but the charts in the Dungeon Masters Guide contradict this. Why?  Anyone who’s confused on this point has misinterpreted the statement in the PH. The psionic character employing psychic crush as his attack mode can only use a thought shield defense, or else must have no defense mode up at all. The character or creature being attacked by psychic crush may use any defense mode at his disposal. 
 96DR122 Dragon #122 Oriental Adventures : What are art objects? How much are they worth? How do you determine the value of gems found in an Oriental campaign?  Art objects include calligraphic manuscripts (usually poetry), paintings, porcelain, statuettes of semi-precious stone, and other such objects. Use the jewelry table on page 26 of the DMG for the value of art objects, and the DMG gems tables (pages 25-27) for gems. 
 97DR079 Dragon #79 In “Modern Monsters” (issue #57) the speeds given for modern automotive vehicles in AD&D terms seem awfully low (example: 70”/round is about 8 mph). Why was this done?  As mentioned in that article, the speeds of such vehicles were scaled down by as much as a factor of ten; this was done partly for game balance, and because offroad speeds will be much slower than normal and game scenarios may have overland travel involved. DMs using this material may wish to increase these speeds, but should be careful in doing so to preserve game balance. 
 98DR048 Dragon #48 First, can Clerics or Paladins cure themselves by a Cure Light Wounds spell or by “laying hands” on themselves? Second, do Clerics or Magic- Users get experience points for casting spells?  As stated in the description of the Paladin character class (Players Handbook, page 22), the Paladin can “lay hands” on his/her own person or any other character or creature. However, the rules of the AD&D™ game do not specify whether or not the Cure Light Wounds spell can be used on the body of the caster. However, the recently revised and expanded rulebook for the DUNGEONS & DRAGONS® game does specify that Cure Light Wounds “may be cast on the cleric’s own body” (D&D® Basic Rulebook, 1980 edition, page B15). This does not mean that the AD&D version of the spell must be handled in the same manner, because there is no direct relationship between the rules for the D&D Basic Game and the AD&D game. Ultimately, the decision is up to the AD&D Dungeon Master; it would certainly be logical and reasonable to allow the Cure spells to heal the spell caster, if the DM wished to allow such activity. Second, there is no provision in the AD&D rules for awarding experience points for the simple casting of spells. There are, however, many unspecified factors which the DM may take into consideration when determining how many points a character has gained. In a particular campaign, it might be quite appropriate for the DM to award experience points for the successful casting of any spell, or of certain spells. (For instance, just “getting off” a spell in the manner it was intended might be a noteworthy accomplishment against an opponent with a high degree of magic resistance, and such an accomplishment might indeed be deserving of an experiencepoint bonus.) As with so many other questions, the answer lies in the preference of the DM and the conditions present in his/her campaign. 
 99DR048 Dragon #48 If a creature has magic resistance and someone is using a magical weapon against it, does their magic resistance affect the use of these kinds of weapons (fail to work), or do they work normally?  As stated in the Explanatory Notes in the front of the Monster Manual, “Magic resistance indicates the percentage chance of any spell absolutely failing.” Magic resistance does not have any effect on a creature’s ability to withstand damage from magical weapons or any magical item which can damage or otherwise affect the creature, unless the description of that weapon or magic item specifically states otherwise. 
 100DR039 Dragon #39 Is it possible for all character races to have psionlcs, or is that power restricted?  As stated in the Players Handbook, page 110, the DM may allow psionics to be used in a campaign by humans, and possibly by dwarves and halflings of an exceptional nature. No other character race may have psionic power. 
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