| Ref | Ouvrage | Question | | Reponse |
---|
131. | DR121 | Dragon #121 | Oriental Adventures : How does a character with a
martial arts skill gain special
maneuvers? | | Each special maneuver learned requires
one proficiency slot, no matter what style
is used or what other maneuvers or
weapons are known. |
132. | DR121 | Dragon #121 | Oriental Adventures : Table 69 (Oriental Adventures,
page 102) seems to indicate that a
created style has a maximum of two
attacks per round. Is this correct? If
so, why does karate allow three
attacks per round? Is karate offlimits
to PCs? | | Yes, created styles have a maximum of
two attacks. PCs can learn any of the
styles listed on page 101. Karate does
allow three attacks per round. The common
martial styles listed on page 101 were
not created using the rules on page 102.
Each is unique and cannot be recreated or
modified using the rules creating new
styles. |
133. | DR121 | Dragon #121 | Oriental Adventures : How does a character learn a
weapon-related martial arts style?
Does he have to be proficient with
the weapon first? | | A weapon style is learned just like any
other style; the weapon is part of the style
and does not require an additional slot.
Only martial arts weapons can be used
with a weapon style. If a character wishes
to be proficient in more than one martial
arts weapon, he must learn a separate
style for each weapon. |
134. | DR122 | Dragon #122 | Oriental Adventures : How much does it cost to build
Oriental structures? Where can I
find building plans for such structures? | | The cost for an Oriental-style structure
is the same as a comparable structure in a
western campaign (see the DMG, page
107). Oriental “paper wall” construction
costs about the same as wooden construction
(85% -100% depending on the quality
of the paper construction), but is more
expensive to maintain (150% of maintenance
costs). Try your local library for
information on architecture; ask the
librarian for books on any of the following
subjects: castles, the Middle Ages, medieval
warfare, medieval architecture, Oriental
architecture, Japanese feudalism. The
bibliography on page 144 of Oriental
Adventures gives a few specific titles to
ask about. See also the two reference-book
articles on the Oriental world in this issue
of DRAGON® Magazine. |
135. | DR122 | Dragon #122 | Oriental Adventures : What are art objects? How much
are they worth? How do you determine
the value of gems found in an
Oriental campaign? | | Art objects include calligraphic manuscripts
(usually poetry), paintings, porcelain,
statuettes of semi-precious stone, and
other such objects. Use the jewelry table
on page 26 of the DMG for the value of art
objects, and the DMG gems tables (pages
25-27) for gems. |
136. | DR122 | Dragon #122 | Oriental Adventures : What are the movement rates for
Oriental watercraft? What are the
movement rates for Oriental land
vehicles? | | Oriental watercraft have the same
speeds as their western counterparts (see
the Wilderness Survival Guide, page 44,
Table 25). The same holds true for land
vehicles — when they are available.
Wheeled vehicles were rare in most of the
ancient and medieval Far East and virtually
nonexistent in Japan until the modern
era arrived. |
137. | DR122 | Dragon #122 | Oriental Adventures : Will TSR, Inc., be publishing an
Oriental supplement to the WORLD
OF GREYHAWK Fantasy Setting? | | There are currently no plans for such a
project. The current series of Oriental
Adventures modules are assumed to be
based in the FORGOTTEN REALMS™ campaign
world, though they could easily be
transferred to Oerth or another campaign
world. |
138. | DR122 | Dragon #122 | Oriental Adventures : When can special maneuvers be
used? For example, can a character
with prone fighting skill use a
katana while prone? | | Martial arts special maneuvers may be
used only in conjunction with the character’s
style; a katana is not a martial arts
weapon and cannot be used with any
martial arts style or special maneuver.
However, common sense dictates that the
special maneuvers from the mental and
physical training category can be used any
time, unless their descriptions state
otherwise. |
139. | DR122 | Dragon #122 | Oriental Adventures : Is there a duration for the iron fist
special maneuver or a limit to the
number attacks it can be used with
in a single round? | | Duration is irrelevant, as iron fist is
used but once per round. If the principle
body part used in the style is the hand,
then each attack does 1-10 hp damage.
Otherwise, one of the character’s other
attacks does 1-10 hp damage. In either
case, 1d10 from the maneuver replaces
the style’s base damage. |
140. | DR122 | Dragon #122 | Oriental Adventures : How does the form of a style (hard,
soft, hard/soft) affect which special
maneuvers can be used? | | The principal method of the style, not
the form, determines the style’s special
maneuvers (Oriental Adventures, page
102). Each special maneuver on page 70 is
labeled for use with one of the forms —
information which might be helpful when
assigning “out of method” special maneuvers;
just match the chosen maneuver to
the form of the style. |