Sage Advice Collection

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 151DR123 Dragon #123 D&D® Expert Set : How much damage does a lance do? Can thieves use lances?  A lance is a one-handed weapon, and it is usable by thieves. Note, however, that a lance can be used only from the back of a charging mount. In all other cases it is treated just like a spear (except that a lance cannot be thrown). A lance does 1d10 hp damage when used from the back of a charging mount. 
 152DR123 Dragon #123 D&D® Expert Set : What is a javelin and how much damage does it do?  A javelin is a light throwing spear. It does 1d6 hp damage and has the following ranges: 30/60/90. 
 153DR123 Dragon #123 D&D® Expert Set : The combat charts on page 29 of the Expert Rulebook show saving throws different from what the individual character listings show. Which is correct?  Page 29 is correct. 
 154DR123 Dragon #123 D&D® Expert Set : The water movement chart on page 43 of the 1983 Expert Rulebook shows some split numbers on the Miles/Day column. Why is this, and which numbers should I use?  The split number indicates a craft with both oars and sails. The number before the slash is for movement with oars only; the number after the slash is movement with sails and oars. 
 155DR123 Dragon #123 D&D® Expert Set : How much food is actually gained when foraging or hunting?  Each foraging character finds enough food to sustain himself for one day if the foraging is successful. Each hunting character obtains enough food to sustain two people for one day if the hunt is successful. Actually amounts of food collected vary widely, depending on what sort of food was found. 
 156DR123 Dragon #123 D&D® Expert Set : What is the special damage done by storm giants?  A storm giant’s special attack is its ability to call down lightning, as per page 50 of the Expert Rulebook. 
 157DR123 Dragon #123 D&D® Expert Set : What are a roc’s saving throws?  A roc saves as a fighter of 3rd, 6th, or 18th level, depending on its hit dice (see page 55, Expert Rulebook). 
 158DR123 Dragon #123 D&D® Expert Set : Does a lightning bolt always expand to its full length if it strikes a solid object before going its full distance? Or does it “double back,” possibly leaving the caster unharmed? Or does it bounce like a billiard ball, flying off at an angle from the object it struck?  Your first guess is technically correct and in common use. A lightning bolt has a fixed length and width, and it must expand to its full length just as a fireball fills its fixed volume. That is, a lightning bolt is always 60’ long and 5’ wide. If it hits a solid object, it extends back 60’ from the point of impact in a direct line to the caster. If the caster is less than 60’ from the point of impact, then he gets fried. Some DMs prefer the “billiard bounce” method. Here’s some advice if you decide to use it: 1) The angle of incidence equals the angle of reflection. 2) The bolt might strike a target more than once if it. bounces around a confined space, but the bolt can only deliver its stated damage, never more. For example, a 22-hp lightning bolt that hits a character three times still only delivers 22 hp, or half if the character saves. You may opt to have the character save each time the bolt strikes, taking the worst result. This method can lead to some sticky situations; take extra care-to adjudicate them fairly and accurately. 
 159DR123 Dragon #123 D&D® Expert Set : The invisible stalker spell is subject to considerable abuse in my campaign. Isn’t this spell overpowered?  An invisible stalker always tries to subvert any long and onerous mission that it is given. If told to serve a character until he dies, a stalker might promptly fetch the character’s slippers, run his bath water, and do the dishes, but will refuse to fight, track, or carry treasure. Personal servants, after all, are domestic in nature. If ordered to protect a character and keep him from all harm, the stalker will try to carry the character off to the Elemental Plane of Air, the stalker’s home plane, where protecting the character will be much easier. 
 160DR124 Dragon #124 D&D® Expert Set : When using the polymorph self spell, how large or small can the caster get when he changes? Also, what happens to the caster’s items when he changes?  The only limit on forms given in the rules is on hit dice, so the caster could turn into anything from a huge dragon to a microbe. We suggest, however, that you place reasonable limits on size. For example, anything from an elephant down to a small songbird keeps the spell useful but prevents your players from getting silly. Items carried become part of the caster’s new form unless he sets them aside before changing or uses a form that could reasonably carry the equipment. For example, a change to a sparrow would cause all items to disappear; clothing would become the birds feathers, weapons its claws, and so on. These items reappear when the spell ends. If the caster became a hobgoblin, he could still carry all his equipment just as he could in normal form. 
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