Sage Advice Collection

Réponses 21 à 30 sur 680    ·   · 1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   ·  ·   
  Ref  Ouvrage  Question   Reponse 
 21DR118 Dragon #118 Can any mounted character fire a bow weapon while riding a horse (or other mount)? Page 33 in the DSG seems to say that he can, while page 86 in the Wilderness Survival Guide says that only a character with riding proficiency can do this. Which is correct?  They’re both correct. Page 33 in DSG says that any character can fire a bow from a stationary mount. Rut the next sentence states that only a character with riding proficiency (and a bow weapon proficiency) can fire a bow weapon from a moving mount. 
 22DR118 Dragon #118 Can a waterfall (or other loud sources of noise) negate the casting of a spell with a verbal component? Also, can a character cast a hold person on a character who has just gone over a waterfall to hold him under water and drown him?  Nope and nope. To negate a spell with a verbal component, one needs to stop the spell-caster from speaking. It doesn’t matter whether the target can hear the words — all that matters is that the words are spoken. The tremendous din of a waterfall would not affect a spell that requires a verbal component to cast, but a silence spell or a gag will prevent the spell from being cast. A waterfall does, however, drown out the noise of shriekers and the singing of harpies (the DM must decide how far from the waterfall one must be before normal hearing is restored). A hold person spell doesn’t work that way. It only prevents a person from voluntarily moving, and cannot stop the action of the moving water (and the body’s natural buoyancy) from bringing the person to the surface, where he can float (and breathe). 
 23DR118 Dragon #118 I want to create a map as large and as detailed as the map of Deepearth on pages 76 and 77 of the DSG. The blank maps included at the back of the DSG use boxes. that are too large for mapping at this scale. Is there any way around this?  Doug Niles rolled up into a ball and thought about this one for a while. When he unwound himself, he offered a solution. Take the most suitable map in the back of the DSG (probably one of those on page 127) and enlarge it using a photocopy machine. Then, take a straight edge and draw a vertical line between each pair of vertical lines on the blank map (these new lines should bisect the spaces between the old lines). Do the same for the horizontal lines. You have now doubled the number of spaces available for your subterranean world. 
 24DR118 Dragon #118 How about some guidelines for what constitutes a “shallow descent ” and a “(steep descent” (Table 29, page 50 in DSG)?  A shallow descent is a slope of less than 15°. A steep descent describes slopes steeper than this. 
 25DR118 Dragon #118 Aren’t the DSG grappling hooks (page 56) a bit expensive at 76 gp?  Well, maybe. How does 15 gp sound? 
 26DR118 Dragon #118 Is it my imagination, or is it too easy to smash a boat to bits in underground waterways (according to the tables on page 48 of the DSG)?  It’s your imagination. First of all, look at page 47. You only roll on Table 25: Collision Probability if the characters can’t see where they’re going (if they’re covering more distance per round than the distance they can see). Carrying a torch lets the boaters see 30’, so there’s no chance of a collision in water that’s moving 30’/round or less. If a beacon (described on page 56) is mounted on the boat, the characters can see 240’ directly ahead of them. That keeps them safe from mishap in any but the wildest waters or in waterways that twist and turn a lot. The above points aside, traveling totally blind through a medium-speed waterway (up to 120’ per round) in a passage 20-60’ wide gives the boaters a 10% chance of a collision per round if they cower in the bottom of the boat and hope for the best (if a character with boating proficiency steers, this chance drops to 2%). If a collision is indicated, the chance of damage is only 5% for every 30’ per round the boat is moving. You roll 1d100. If the result is less than the chance of damage, the boat receives damage equal the damage chance minus the d100 roll result, multiplied by 1% of the boat’s hull strength (Table 26: Boat Damage gives a qualitative result in terms of how badly the boat leaks). To sum up, taking a few simple precautions (having a character on board who can handle a boat, bringing a light source, backing the oars if the water is moving too fast, etc.) gives a good chance that the boat reaches its destination with only a few dents. If anything, the system seems to be too lenient considering that travel occurs in confined quarters, with no natural light, and in usually rough, fast, and unknown waters. 
 27DR118 Dragon #118 Our campaign includes an old- style paladin with a long history. With the change from fighter subclass to cavalier sub-class, we have been arguing over what changes must be made in this character’s statistics and background. The character doesn’t have the minimum requirements for the cavalier class. Do we have to raise his ability to scores so he can fit into the class? Also, the new code of chivalry would change the character drastically. Do we have to assume that the old teachings were part of his background this whole time?  Bringing existing characters into line with new rules is always difficult, but the degree to which this change is mandatory in a given campaign is a matter for the DM and player to decide together. If the DM wants to include the full gamut of new rules in the campaign and wants the characters to conform, the player and DM can discuss the best method of working it out. It is not mandatory that the character change at all; your campaign is your own game, and it can be run as you please. [There are a few lawful-neutral dwarven paladins running around in certain long-term AD&D® and D&D® game campaigns because of a poorly explained rule in the old Supplement 1, Greyhawk, for the original boxed D&D® game set — RM]. There are several methods of handling minimum ability score requirements. First of all, though a character must meet the minimum requirements to start out in the class, the character will not lose powers or the ability to progress in the class if those scores are later lowered by some means, such as magic, aging, etc. Therefore, one option is to assume that the character had the requisite scores at the beginning of his career, but they were later reduced to their present status. This process can be rationalized as much or as little as you wish. Or, the DM can rule that the requirements for becoming a paladin in this campaign world were not as strict when the character in question started, but that due to competition the requirements were increased at some later time. That way, the existing character can stay as it is, but new ones would have to conform to the new rules. However, the old character would still be eligible to begin gaining the benefits of the cavalier class at this point due to his status within the campaign world. The cavalier’s ability to raise scores through experience can also come in handy; you could make it retroactive if that would help bring the character into line. As for background, the chivalric code may or may not fit in with your campaign world. If it does not, I would recommend not using the cavalier class at all. If it does, the paladin character should abide by it. But use good sense; paladins behave in a lawful and good fashion, and do not scorn lowly folk in need. 
 28DR118 Dragon #118 Why can’t a dwarf pummel a human using Weaponless Combat System I (page 106, Unearthed Arcana)? Likewise, why can’t a dwarf grapple a human or overbear that same person?   System I is the streamlined, simplified method, and it does not allow short characters to pummel larger opponents at all. The reason is simple — the system was designed to be quick and easy. If you want more detail, use System II. In that system, any creature can pummel any prone opponent. Overbearing attacks can be used by a smaller attacker to bring down a larger opponent. So, your dwarf has to knock his human opponent down first, then he can pummel and grapple. 
 29DR119 Dragon #119 D&D® Masters Set: Can a wall of iron spell be cast with holes in it, so as to “handcuff” a creature?  No. A wall cannot be cast so that a creature is embedded in it. Any magical wall, however, can be cast so as to trap a creature inside an enclosure. In your example, the prisoner could be entrapped in an iron enclosure constructed with a wall of iron spell, but the victim couldn’t be “handcuffed. ” 
 30DR119 Dragon #119 D&D® Masters Set: What would the effect of weapon mastery be for a mystic’s attacks with his hands?  Mystics cannot gain mastery with their hands. The weapon mastery rules are limited to weapon-using creatures of sufficient intelligence, as explained on page 15 of the Master Players’ Book. 
Réponses 21 à 30 sur 680    ·   · 1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   ·  ·   
Rechercher    

Sortir